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ahinterl

Flight1 should consider going full throttle

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Well you certainly have my attention.. You never know what the future holds... :-)

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There 'ya go Jim, that ought to keep ya'll busy for awhile:-)

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Actually I think the MSFS franchise could do with some competition.If I recall the greatest advancements in MSFS where made when there was competition from the likes of Fly, Pro Pilot, etc.I think the only competition MSFS has now is from X-Plane.Bryan

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>I think the only competition MSFS has now is from X-Plane.>>Bryan>And if X-Plane had real nice 3D VC cockpits...... SOLDIts the only reason I have not bought this latest version yet.al

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I was just sitting here and going to log onto Avsim and say pretty much the same thing. I know I can purchase from them with complete confidence and 99 percent of the time their products are outstanding. I need a new system...bad. But Flight1 keeps giving me superb products that allow me to use FSX and be satisfied with performance on a middle of the road system...or maybe even low end...P4 3ghz..76500gt and 2 gig of ram. I use GEX...Cessna 172 and will soon purchase FEX. Oh.....I purchased SF260 last night. What an airplane!! Way to go guys!!! Great work !! Randy

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With all the great developers out there, I'm surprised it hasn't happened already ;)

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well, technically the SF260 is by the brilliant RealAir Simulations team...perhaps they could all get together and produce the next big flight sim. :)

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Hate to disappoint you guys ... but the cost of developing a sim remotely comparable to Flight Simulator these days is way beyond the reach of Flight1, or just about any other organization that doesn't have Microsoft's resources.I recently downloaded X-Plane (a few years after having looked at it) and there's just no comparison visually.Let's have a screenshot comparison of the current X-plane and FSX.

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Forget about screenshots. Just compare the AI and you will find a big difference.

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I wish somebody had bought the rights to flight unlimited and continued that. I think that sim was great. Of course, most of the reason that the scenery was so good was because it only covered a limited amount of the world.

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Considering the excellent and "at the top" products coming from the Flight1 team and their associates, I bet they would make the best flight sim ever2 years?Get to work guys.... :-blaWould it not make sense to pay as much for a very high quality non-buggy flight sim as a medium priced videocard? say 225 $allen:-jumpy

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>Considering the excellent and "at the top" products coming>from the Flight1 team and their associates, I bet they would>make the best flight sim ever>>2 years?>>>Get to work guys.... :-bla>>Would it not make sense to pay as much for a very high quality>non-buggy flight sim as a medium priced videocard? say 225 $>>allen>:-jumpy>I don't believe they could ever do that.

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I haven't tried xplane in a while-but it used to limit visibility to 20 miles or below-one of the main reasons performance was so much better than fs at the time. You just don't get everything for nothing-features take performance, and different sims just tend to concentrate on different features. It is a nice dream though that there is a perfect sim waiting to be developed out there. The grass always looks greener-until you get close.Fly tried to compete-and although I thought Fly II pretty much failed, Fly I pushed the envelope. Pro Pilot did push initial inovations and the envelope big time-it would certainly be nice to have more players in the field. However, both these sims had complaints perhaps even worse than we have seen with fsx (fuIII was the start of the sliders/complaints)-and their parent companies finally decided it wasn't worth it. History is always important as it tends to repeat! :-)http://www.mediafire.com/imgbnc.php/1b5baf...b9f427f694g.jpgMy blog:http://geofageofa.spaces.live.com/

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While I am no programmer.....did have to learn machine language back in the early 80's to work on the HAWK missile system......it would not surprise me if Flight1 could come up with a sim. As most things all is market driven. While I have no clue as to how many flight simmers there are the first person shooter games far outsell MSFS. There also is this cult for MSFS. I use it and if something else comes along better I would migrate to it...a lot of folks would die before even trying anything else. I have tried X-Plane over the years and it is no where near FSX and it is not too user friendly. I called X-Plane tech support one day and talked to one of the main developers. He asked me if I liked his program and I replied it needed to be much more user friendly and have better graphics......he told me they were going to work on that. Obviously not anytime soon as their new version is not a lot better than the last iteration. It is quite obvious to me that with so many add on developers for FSX that FSX as an out of the box program leaves a lot to be desired. When Flight1 can sell GEX textures that look better and give better performance than MSFS and the same with FEX why couldn't MSFS do the same thing. So in my humble opinion MSFS has the market wrapped up for now. No one that is big in the gaming market obviously thinks a flight sim would sell enough copies to justify the cost or they could think MSFS has the market wrapped up. Either way we have what we have and were it not for Flight1 I would not play this game as much a s I do. Regards, Randy

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Didn't anyone else (besides me) try flight unlimited? I thought that one was ahead of its time. But you are right, it is all about dollars and apparantly not enough hard core simmers to warrant it.

