September 22, 20241 yr It was always interesting/enlightening to see how we use X-Plane. But all I see now is the v11 dashboard (which also seems to have some ssl error and is showing "insecure"...) Is there one for v12? The v11 one is still the one linked on the Blog sidebar: http://dashboard.x-plane.com/
September 23, 20241 yr It was managed by Tyler Young https://github.com/X-Plane/dashboard Not been updated since he moved on. I guess with whats happening in the sim market atm, LR are much less interested in sharing key data about the breakdown of their active customers. AutoATC Developer
September 23, 20241 yr 1 hour ago, mSparks said: It was managed by Tyler Young https://github.com/X-Plane/dashboard Not been updated since he moved on. I guess with whats happening in the sim market atm, LR are much less interested in sharing key data about the breakdown of their active customers. 👍 I still like XP, even not really liking the time it takes for it to converge to something that is stable, but I do like it's potential, and I believe will keep using it to fly some of my preferred airliners ( Toliss ), maybe the FF 777 v2 one day, and a couple helis.... But life is surely not easy for XP developers and consumer market. Probably LR isn't that much concerned because they have their own fixed / professional market to feed their salaries, but for developers that rely mainly on X-Plane I'm sure it's getting difficult to keep the business running 😞 So, I do believe that statistics of use aren't going to be bright. Edited September 23, 20241 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 23, 20241 yr 1 hour ago, jcomm said: But life is surely not easy for XP developers and consumer market Number of active X-Plane users (11 and 12) hasn't really changed now for 2 years (or more) Number of XP12 users has grown about 340% in the last 12 months. "easier" now than back in 2019 when the total market was significantly smaller. Scenery developers are suffering across the board - new generation XP scenery should change that... but.. 1 hour ago, jcomm said: professional market 3rd party devs serve the professional market to, although the barriers to entry are pretty high, and it's far less transparent. That's holding up a lot better than many other industries, but everyone everywhere is suffering right now... Well, almost everyone, I do very much like helicopters. 1 hour ago, jcomm said: even not really liking the time it takes for it to converge to something that is stable Hmm I'm having a lot of fun with the stuff the works, very happy the days of the basics not working are long gone, and tbh, 12.1.2 is looking phenominal - especially now Ortho seems to be working - that took far to long, can actually share some of that when they get the replay audio sorted (which I haven't even had time to report, so I hope someone else has).[just checked, it's already fixed] Last I put up was Before it (replay audio) broke. Edited September 23, 20241 yr by mSparks AutoATC Developer
September 23, 20241 yr A Puma!!! Nice chopper 😁 We had them for many years on the PAF. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 23, 20241 yr 7 hours ago, jcomm said: But life is surely not easy for XP developers and consumer market. Probably LR isn't that much concerned because they have their own fixed / professional market to feed their salaries, but for developers that rely mainly on X-Plane I'm sure it's getting difficult to keep the business running 😞 Well, as Janov (working for Laminar) just stated today on the org (and many of us already knew), XP’s users actually increased since MSFS came out, because some of them switch to XP or at least try it out. It’s fantastic that MSFS could increase the Flightsim-community that much and helps XP growing as well. This gets also reflected in the last navigraph-survey showing +25% of users using XP as their main sim, compared to the previous year. And it’s also quite impressive how Laminar increased quite massively its team in the past few years. And I know from some devs that XP is a succesfull market for them. 7 hours ago, jcomm said: So, I do believe that statistics of use aren't going to be bright. The dashboard shows which addons and airports etc. are being used the most. I don’t get how these statistics have anything to do with bright or not. Or perhaps I didn’t understand your point? i9 12900k, RTX 3090, 32GB RAM
September 23, 20241 yr 12 hours ago, jcomm said: ...but for developers that rely mainly on X-Plane I'm sure it's getting difficult to keep the business running 😞 Depends. If you're a company with a fixed staff then yes (but you've already moved on to where the money is anyway, which means MSFS), if you're relying exclusively on X-Plane as a source of income then yes (but you're flirting with MSFS, where the money is), if you're somebody with a job/on a pension developing for the fun of it then no (no harm done in weak sales). Edited September 23, 20241 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
