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AI Flow & AI Ground Big Update

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2 hours ago, cj-ibbotson said:

I have been using AiFlow and AiGround for some time.  It is a bit of a pain editing config files everytime the mods are updated as they replace your current one.

I always extend the takeoff roll parameters otherwise airlines rotate a 1/4 way along the runway.  I also have forced landing runway at EIDW as traffic always lands on 10L regardless of winds.

I have both FSLTL and AIG installed but on my system AIG gives me far better performance.  They had some major updates last year to improve the installers and aircraft models.

 

Could you please share screen shots of your AI Flow/Ground Settings to make it more realistic. I also see my planes rotating way too quickly on the runway and it looks highly unrealistic.

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  • bobcat999
    bobcat999

    AIG is one of the methods of adding realistic air traffic to the sim.  FSLTL is another one.  Both are comparable but just done by different people. The AI Flow and AI Ground files talked about in t

  • Great little program. Thanks.    not sure if it’d be possible, but it’d be really cool if there was some kind of repository for traffic flow…i.e. KSFO usually departs 1L & 1R (up to 757/767

  • Cpt_Piett
    Cpt_Piett

    @captain420 AIGround and AIFlow can be used both with AIG and FSLTL. From flightsim.to:  

1 minute ago, captain420 said:

but with the FSLTL injector, for it to work, don't you have to answer a Yes/No question in the window that it opens up in?

You can edit the fsltl config file so it does not need you to confirm. Google it as I'm not at my pc

Chris Ibbotson

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Just now, captain420 said:

Could you please share screen shots of your AI Flow/Ground Settings to make it more realistic. I also see my planes rotating way too quickly on the runway and it looks highly unrealistic.

I just increased the take off roll value in AiGround. Can't confirm at the moment. I've not tried the new version yet

Chris Ibbotson

AMD Ryzen 7 7800x3D / MSI AMD MPG x670E Carbon Motherboard / Gigabyte GeForce RTX 5090 Gaming OC 32GB GDDR7 PCI-Express Graphics Card / Corsair DOMINATOR Titanium RGB Grey 64GB 6000MHz AMD EXPO DDR5 / NZXT C1200 Gold ATX 3.1 - Fully Modular Low-Noise PC Gaming Power Supply - 1200 Watts - 80 PLUS Gold / 48” UltraGear™ UHD 4K OLED Gaming Monitor / 40" Philips 4K LED Monitor / Honeycomb Alpha Yoke / Honeycomb Bravo Throttle Quadrant / WinWing Orion Rudder Pedals c/w dampener / WinWing Ursa Minor Airline Joystick / WinWing Airbus MCDU

2 hours ago, cj-ibbotson said:

I just increased the take off roll value in AiGround. Can't confirm at the moment. I've not tried the new version yet

Not sure which option that would be. But this is the latest version. This is the config app for AI-FLOW/AI-GROUND.

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Also how do you find the information on what runways are always used to LAND/DEPART? I want to configure all my addon airports to follow the same runway rules as in real life. Like you said EIDW always uses runway 10L to land no matter wind direction. How did you get that information?

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Both work decently but the AI taxiing at about 5 knots is a deal breaker for me

Waaaay to cumbersome to set up for me, even if it has to be done basically only once per airport. And what about changing winds? Or different times of the day resulting in different runways to be used, e.g. in LSZH? You then have to adjust it basically everytime before you fly... thanks, but no.

Greetings, Chris

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18 hours ago, captain420 said:

Not sure which option that would be. But this is the latest version. This is the config app for AI-FLOW/AI-GROUND.

image.png

AI Takeoff Target Time down at the bottom left of your screen grab.  Similar setting for landing target time in the fourth tab "4. Land."  The default values are low (quick takeoffs and landings) to reduce MSFS go-arounds, but they can be increased or simply disabled at the expense of more go-arounds.  If you are using Forced Takeoffs, the takeoff time can be increased substantially (e.g., 35) because go-arounds are not an issue.  For Forced Landings however , be careful going past 9 seconds de-accel time because AI will start having problem vacating the runway properly.  

34 minutes ago, AnkH said:

Waaaay to cumbersome to set up for me, even if it has to be done basically only once per airport. And what about changing winds? Or different times of the day resulting in different runways to be used, e.g. in LSZH? You then have to adjust it basically everytime before you fly... thanks, but no.

Didn't setup anything. It's a pretty great solution that I just started using and it works pretty great. Don't have time to stress if AI is landing at the wrong runway a few times, cause its not a massive deal.

There's a plethora of config options which is great for those that want to tinker but you really don't have to. Except for adjusting the takeoff time, that one is a little too short

18 hours ago, captain420 said:

Also how do you find the information on what runways are always used to LAND/DEPART? I want to configure all my addon airports to follow the same runway rules as in real life. Like you said EIDW always uses runway 10L to land no matter wind direction. How did you get that information?