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>Didn't anyone else (besides me) try flight unlimited? I>thought that one was ahead of its time. But you are right, >it is all about dollars and apparantly not enough hard core>simmers to warrant it.Had 'em all, but actually preferred FS2000 when it was released; even though it had it's "morphing" problems.And I preferred Pro-Pilot to FS98, due to real life data-bases & improved sense of "feel". At the moment, I rate FSX as best in the feel department; at least when it comes to simulated aircraft such as the SF260 mentioned earlier.L.Adamson

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Steve to Tom at Flight1: "Okay, I want a new version of flight simulator that's better than FSX on my desk by tomorrow morning, 8 AM sharp".Seriously, Flight1 has a great team of programmers, but a stand-alone flight sim just isn't gonna happen.Cheers,Bryan

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Ha ha, a standalone Flight Simulator from any developer we know of is a bit unrealistic. The discussion is fun though:-)Like most of the folks in this thread we've tried a number of them over the years and MSFS seems to have the resources and personel to do the job.Imagine the headaches for a small developer in the light of what Aces has endured over FSX:-):=_

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>Considering the excellent and "at the top" products coming>from the Flight1 team and their associates, I bet they would>make the best flight sim ever>>2 years?>>Get to work guys.... :-blaMaking add-ons for an existing product is one thing. Making an entire flight simulator from scratch is something else entirely.>Would it not make sense to pay as much for a very high quality>non-buggy flight sim as a medium priced videocard? say 225 $So you really think a developer could compete with Microsoft Flight Simulator by pricing themselves right out of the casual market? Let's be realistic here.

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>When Flight1>can sell GEX textures that look better and give better>performance than MSFS and the same with FEX why couldn't MSFS>do the same thing.You need to have some perspective here. A development team putting together, say, new cloud textures for MSFS (and FEX has some of the best) only has to worry about one thing: making the best darn cloud textures they can. They can put all their resources into a very narrow focus. The MSFS development team, on the other hand, has a heck of lot more to worry about than just cloud textures, so you really can't make this comparison.

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Interesting thread - here's some of my thoughts on the subject having been an avid supporter of flight simulation software for many years. Personal computer flight simulation development over the years owe's much of it's downfall in my opinion, to hard-core customers who expect developers to provide cutting edge products to a multi-core consumer base while dealing with countless platform, consumer experience, and compatibility limitations with a product that is expected to provide everything one would experience in the real world for a price under $40 bucks. (how's that for a long sentence :-) )First of all I would guess that the so called 'hard-core' consumer base for a product like FSX is only a fraction of what the "I want a cool airplane game that I don't have to go through hours of flight training to enjoy or understand" crowd. Money and market drive development and most who attempt to do anything in this business, in the end I would imagine, always have to deal with that reality. When you look at all of the great flight simulation products over the years they've all suffered (and most died) from the same exact thing - It's the reason X-box type platforms and the games they support do so much better. There are no multi- hardware compatibility issues and because they only cater to the 'gaming' crowd rather than the 'hard-core' simulation crowd, there are fewer complaints on internet chat boards about what the "game" doesn't provide which drives business away. You only have to look at the dozens of threads that appear here on AVSIM during any month to realize what I'm talking about. You see everything from people bashing the product that don't have problems directly related to the software itself or they don't even own the product at all - they are just here for the entertainment of bashing because they are empowered to express their opinion from the aninimity of sitting behind their keyboard, yet they can have a direct affect on the success or failure of the product. I fly for a living, own my own airplane, have beta tested flight simulation software in years past (not Flight Simulator) and I was a main contributer to the writing of the Official "Inside Moves" strategy guide for FS 2000 Professional edition. When you look at how far computer flight simulation has come over the last several years It is incredible to me what FSX offers for the price. I don't think most of you realize just how "realistic" this software can be and yet it is still supported and meets the needs of the "I just want an airplane game crowd" which has kept it from going the way of other great simulations. I believe the future of FSX lies in it's ability to continue to provide a good base structure for developers like PMDG, EagleSoft, Aerosoft, RealAir, Carenado, GEX, FEX, UTA, HIFi, IRIS and the many many other 3rd party providers that I apologize to for not mentioning here by name, to take advantage of and exploit the market for those of us that want FSX to be more than just a game. Sorry I got so long-winded with my thoughts. These products live and die by our support or lack thereof and I for one want to see FSX and those that support it with their products continue. Thanks for listening.Ron

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Ah, a man with experience who understands that which he speaks.:-)From our perspective, a successful base Flight Simulator is out of the question for third party developers. A brief view of the challenges to personel and bank accounts is enough for any third party developer to say the costs outweigh the benefits.We agree that the MSFS9 and MSFSX Flight Simulators offer much more than the average flight simmer knows or appreciates.:-)

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Ron,Very well said. Those who want a game can get a game at a good price. Those who want more can buy additional add ons to get more. All in all, a good deal for everyone.

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We should also keep in mind that if the market was ripe for multiple consumer-level flight simulators then you can be sure there'd be somebody there to fill that demand.

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