September 23, 20241 yr @Franz007, well... I do hear about developers jumping platforms from XP to MSFS, not the way around ? OTOH there certainly are XP users (I'd say, "loyal users") who, after trying MSFS decide to stay with XP because they don't find the new sim worth their investment. There were also XP users who have moved to MSFS. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 23, 20241 yr 8 minutes ago, jcomm said: @Franz007, well... I do hear about developers jumping platforms from XP to MSFS, not the way around ? They did that because guess where they can gain the most money? i9 12900k, RTX 3090, 32GB RAM
September 23, 20241 yr 9 minutes ago, jcomm said: there certainly are XP users (I'd say, "loyal users") who, after trying MSFS decide to stay with XP because they don't find the new sim worth their investment. There were also XP users who have moved to MSFS. That doesn‘t change the fact that XP-users have goobally increased according to Janov. That means there were more users switching from MSFS to XP than the opposite. Otherwise MSFS wouldn‘t help XP growing. That‘s simple maths. i9 12900k, RTX 3090, 32GB RAM
September 23, 20241 yr Last ms ver I has was FSX i have no reason to try the other. Xplane us pretty much all I use, even other games I have on pc, which isn't much I haven't touched in years. Simply don't have the time or money to invest. Edited September 23, 20241 yr by mjrhealth
September 23, 20241 yr 3 hours ago, jcomm said: after trying MSFS decide to stay with XP because they don't find the new sim worth their investment. I never even got that far. We're pretty much completely windows free here now, Roughly 50% of Xplane users were not on windows dating back to the early XP11 days, there is a lot more linux users now. 3 hours ago, Bjoern said: flirting with MSFS, where the money is Not sure how much truth there is in that. The biggest fear I'm "feeling" from devs with an MSFS income is deep concern that msfs2024 will kill off their ms income completely, especially once its dupe of the gateway goes live. Embrace, Extend Extinguish... MS may still have more users, but nothing seems to suggest they are spending much beyond the initial sim purchase. Those are some stats I would love to see. Best Ive got is https://www.buzzfile.com/business/Pmdg-Simulations,-LLC-703-647-7446 That's a very hard fall. Edited September 23, 20241 yr by mSparks AutoATC Developer
September 24, 20241 yr The problem with XP is the development is way too slow. When I look out the window below, I still see terrible graphics from 2011. I know, I know, they are working on next gen scenery. I emailed Austin some time ago about some quality of life improvements for VR. He ignored most of my comments and asked me to prove one of my points (The Star Trek Warp Speed effect). After some back and forth, he finally capitulated. Fast-forward to today, and none of my suggestions have been addressed. But It gets worse because now I noticed a big hand instead of a mouse pointer in VR. Which makes it almost impossible to program the avionics. Instead of dialing in KVNY as a destination in the FMS, I incorrectly click on the wrong letters. A couple of minutes later I am still trying to dial in KVNY, and now I am nose diving into the ground 🙃 Good times 🤩 Sigh, I give up. Edited September 24, 20241 yr by strider1 AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
September 24, 20241 yr 2 hours ago, strider1 said: Fast-forward to today, and none of my suggestions have been addressed But if we are talking VR I suspect that will have its own update. They cant do everything at once, there will just be more complaints.
September 24, 20241 yr 6 hours ago, mSparks said: MS may still have more users, but nothing seems to suggest they are spending much beyond the initial sim purchase. Those are some stats I would love to see. I would like to see these stats as well but I am somehow convinced that MSFS (or what we have to spend in addons) is a huge money-grab-machine compared to XP12. I realized it when I used it for 6 months; never did I purchased as many addons as for MSFS, the main reason being that the default airports don’t look good and you need tons of scenery-addons. In XP12 there are good enough. 6 hours ago, mSparks said: Best Ive got is https://www.buzzfile.com/business/Pmdg-Simulations,-LLC-703-647-7446 That must be a joke, right? 237k of annually income for a company like PMDG? How did they tweak their numbers to communicate such a low income? 😃 i9 12900k, RTX 3090, 32GB RAM
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