November 26, 20241 yr 2 hours ago, lwt1971 said: "flight modelling wise there is a substantial change to how aircraft behave on and around the ground, from 1000 feet down to touchdown and taxiing, the simulator is significantly different, without question better than 2020 .. the floating is less, the aircraft have more inertia, etc .. what's driving me to keep coming back to the sim is how the flying feels, how the airplanes are responding to control, especially from 1000 ft above to ground" Agreed with his overall assessment - it's becoming ever more enjoyable. Edited November 26, 20241 yr by UrgentSiesta
November 26, 20241 yr Another real life commercial pilot: Quote Ya not to terrible of a review, also a commercial pilot. The aerodynamics feel a lot better than 2020 in my opinion. Systems fidelity sucks for sure, but that will get better with 3rd party aircraft. Have been doing all sorts of flying from airline to bush and I have to say the thing that separates this from 2020 is the feel of the environment. Whatever they did to the post processing and lighting has made it feel pretty realistic. i5-12400, RTX 3060 Ti, 32 GB RAM
November 26, 20241 yr 13 minutes ago, Tuskin38 said: I remember A330 Driver was testing out XP 12 something like a year ago. But it seems like A330 Driver has turned on XP in the comments in that video? Regarding whether he has tried the Toliss A330, this is the comment I saw in that Youtube Video that A330 Driver made: Quote All I need to see is their visuals and sounds and I know I won’t like it. It may have looked acceptable in 2010, but it’s almost 2025 now. X-Pain just keeps crashing to desktop despite it being a vanilla installation with nothing but the ToLiss on it. It looks so bad, I can’t be bothered to invest significant time into it. Edited November 26, 20241 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
November 26, 20241 yr 2 hours ago, abrams_tank said: I remember A330 Driver was testing out XP 12 something like a year ago. But it seems like A330 Driver has turned on XP in the comments in that video? Regarding whether he has tried the Toliss A330, this is the comment I saw in that Youtube Video that A330 Driver made: X-Plane is, without reservation, the single most stable flight sim of the handful I regularly use. I don't have any of the Toliss models, but I've never seen complaints of instability with them either. If he was having CtD issues with a "vanilla installation", it was a problem with his computer, not the flight sim; or, possible he was using one of the early Beta releases...? Even so, I didn't have any stability issues even with the Betas. The only real issue with XP continues to be the global scenery. Edited November 26, 20241 yr by UrgentSiesta
November 26, 20241 yr Author Well it's clear what the general consensus is so far based on both avsimmers and those the likes of V1 Simulations, A330 Driver, 320 Sim Pilot, Blackbox711, etc. If such praise is happening for the initial versions of the default fleet (be they GA or airliner aircraft), then I am mighty excited about what is yet to come from the big 3rd party devs when they move past compatibility to actually taking advantage of 2024 features! Edited November 26, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 26, 20241 yr 2 hours ago, lwt1971 said: Well it's clear what the general consensus is so far based on both avsimmers and those the likes of V1 Simulations, A330 Driver, 320 Sim Pilot, Blackbox711, etc. If such lauding is happening for the initial versions of the default fleet (be they GA or airliner aircraft), then I am mighty excited about what is yet to come from the big 3rd party devs when they move past compatibility to actually taking advantage of 2024 features! Yes, ain't it GREAT? 😁 I do have some significant concerns for 3rd Party Devs being able to make a go of it in light of the quickly rising quality/fidelity of the Defaults. On one hand, I really only want Hi Fi add-ons, on the other, I don't want 3PDs to get choked out. But hey, if brand new very small devs like Black Square and FSR can make a go of it, perhaps it's not as bad as it could be...