 

 

That should work!  If you want to Force the takeoffs to a runway, that is in the second tab "2. Force Takeoff Rwys".  

11 minutes ago, Lucky38i said:

Except for adjusting the takeoff time, that one is a little too short

You see, there it already starts 😉 What is a good takeoff time then? And yes, you should not go below 9 sec for landing time, but what is a good time there? And so it goes on with this plethora of options. Yes, the default values usually already fit, but do I need the tool then? THE biggest flaws in MSFS AI handling are those that need quiet some fiddling around, like the departure and landing runway modification and exactly this is not an easy one for LSZH e.g.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

4 minutes ago, Lucky38i said:

Didn't setup anything. It's a pretty great solution that I just started using and it works pretty great. Don't have time to stress if AI is landing at the wrong runway a few times, cause its not a massive deal.

There's a plethora of config options which is great for those that want to tinker but you really don't have to. Except for adjusting the takeoff time, that one is a little too short

Thanks!!  I probably should have clearly labeled the Forced Takeoff and Landing tabs as optional.  I think some users that are new to AIFlow/Ground are getting the impression from the GUI that forcing runways is required.  Oh well...it is a struggle to sometime keep a broad view while programming stuff like this. 🙂 

5 minutes ago, AnkH said:

You see, there it already starts 😉 What is a good takeoff time then?

A quick google search is 30-40s, so I just set 35s. Haven't touched anything else. Also changing the takeoff time isn't a requirement. Like I said, you don't need to configure anything you don't want to. Its fine as it is.

 

7 minutes ago, AnkH said:

Yes, the default values usually already fit, but do I need the tool then?

Nope, run the Config Tool, Click `Save configs` (So it generates the default config file), Done, nothing else to worry about.

 

8 minutes ago, AnkH said:

THE biggest flaws in MSFS AI handling are those that need quiet some fiddling around, like the departure and landing runway modification and exactly this is not an easy one for LSZH

I'm not sure what you want here. Here is a piece of program that makes the MSFS AI Handling significantly better, whilst also giving you a plethora of configuration options so you can deal with bespoke situation like you mentioned in LSZH. You CAN make configurations to supplement these niche requirements however for the vast majority of users, these two programs with its default configurations suit their needs, which is to majorly enhance the AI behaviour of injected traffic.

My entire point is that, no, you don't need to configure anything and still have a pretty good experience. If you're a stickler for details, then you have the option to make that happen.

 

7 minutes ago, Clipper Ocean Spray said:

Thanks!!  I probably should have clearly labeled the Forced Takeoff and Landing tabs as optional.

It's a great program, I was a bit overwhelmed with all the options, but just ignored it cause I didn't want to tinker and everything is working pretty good. I think you've done a great job with it.

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1 hour ago, Clipper Ocean Spray said:

Thanks!!  I probably should have clearly labeled the Forced Takeoff and Landing tabs as optional.  I think some users that are new to AIFlow/Ground are getting the impression from the GUI that forcing runways is required.  Oh well...it is a struggle to sometime keep a broad view while programming stuff like this. 🙂 

Great little program. Thanks. 
 

not sure if it’d be possible, but it’d be really cool if there was some kind of repository for traffic flow…i.e. KSFO usually departs 1L & 1R (up to 757/767 sized planes) and 28L & R for heavies - and lands the 28’s. If you don’t know the area, you wouldn’t know the typical flow, so having a repository to download would allow users to upload profiles for airports to share and not need to recreate after each update.

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Current 777 CAPT

 

17 hours ago, AnkH said:

You see, there it already starts 😉 What is a good takeoff time then? And yes, you should not go below 9 sec for landing time, but what is a good time there? And so it goes on with this plethora of options. Yes, the default values usually already fit, but do I need the tool then? THE biggest flaws in MSFS AI handling are those that need quiet some fiddling around, like the departure and landing runway modification and exactly this is not an easy one for LSZH e.g.

I currently have mine set to 60 seconds, airliners use approx 2/3rd of the runway before rotating.  I may reduce it a little

Chris Ibbotson

AMD Ryzen 7 7800x3D / MSI AMD MPG x670E Carbon Motherboard / Gigabyte GeForce RTX 5090 Gaming OC 32GB GDDR7 PCI-Express Graphics Card / Corsair DOMINATOR Titanium RGB Grey 64GB 6000MHz AMD EXPO DDR5 / NZXT C1200 Gold ATX 3.1 - Fully Modular Low-Noise PC Gaming Power Supply - 1200 Watts - 80 PLUS Gold / 48” UltraGear™ UHD 4K OLED Gaming Monitor / 40" Philips 4K LED Monitor / Honeycomb Alpha Yoke / Honeycomb Bravo Throttle Quadrant / WinWing Orion Rudder Pedals c/w dampener / WinWing Ursa Minor Airline Joystick / WinWing Airbus MCDU

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