November 21, 20241 yr On 11/20/2024 at 12:04 PM, lwt1971 said: ground and water handling/physics I just did a flight from/to water. in 2020 this was pretty easy, but in 2024 I just crashed! The aircraft bounced and pitched over the waves in a convincing way. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 21, 20241 yr 3 hours ago, Tuskin38 said: why are we talking about scenery in a thread about Flight dynamics and handling? I mention it because the increased ground detail makes landing anywhere impossible. Aircraft react to every tiny bump, hollow or stone, where everywhere was a landing area in 2020. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 21, 20241 yr Author 34 minutes ago, MrBitstFlyer said: I just did a flight from/to water. in 2020 this was pretty easy, but in 2024 I just crashed! The aircraft bounced and pitched over the waves in a convincing way. Nice! Another much needed improvement. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 22, 20241 yr Author A330 Driver's (IRL A330 pilot) first flight in the default A330: - his concluding words: "i've gotta say, this is probably the best default aircraft I've flown in any simulator yet ... for the very most part, the systems are pretty accurate and behaving really really well, the flight dynamics pretty pretty good", "in the payware market this could easily sell for $40+ and I'd pay for it", "this is superb" - he felt the ground handling and turning was "quite accurate" - "I really like the taxiing model, feels pretty realistic" - "climb rate is pretty accurate" ... he liked the step climbs, inserting holds, etc - "gotta say I'm really impressed how good this is" - re: descent rate: "that's quite accurate, that's exactly how I would expect it to behave" - how a "A330 gotcha" is modelled correctly: about overspeed and flaps setting (need to go back and watch) - "the delay in response to controls due to weight and inertia is modelled well" - on landing, "decelerated a bit too quickly than I would've liked" I'm beginning to take it for granted given MSFS has been around for a few years, but to get an aircraft with this depth of simulation as default is just simply amazing. IniBuilds IRL pilot tester also commented on the video: "Hello, I am one of the technical pilots on the team who tested the aircraft complementing our pilots who were on the development team. I am a training captain for a Middle Eastern Carrier with over 15 years+ with the airline. I'm glad you had a good first flight! This has been the culmination of many years of work for the team, and we are all happy that it shows. We have reviewed the video and logged issues internally. I think worth posting here is the F needed for the FLEX temp. This is actually only if the aircraft is fitted with DERATED takeoff, we don't have this. So as per the FCOM a leading F or D is no longer needed. Look forward to seeing you fly the A330 again." Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 22, 20241 yr I had a day off work so spent several hours in 2024. The updated flight dynamics, atmosphere and turbulence are fantastic. In 2020 landing and take off were pretty easy. In 2024 you really have to get it right or your in for some bumps! Much more of a challenge now and you have to pay attention to the winds carefully. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 22, 20241 yr Author https://www.avsim.com/forums/topic/654851-are-default-aircraft-in-fs2024-editable/page/2/#findComment-5244356 "Another example of this problem in this MSFS2024 is the 737 and 747. I fly or have flown these airplanes in real life, and the dynamics are inaccurate." https://www.avsim.com/forums/topic/654851-are-default-aircraft-in-fs2024-editable/ " It looks to me from early YouTube videos that many of the aircraft demonstrate (yet again) twitchiness in control, particularly yaw/steering on the ground and way too twitchy in pitch." https://www.avsim.com/forums/topic/654668-was-msfs-2024-worth-all-the-hype/page/3/#findComment-5242925 "I was seriously considering ditching it for a few months today, But i tried again tonight, and wow. I think it was one of the WT GA Aircraft, and from ground handling, to stunning scenary, and no wild swaying as you touched down , unlike in 2020. I also felt like you could feel inertia. So i am certainly going to give it time, if they can correct bugs, and bandwidth issues, this is going to be a winner." Edited November 22, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 22, 20241 yr Author Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 22, 20241 yr 2 hours ago, lwt1971 said: https://www.avsim.com/forums/topic/654851-are-default-aircraft-in-fs2024-editable/ " It looks to me from early YouTube videos that many of the aircraft demonstrate (yet again) twitchiness in control, particularly yaw/steering on the ground and way too twitchy in pitch." I don't know why people think an un-adjusted control set up is a simulator problem. I fly in about 4 different flight simulators and I have NEVER been able to "just fly" with default software settings. They are ALL "twitchy" and "pitchy", and require Sensitivity adjustments to offset the limitations of consumer flight controls.
