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Beta 2 is out

Featured Replies

Hi Everybody,

As the title say, beta 2 is out. 

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Beta Tread, Take Two 😄 Lighting is a step backwards due to bloom and I did not notice an improvement in AA. Got weird terrain, like milky blue featureless ocean. Rolled back to 12 {and still using 11 for FlyJSim 7-2/3-7). I wish they would fix the homicidal ATC, but I don't mind flying without it. I'll wait until the official release.

 

 

 

  • Author

Hi,

Only thing I noticed is a couple of hard pauses, reminded me of texture loading.  Version 12.1.2b seems to be causing freeing issues for a friend of mine as well.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

The option to have no zink as in a Win system is provided to improve framerates. Unticked Zink framerates more stable still in high density external environment - big city big airport dense traffic getting throttled to about 30 FPS. Go fly and once you pass about 10000 ft the frame rate ramps up to 40 for me and maybe a little more. Stable.

Lights - gone at last the ghastly light balls of ramp lights that could be seen 30 nm at night. Whew! Rest seem fine to me!

Undid SimHeaven addons for time being, They and the ORBX forests need to be aligned with new autogen that has come in as well. 

What I would like to see - with the light sorted the little tool sunglasses works a treat as a quick filter - like to see some ability to redo this filter same as sunglasses do polarised or broad spectrum shading. 

Weather renditions seems ok real time but again limits there are the real time data sources - apart from local metars the remainder is spaced over hours - they are a forecast - inflight met reports could be injected I suppose like the transition to metar conditions. 

Have absolutely no complaints at all. Works as a simulator for me. Play machine - if you want!

@coastaldriver but are you AMD or NVIDIA. Zink works pretty much for AMD but it will supposedly eventually be required for NVIDIA, so if you have issues, with it file a bug report or update drivers. There was a Nvidia driver back causing issues, seems it's OK now on newer ones. Zink is only for plugins that use OGL.

mjrhealth - noted yes it is Laminar's gui. 

Have given a better workout using area I know well that had some poor weather today (CB's etc) Now I look at it I noted the sim has more little things in it - objects such as parked planes, tractors etc a fair few really that has added to the ambience of the stock airport (A mid size rural in Australia). FPS held good for a flight to another town at about 45 FPS. Same at the next sport more stuff just a touch but has taken off a bare look I guess. Otherwise noted AI outside is about and moving and better relational speed - suprised to see a freight train on the go where they normally operate as well. Road traffic seemed to be moving at a more real pace!. 

A payware twin (Thranda C337) worked flawlessly thought you can only put the ATIS on COM2 bug remains. 

Cloud shaping and shadow was pretty good but also being able to compare with a real view out the window makes for a valid comparison a little less cumuluform curves than I was expecting even if bulk is good and shadowing from thick cloud realistic - visibility was well managed no precipitation encountered. 

Others may have different views but this is a step up again in fidelity!

I reinstalled and I'm reversing my opinion. There is no FPS loss for me; if anything a slight increase. The AA is indeed better. The bloom is overdone in my opinion, but that's a matter of taste and may see improvement. I do notice the blue circle from time to time, but it's not stopping anything, so I don't know what's up with that. When one prefers steam gauge airliners the cockpit details are still fuzzy, though. But X-camera setups with available buttons works around that.

 

 

 

Forgot to say: Something about the new turbulence modeling or other internal flight dynamics improvements improved the handling of the default R22 tenfold (the ACF file did not change). I can take off and land it without issues now.

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

Btw I just found that the dumbest of all things is still present.

Namely that if I want to exit the game from the main menu and hit ESC the sim automatically loads the last flight which can lead to 10 minute loading time with OrbX.

23 hours ago, Tim_Capps said:

I reinstalled and I'm reversing my opinion. There is no FPS loss for me; if anything a slight increase. The AA is indeed better. The bloom is overdone in my opinion, but that's a matter of taste and may see improvement. I do notice the blue circle from time to time, but it's not stopping anything, so I don't know what's up with that. When one prefers steam gauge airliners the cockpit details are still fuzzy, though. But X-camera setups with available buttons works around that.

I think the cockpits will always be blurry, there is no point in waiting for a fix because it is a feature of the shaders.

The only way to have X-Plane 11 level of clarity will be to use X-Plane 11 or a different sim. Or live with the frosted glass filter. People who have glasses can just pretend to have taken them off, the effect is the same.

4 hours ago, The Seawolf said:

I think the cockpits will always be blurry, there is no point in waiting for a fix because it is a feature of the shaders.

I had blurry cockpits only at the early beta-release, not anymore. But perhaps it needs a very good GPU. I have 24 GB VRAM and no blurry cockpits at all.

i9 12900k, RTX 3090, 32GB RAM

  • Author

Hi,

 

Looks like Zlink may be responsible for my hard stutters, now have the checkbox unchecked and no hard pauses so far. Server computer is a mix of AMD processor and Nvidia 4090. A second individual I know has experienced freezing with Zlink checked.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

1 hour ago, Mike_CFII_MEL said:

Hi,

 

Looks like Zlink may be responsible for my hard stutters, now have the checkbox unchecked and no hard pauses so far. Server computer is a mix of AMD processor and Nvidia 4090. A second individual I know has experienced freezing with Zlink checked.

If you are having zink issues with nvidia file a bug report, there is mention of making it a requirement eventually for both Amd and nvidia. It's only used for plugins that use OGL. So it may be a plugin issue as well.

Archived

This topic is now archived and is closed to further replies.

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