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It's only a tech alpha and not representative of the final..

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7 minutes ago, RobJC said:

I think they ran out of time. They could not have an open beta, which would have only proven that it wasn't ready, and then it would have delayed the launch. They went with plan Z. Just release the sucker lol. 


To be clear, the only thing that have been "proven" is that the server-size resources weren't ready to handle the load on day 1. There is nothing else to conclude here about the sim quality itself, and how ready or not it is for release.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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  • Well, it certainly is different from the tech alpha... it seems that one worked a whole lot better.

  • Good grief this is some next level hyperbole and setting of one's hair on fire 🤣 .. day 1 server load issues for a highly popular software product that is very dependent on the cloud and that means "s

  • Like you say, I will never forget the way he spoke to me for simply raising concerms. He was acting like an MS/Asobo attack dog at anyone offering the slightest concern. Maybe just human nature when y

  • Author
Just now, JonathanC said:

"
We have worked hard with our partners, including Asobo and others, to bring you an amazing sim experience. The excitement for the sim today has been overwhelming, but we encountered an issue with one of our services handling the new systems in the game like career mode and various missions. The server responsible for handling data requests got overloaded, causing delays and errors.

As a result, players are experiencing long loading times and missing content like aircraft. We have solved the issues and are now bringing players in at a steady pace. We sincerely apologize for the inconvenience and appreciate your patience. We will keep you updated on our social channels, forums, and website. Thank you very much for all your feedback and support."
https://forums.flightsimulator.com/c/discussion-hub/general-discussion/142

Latest post just now. Hopefully they have identified and fixed the root cause

Patience is a virtue.  

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

  • Author
Just now, lwt1971 said:


To be clear, the only thing that have been "proven" is that the server-size resources weren't ready to handle the load on day 1. There is nothing else to conclude here about the sim quality itself, and how ready or not it is for release.
 

You cling to that for another 24/48 hours. This thing is a bug fest for exactly the same reason the launch went bad. They ran out of time and just released it.     

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

4 minutes ago, RobJC said:

The concerns went well beyond server issues, but I guess we have to get past the server issues before we can see the rest of it lol. I do believe you posted a long response in my thread stating why I was wrong. Yeah, there's that.  


Indeed there's that, and that was in response to wild claims about how the tech alpha is representative of the final release in terms of the sim itself, its content, what's included or not, the ground terrain quality and how the tech alpha was missing various details, etc. And in that you've already been proven wrong given what those who're able to get the sim working are seeing.

So ya, once the initial day server load issues are out of the way, let's see how much of the "omg the tech alpha is representative of the release" claim holds true.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Just now, RobJC said:

You cling to that for another 24/48 hours. This thing is a bug fest for exactly the same reason the launch went bad. They ran out of time and just released it.     


And you keep clinging to your mantras 🙂 
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

  • Author
21 hours ago, lwt1971 said:


Indeed there's that, and that was in response to wild claims about how the tech alpha is representative of the final release in terms of the sim itself, its content, what's included or not, the ground terrain quality and how the tech alpha was missing various details, etc. And in that you've already been proven wrong given what those who're able to get the sim working are seeing.

So ya, once the initial day server load issues are out of the way, let's see how much of the "omg the tech alpha is representative of the release" claim holds true.
 

Now you are just making stuff up, Len. I never even mentioned the ground terrain quality!? Just give it up. You have no idea what you are talking about. That much is painfully obvious. Look at the bug fest we have on day two. Another thing you were dead wrong about.  Any other words of wisdom, Len?

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

3 minutes ago, RobJC said:

Now you are just making stuff up, Len. I never even mentioned the ground terrain quality!? Just give it up. You have no idea what you are talking about. That much is painfully obvious. Look at the bug fest we have on day two. Another thing you were dead wrong about.  Any other words of wisdom, Len?


Ok apologies if it wasn't you, but a lot were claiming that as part of their claims that "the tech alpha is representative of the final release". On a feature/functionality basis (keeping bugs and launch day issues aside), that definitely is not the case.. that much is true, and doesn't require any wisdom to come to that conclusion. And those who keep claiming that the tech alpha was still representative of the final release (now that 2024 is out) also have no idea what they're talking about, that much is painfully obvious.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

  • Author
1 minute ago, lwt1971 said:


Ok apologies if it wasn't you, but a lot were claiming that as part of their claims that "the tech alpha is representative of the final release". On a feature/functionality basis (keeping bugs and launch day issues aside), that definitely is not the case.. that much is true, and doesn't require any wisdom to come to that conclusion. And those who claim otherwise also have no idea what they're talking about, that much is painfully obvious.
 

Apology accepted. It gets hard to keep track of who is saying what in some of these long threads. I am still pretty optimistic about the future of this sim, but we have months of bug fixing ahead of us. And that was really all I was saying, Len. It wasn't ready given what I had been seeing and reading. Doesn't make me a hater. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

13 minutes ago, RobJC said:

I am still pretty optimistic about the future of this sim, but we have months of bug fixing ahead of us.


For sure, it's going to take at least a couple of SUs to get the major bugs ironed out, hopefully they do very frequent updates/fixes in the initial days/weeks, especially if most of these bugs can be fixed server-side and not client-side (cloud-centric software does have advantages like that).

The level of quality and threshold of bugs for release was probably a best-effort here given that MS had put the stake in the ground for this release date. They can now do post mortems about the pros/cons of pushing out the release date vs releasing now and fixing frequently in coming days/months.

I never had any illusions about the initial release not being without bugs.. from my perspective, I have 2020 as the stable sim, and I can optionally purchase 2024 in the early days to enjoy the new capabilities warts and all. That said, I'm also glad I made the decision to wait a couple of weeks before jumping in as the initial day server load issues don't sound fun 😅 But then I knew as with any major complex software system releases that are also heavily cloud centric, no way was day 1/2/3/etc gonna be smooth.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

You were still wrong and your gaslighting is crazy 

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Please reference this thread to see the OP doing exactly what he said he didn't do. Note that the GPE and the Alpha did not experience sustained, crippling server issues.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Yes, do go and re-read that post, where I warned people that this game was not ready for release. It's not and wasn't 2 months ago. And still isn't.

Just now, fsxmissionguy said:

Yes, do go and re-read that post, where I warned people that this game was not ready for release. It's not and wasn't 2 months ago. And still isn't.

Now I've transitioned through the arseache of setting up Tobii and Opentrack, I'm enjoying it and disagree that it isn't ready for release. The lighting, clouds and flight model improvements alone are worth the release.

Still a LOT to improve / add, but once you get settled in, it's worth it.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

  • Author
2 hours ago, Krakin said:

Please reference this thread to see the OP doing exactly what he said he didn't do. Note that the GPE and the Alpha did not experience sustained, crippling server issues.

I have no idea what you are smoking, but my observations AND CONCLUSIONS were 100% spot on. Are you going to rewrite history now? JHFC where do these people come from? 

Edited by RobJC

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

  • Author
1 hour ago, fsxmissionguy said:

Yes, do go and re-read that post, where I warned people that this game was not ready for release. It's not and wasn't 2 months ago. And still isn't.

Some people are just mad that they were catastrophically wrong, and extremely rude while doing so. And now some of these same people are doubling down on it. 🤑 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

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