November 22, 20241 yr 2 hours ago, lwt1971 said: This guy's videos are good. He's an IRL Robinson pilot and has great perspective on how the sim & addons handle vs IRL.
November 22, 20241 yr 3 hours ago, MrBitstFlyer said: In 2020 landing and take off were pretty easy. In 2024 you really have to get it right or your in for some bumps! Much more of a challenge now and you have to pay attention to the winds carefully. Yes! One difference I've noted is how much more important power management is now. There is a real danger to letting yourself get too slow and too low. If you get lazy, and you're in a heavy/underpowered/under-responsive aircraft, you will pay the price.
November 22, 20241 yr Took a short flight in the MilTech C-17 last night and it was a great experience! Plane looks great and sounds great. But even better is that it FLIES great, too! I did my usual short hop to a tight circle to land approach, and the bird behaved much like i'd expect a huge-but-agile half loaded airlifter would: it'll do things you wouldn't expect this class of aircraft to do, but it definitely needs some room and some time to do it! Very good sense of inertia, still affected by the crosswind on final, and touchdown/rollout/ground handling seemed good. I'll give high marks to MilTech on this one, and I'm pleased enough with it that I know I'll be coming back for more (looking forward to learning those wild Bagram finals!). Next is probably a couple helos, but after that, the A400M, and lets see how it handles getting it's wheels dirty somewhere close to the Mach Loop 😁
November 22, 20241 yr 22 hours ago, MrBitstFlyer said: I mention it because the increased ground detail makes landing anywhere impossible. Aircraft react to every tiny bump, hollow or stone, where everywhere was a landing area in 2020. I love that they changed that. In reality if you land just anywhere chances are very high, that you damage your aircraft.
November 22, 20241 yr Author 48 minutes ago, UrgentSiesta said: But even better is that it FLIES great, too! I did my usual short hop to a tight circle to land approach, and the bird behaved much like i'd expect a huge-but-agile half loaded airlifter would: it'll do things you wouldn't expect this class of aircraft to do, but it definitely needs some room and some time to do it! Very good sense of inertia, still affected by the crosswind on final, and touchdown/rollout/ground handling seemed good. Urgent you're probably thinking what I'm thinking 🙂... aircraft using CFD must be getting the most and/or quickest benefits to their flight models in 2024. And now that all default aircraft FMs are based on the CFD tech (that's what I remember from a recent Q&A) it hopefully bodes well across the default fleet. Although some I'm sure haven't received as much attention/tuning as others. That said, I wonder now about the 3rd party aircraft who don't currently use CFD tech in their FMs and how those stand to gain from adopting MSFS 2024 flight dynamics tech? Do you have more insights on this? I'm gonna go scouring through the MSFS dev support forums and also the SDK docs. On my initial read of the SDK docs wasn't clear if the new detailed aircraft geometry/surfaces setup capabilities only benefit CFD FMs or all FMs Edited November 22, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 22, 20241 yr Author 23 hours ago, MrBitstFlyer said: I mention it because the increased ground detail makes landing anywhere impossible. Aircraft react to every tiny bump, hollow or stone, where everywhere was a landing area in 2020. Ya that was pretty neat how unintentionally they discovered they didn't need to have separate logic/code (like traditionally done in sims) for different types of surfaces.. because in 20204 modelling the surface as a very fine intricate 3D mesh (i.e. 4000x details vs MSFS 2020) and having specific physical characteristics each with a unique value for various kinds of surfaces (i.e. tarmac, snow, sand, grass, etc) then the ground handling characteristics took shape naturally. I need to find that video/interview where Seb explains it. Edited November 22, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 22, 20241 yr On 11/21/2024 at 5:58 AM, flightyjoe said: Your the desperate one spamming 4 posts in a row to validate yourself. ASOBO could of just updated 2020, but they wanted to make it more like a game for children on consoles to shift more units and that's what you got. If and when i feel 2024 is worth it i'll buy it, your not getting anything i can't get right now, but i don't want it right now as its many patches away from being a valid product.... thankfully your and others money is paying for the game i might get in a few weeks or months... so thanks... Uh...he hasn't purchased it yet. So no need to thank him. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
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