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What would make me adopt XP12 as my General Purpose sim?

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1 minute ago, brinx said:

You can't even build a 2D side scroller using sprites without understanding some very basic video game concept

Graphics development isn't necessarily game dev. What part of SIGGRAPH and OpenGL origins (neither of which involve games) are you failing to understand?

Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...

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  • It's well known that, in relative terms, X-Plane development is more directed towards the flight simulation / engineering tool aspect, while MSFS development is more directed towards the gaming aspect

  • I doubt anyone is offended. You can call it a ham sandwich if you want to.  If I, as a dev who has made a living out of it for the past 16 years, chooses to treat it as a “simulator” by making add ons

  • There's a channel called #xp-feature-request where you can either upvote requests that have already been posted or post your own if it hasn't already been suggested.

3 minutes ago, brinx said:

The fact that you keep saying this tells me you don't understand the subject matter. You can't even build a 2D side scroller using sprites without understanding some very basic video game concept, and you certainly cannot build a flight simulator without understanding game development. You are saying something that is IMPOSSIBLE

And you don‘t seem to understand that something using some technologies shared with the ones used for video-games doesn‘t make it a video-game. They just use samle elements like many software use same libraries.

A simulation-software needs knowledge in graphic-engines and rendering, exactly like a CAD-software or a digital-twin-tool needs. Games are just one of many kind of software using those technologies. How can you not realize that this doesn‘t make them identical?

But again, explained many times above, ignored even when pointed out. Good luck with your beliefs.

i9 12900k, RTX 3090, 32GB RAM

2 minutes ago, blingthinger said:

Graphics development isn't necessarily game dev. What part of SIGGRAPH and OpenGL origins (neither of which involve games) are you failing to understand?

I gave you the most basic example. You can't even build a 2D side scroller using sprites without understanding some very basic video game concept. Yet you continue.

You cannot build a flight simulator without understanding game development. You are saying something impossible. How can you debate whether a flight simulator is a game or not if you don't understand this?

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

7 minutes ago, brinx said:

I gave you the most basic example. You can't even build a 2D side scroller using sprites without understanding some very basic video game concept. Yet you continue.

Sorry but I used sprites with a simple Sprite-editor without having any clue about what the concept of video-games are. It just needs to know how to use that editor. Zero video-game knowledge needed.

i9 12900k, RTX 3090, 32GB RAM

3 minutes ago, Franz007 said:

Sorry but I used sprites with a simple Sprite-editor without having any clue about what the concept of video-games are. It just needs to know how to use that editor. Zero video-game knowledge needed.

Editing sprites in an editor is not building a game. This is like opening an image in MS Paint. Did you build a 2D side-scroller game using sprites without understanding some very basic gaming concepts? 

 

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

9 minutes ago, brinx said:

Editing sprites in an editor is not building a game. This is like opening an image in MS Paint. Did you build a 2D side-scroller game using sprites without understanding some very basic gaming concepts? 

 

You didn‘t mention any game but just a 2d-slider. You changed it (again) and now it is about programming a game? A 2D-slider is not game-related, even my database used 2d-sliders.

What do you think, on what features/technologies are „game-concepts“ based on? And do you think that every programm running on a PC is a game because almost each ones uses graphical-concept with sliders and rendering something on a screen?

Edited by Franz007

i9 12900k, RTX 3090, 32GB RAM

@Franz007 SMH. You literally quoted me. "2D side scroller using sprites ". Look at what you quoted. I didn't change anything.

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

49 minutes ago, brinx said:

You can't even build a 2D side scroller using sprites without understanding some very basic video game concept.

@brinx oh you already forgot your initial question I answered? I am done with your trolling. Good luck.

i9 12900k, RTX 3090, 32GB RAM

3 minutes ago, Franz007 said:

@brinx oh you already forgot your initial question I answered? I am done with your trolling. Good luck.

Okay. I'm sorry you think I was trolling. I was explaining something that is frequently misunderstood

 

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

When do we get Round 2?

Just now, Ratsirt said:

When do we get Round 2?

Hopefully, there was only 1 round.

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

13 hours ago, blingthinger said:

Such a silly correlation. You've heard of openGL, no? Austin chose that as the gfx api very early on. It was originally developed by SGI. They were known for their supercomputers back in the day, not games. Plenty of simulator software packages then and now are developed without any connection to game dev.

https://en.wikipedia.org/wiki/OpenGL#History

A more interesting side story on the behind the curtain dealings between SGI and Microsoft

http://web.archive.org/web/20240407184658/https://www.cudahandbook.com/2021/05/standardized-or-proprietary-direct3d-and-opengl-shed-light-on-the-tradeoffs/

"The agreement he’d hammered out with SGI held that Microsoft would only target game applications with Direct3D and leave workstation applications to OpenGL, an anticompetitive practice known in antitrust law as “dividing the market.” At the time, the United States v. Microsoft antitrust litigation was in full swing, so the Legal Department was exceptionally sensitive to the prospect of inviting further antitrust liability."

AutoATC Developer

I suppose anything to keep this forum alive, but looks like your all floggjng a dead horse.

9 hours ago, The_Flying_Potato said:

I have a 30 year old set of Encyclopaedia Britannica in my spare bedroom. Their 'authority' comes from many decades' of earning that authority, by being correct. More so, they do that footnote thing. Like Wiki, they are jumping on point.

Youll be surprised to learn how much is not true, lots if agendas.

A few years ago I had the pleasure of being able to carry out one take-off and two landings in a Lufthansa full-motion simulator. Was I now sitting in a simulator or a video game machine? In the background there were computers that created the appropriate videos of the flight movement on the projection surface. You could only create these if you knew how to calculate movement relative to a position, like in a video game. So what is it, a simulator or a video game? Is it a simulator when pilots use it to practice, or is it a video game because a non-pilot enjoys it for leisure?

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Hardware Intel i7 14700k, Gigabyte Z690 UD, Gigabyte RTX 4070TI Gaming OC, Corsair Vegeance RGB 32GB Kit CL16

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