July 30, 20241 yr 4 hours ago, cj-ibbotson said: I currently have mine set to 60 seconds, airliners use approx 2/3rd of the runway before rotating. I may reduce it a little Please give 40 seconds or below a try. The results may be satisfactory. Anyway, I am thinking about changing the default takeoff time to a higher value. The intent behind the small value was for MSFS controlled takeoffs: it helps get the AI off the runway quickly reducing the chances that a landing AI will go around. Although a short takeoff roll is not needed for forced takeoffs/landings because there are no go-arounds, I've always assumed a substantial number of users do NOT routinely use the forced takeoff/landing feature, so a default short takeoff roll would be helpful. However, the feedback on the default, short takeoff roll has been mostly negative. So I'm at the point where I'm thinking I need to heed public opinion.
July 30, 20241 yr 19 hours ago, V1ROTA7E said: Great little program. Thanks. not sure if it’d be possible, but it’d be really cool if there was some kind of repository for traffic flow…i.e. KSFO usually departs 1L & 1R (up to 757/767 sized planes) and 28L & R for heavies - and lands the 28’s. If you don’t know the area, you wouldn’t know the typical flow, so having a repository to download would allow users to upload profiles for airports to share and not need to recreate after each update. Good suggestion. Some of these airports I only know about the real word flows from Vatsim, whose controllers often simulate them. KDCA is my "local" airport. Sometimes I'll look a flight radar or the like, which will give me a basic understanding of what runways are being used for takeoffs and landings and sometimes even taxi flows.
July 30, 20241 yr FShud is getting slept on. Fully controls AI from pushback to parking at gate with great sequencing, speed and vectoring. Haven’t seen a go around yet. As an aside you get ATC out of it too. UI and voices getting improvements soon.
July 30, 20241 yr 7 hours ago, Clipper Ocean Spray said: Please give 40 seconds or below a try. The results may be satisfactory. Anyway, I am thinking about changing the default takeoff time to a higher value. The intent behind the small value was for MSFS controlled takeoffs: it helps get the AI off the runway quickly reducing the chances that a landing AI will go around. Although a short takeoff roll is not needed for forced takeoffs/landings because there are no go-arounds, I've always assumed a substantial number of users do NOT routinely use the forced takeoff/landing feature, so a default short takeoff roll would be helpful. However, the feedback on the default, short takeoff roll has been mostly negative. So I'm at the point where I'm thinking I need to heed public opinion. I originally tried 30 and 40 seconds but it felt just a little too short. I restarted AiGround after changing the value. Perhaps I needed longer for it to work its magic in the sim. It did feel like I needed a higher time value than previous. Just checked my older version and it was set to 30. With AiFlow I am not really seeing any go-arounds though at times ai refuse to land like they see some invisible plane on the runway. Ive not been simming in days so not tested much Chris Ibbotson AMD Ryzen 7 7800x3D / MSI AMD MPG x670E Carbon Motherboard / Gigabyte GeForce RTX 5090 Gaming OC 32GB GDDR7 PCI-Express Graphics Card / Corsair DOMINATOR Titanium RGB Grey 64GB 6000MHz AMD EXPO DDR5 / NZXT C1200 Gold ATX 3.1 - Fully Modular Low-Noise PC Gaming Power Supply - 1200 Watts - 80 PLUS Gold / 48” UltraGear™ UHD 4K OLED Gaming Monitor / 40" Philips 4K LED Monitor / Honeycomb Alpha Yoke / Honeycomb Bravo Throttle Quadrant / WinWing Orion Rudder Pedals c/w dampener / WinWing Ursa Minor Airline Joystick / WinWing Airbus MCDU
July 30, 20241 yr 10 hours ago, Clipper Ocean Spray said: Please give 40 seconds or below a try. The results may be satisfactory. Anyway, I am thinking about changing the default takeoff time to a higher value. 40 seconds is perhaps a little bit too little. Perhaps 45? Tested at EIDW Dublin 28L which is 2673m/8652ft. 7950X3D | RTX 4090 | 64GB DDR5
July 30, 20241 yr 3 hours ago, Azapata87 said: FShud is getting slept on. Fully controls AI from pushback to parking at gate with great sequencing, speed and vectoring. Haven’t seen a go around yet. As an aside you get ATC out of it too. UI and voices getting improvements soon. Yes but that costs money, it's not slept on it just doesn't really have anything to do with this topic.
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