November 27, 20241 yr Found this on Reddit. Aligns with my experience, but the guy must not have a job or a family to have gotten thru all those planes 😉 https://www.reddit.com/r/MicrosoftFlightSim/s/1SPBEerYEf
November 27, 20241 yr Author 5 hours ago, UrgentSiesta said: Found this on Reddit. Aligns with my experience, but the guy must not have a job or a family to have gotten thru all those planes 😉 https://www.reddit.com/r/MicrosoftFlightSim/s/1SPBEerYEf Oh wow he certainly did try the gamut didn't he 🙂 Btw, have you tried the Citation Longitude and/or the 787? Wondering if they've been improved above and beyond 2020 given the AAU treatment they already got. And generally, are folks noticing the wake turbulence modelling and what do you think of it? Some reports on the official forums suggest it's not present at all or enabled, possibly due to bugs: https://forums.flightsimulator.com/t/wake-turbulence-in-msfs-2024/675121 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 27, 20241 yr Is anyone else still being blown off the runway in crosswinds in GA aircraft, even at moderate levels like 10-12kts which would be well within the limits (and in reality are not too difficult to stay on the runway..) Edited November 27, 20241 yr by AlexMD11 Best regards, Alexander Rietveld
November 27, 20241 yr 13 minutes ago, AlexMD11 said: Is anyone else still being blown off the runway in crosswinds in GA aircraft, even at moderate levels like 10-12kts which would be well within the limits (and in reality are not too difficult to stay on the runway..) Which GA plane were you flying? I had a hard time landing in a Cessna 172 in 12 knot crosswind and I was blown off the runway too in MSFS 2024. Having said that, this article says a 15 knot crosswind is the limit for a Cessna 172, so 12 knots is pretty close. And for a Carbon Cub, the limit is a 11 knot crosswind: https://www.boldmethod.com/learn-to-fly/maneuvers/how-maximum-demonstrated-crosswind-is-calculated-ga-aircraft/#:~:text=Here are a few examples,Cessna C172 Skyhawk%3A 15 Knots FYI, I am not a real life pilot so I am going by the information in that article. Edited November 27, 20241 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
November 27, 20241 yr 21 minutes ago, abrams_tank said: Having said that, this article says a 15 knot crosswind is the limit for a Cessna 172, that's not really a "hard" limit, but merely an guideline (though you should really respect that guideline) You can land a C172 in excess of that, but it's important to understand the relationship of rudder authority and airspeed. Land with more speed and less flaps and you can maintain centerline and align the nose in winds excess of max- demonstrated crosswind (and have those nice flat pancake landing ) Edited November 27, 20241 yr by SAS443 EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
November 27, 20241 yr 24 minutes ago, SAS443 said: that's not really a "hard" limit, but merely an guideline (though you should really respect that guideline) You can land a C172 in excess of that, but it's important to understand the relationship of rudder authority and airspeed. Land with more speed and less flaps and you can maintain centerline and align the nose in winds excess of max- demonstrated crosswind (and have those nice flat pancake landing ) Exactly - and it’s with a crosswind impossible to keep the aircraft on the runway sometimes. I can see that flight dynamics have improved overall, but this remains a key issue. On takeoff a bit of info wind aileron and proper rudder control and there shouldn’t be an issue up to the limit. Best regards, Alexander Rietveld
November 27, 20241 yr Author More recent feedback.. second one is one of the few that appears to be the complete opposite experience of the majority so far. https://www.avsim.com/forums/topic/651279-flight-model-comparison-2024-vs-2020-unexpected-results/page/8/#findComment-5258858 "I have a couple of 100 hours IRL, mostly in gliders. Flown some odd aircraft but never anything with more than one engine... I have aerobatics certification for gliders. To me, just taking a spin around the local club in a 172 feels much better than in 2020. More directional stability in som parts where sims are normally too "flimsy", and less in some where you are departing from the normal flight envelope. The thing that really makes the immersion soo much better is the landings. Just did a landing in heavy crosswind and had the best representation of that in a sim yet. You real pilots know what i am talking about. Most of times on a final you don't think of the fact that the nose is 20% off to the right and you are constantly doing rather big corrections in all directions... After landing a passenger might say: wow that landing was a bit scary, and you had to fight the trubulence really hard... Did I? You did not think about it... And then you just straight it out the last bit with some ground effect kicking in, and it might not be 100% straight and you get some side G. The thing missing is naturally the butt feeling when you pass through some turbulence 😉" https://www.avsim.com/forums/topic/656198-flight-dynamics-weather-and-its-effects-a-week-after/ "Flight Dynamics are as poor as they are in FS 2020, although yes they "tamed" the lousy ground physics and somehow added some "inertia" to the "flight mode", but still basic aerodynamic effects such as those that are inherent to prop aircraft, or the effects of asymmetric thrust in multi-engine prop or jet aircraft leave a lot to be desired, and all summed up it's difficult for me to find it better than FS 2020 in that respect." Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 27, 20241 yr 4 hours ago, lwt1971 said: Btw, have you tried the Citation Longitude and/or the 787? Wondering if they've been improved above and beyond 2020 given the AAU treatment they already got. And generally, are folks noticing the wake turbulence modelling and what do you think of it? Some reports on the official forums suggest it's not present at all or enabled, possibly due to bugs: https://forums.flightsimulator.com/t/wake-turbulence-in-msfs-2024/675121 I haven't tried any of the previous gen Defaults save for the A310. The Longitude is a very good addon, but IIRC, it suffered from the ground-handling, etc., and some slow speed in-flight handling (i.e., final approach) issues. I do hope they have/will address those because it could be one of my favorite addons if they do 🙂 I only run into wake turbulence in DCS World dogfights 😉 I should try it in MSFS, tho, as it's rather startling/cool to have to deal with it (and, of course, potentially deadly IRL, so a good thing to model in the sim).
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