March 31, 20251 yr Hi. I'm happily using version 1.1 with beta 2 so if I understand you correctly I shouldn't install 1.2 as it won't work? AMD 9800x3d, 64 GB 6000 RAM, RTX5090, 2 x NVME, 2 x ssd Win11 Monitor 1 Samsung G9 5120x1440 Monitor 2 Samsung 3440x1440
March 31, 20251 yr Author 37 minutes ago, Riddlesdenlad said: Hi. I'm happily using version 1.1 with beta 2 so if I understand you correctly I shouldn't install 1.2 as it won't work? Yes, dont install. Yes every version "works" with su2 beta, but there is significant performance loss with it. But glad to hear you are able to use it. I wasnt. Fps was like 20 (su2 beta) compared to 80 with su1.
March 31, 20251 yr 8 minutes ago, Corsten said: Yes, dont install. Yes every version "works" with su2 beta, but there is significant performance loss with it. But glad to hear you are able to use it. I wasnt. Fps was like 20 (su2 beta) compared to 80 with su1. Thanks for the clarification. MSFS2024 is a strange beast, no two users seem to have the same experience! AMD 9800x3d, 64 GB 6000 RAM, RTX5090, 2 x NVME, 2 x ssd Win11 Monitor 1 Samsung G9 5120x1440 Monitor 2 Samsung 3440x1440
April 9, 20251 yr Author Version 1.2 officially released: https://flightsim.to/file/88965/gamod-2024 Su2 beta is GO! They fixed the parking spot bug.
April 9, 20251 yr On 3/11/2025 at 12:27 AM, Corsten said: GAmod 2024 - 1.1 version released! https://flightsim.to/file/88965/gamod-2024 Changelog 11.3.2025 KNOWN BUGS EVEN AFTER THIS UPDATE - MSFS 2024 has very annoying and agressive LOD system, that occures with MSFS2020 and 3rd party aircrafts. Somehow this LOD system is able to remove wheels in close range. 1) Removed all duplicate flights, so there should not be anymore aircraft following each other close range. 2) AIRCRAFT TWEAKS: made smallest ga models (C152, DA40, C172) wing span smaller, so they can be injected to airfields with 20ft wide parking spots. Also C172 and DA40 fixed with see through cockpit. Did change wing span of military C295M, C17 and C135F to smaller amount, that they could be injected to US based military bases. 3) Added new aircrafts:Two helicopters, glider (asobo AI model dg1001) and Hot balloon (existing gamod balloon model). They dont land and park, like in GAmod 2020 version. 4) added 2 Asobo AI models to add more variety to Bizjet traffic: * Asobo PassiveAircraft Praetor 600 * Asobo PassiveAircraft Citation Latitude Important notice: There is more AI models by Asobo, that can be used later, but Asobo must config the LOD system more. And official manufactor liveries did work with SU1 beta, but stopped working with official SU1 release. So most of the bizjet models are with blank white liveries. I will push update for more and working liveries when i got it fixed by some method or asobo does the fix. 5) recommended: option to disable all the Asobo´s aircrafts, that are trying to be injected (airliners, a10 military airplane, hot balloons etc). Just add GAmod2024-DisableAsoboAircrafts to community. Reminder: when disabling asobo aircrafts, you can use REAL TIME ONLINE traffic method and you only would see GA traffic models. 6) LOW setting was to dense, so all the traffic plans are now optimized that LOW setting is actually very FPS friendly (2 IFR planes/airport, little amount of VFR´s in the are). MEDIUM setting is way more dense. See affect of LOW-HIGH to variety of models injected in bottom "TROUBLESHOOTING/TIPS/SETTINGS GUIDE". You may want to use ULTRA with AI flow´s AI cull (culling traffic to what you want). See next section. 7) Instuctions for AIflow / AIcull: - Download AIflow here: https://flightsim.to/file/42731/aiflow - open Config_Utility_AIFlowAIGround.exe. Disable all the settings with single click, execpt: Max number of AI aircraft allowed. Put it to amount you need. 120 is great for 4090/5090, 80 is great for 4080/5080, 60 is great foo 4060-5070. Let Quick AI turn Vacate be enabled also. - You can also force to cull all the traffic in certain airports with this tool all enabling all the traffic in certain airport. It will first check airport edits until culling rest of the traffic. - Max number of AI aircraft allowed is not culling the close range traffic of yours. - Press " launch AIflow " and wait 10-20 seconds AIflow to hit AI cull. You will see the diffrence in FPS clearly but you have amazing amount of traffic in close range. - See AIflow/AIcull in action with GAmod here: https://www.youtube.com/watch?v=Q4jry_L02_8 8 )GAmod now with 100% FShud combatible! - FShud is great companion for MSFS2024 users that want to have more imersive flight experience with better ATC and better AI aircraft handling than stock MSFS2024 AI traffic engine. - FShud uses own injector and can read GAmod flightpland and models from community folder. AddonsLinker is not supported, so you must put manually GAmod2024-TrafficForFShud, GAmod2024-DisableAsoboAircrafts and GAmod2024-Models to your community folder. - Because FShud uses own injector, it is pretty CPU intensive. So be carefull with FShud traffic intensity settings. See larger instructions in folder 5_OPTIONAL_FSHUD_COMBATIBLE_TRAFFIC_PLANS - FShud can be used with hot balloons, gliders and helicopters. And FShud only reads IFR flightplans. Thats why there is separate version of flightplans for FShud in the zip. - See FShud + Gamod 2024 in action in same video that linked earlier. 9) As requested by community, you can also use AIG GA models instead of GAmod´s MSFS 2020 GA models and AsoboPassives (2024). You need to then use folders from "OPTIONAL AIG" folder. Like these to community: - GAmod2024-DisableAllAsoboAircraftsForAig - GAmod2024-AIGtraffic - GAmod2024-MilModels (optional) - GAmod2024-MilTraffic (optional) - aig-aitraffic-effects - aig-aitraffic-modelbehavior - aig-aitraffic-oci AIG models perform little bit better than GAmod´s models, but they dont look so good. Either way, you can now choose! - AIG models: 510 aircrafts = 55fps (+12%), 120 aircrafts = 64fps (+3%) - GAmod models with Asobopassives: 510 aircrafts = 49fps , 120 aircrafts = 62fps Known problems with AIG models: - didnt have luck to have all them working. All the working ones is included. - AIG models has realistic wing span´s so they cant be injected to very small airfiels of 20ft wide parking spots. Used AIG models: - PA-28-181 Archer III - AICessna 172RG Cutlass - Cessna 402C Utiliner - Beechcraft King Air C90 - Cessna F406 Caravan II - Beechcraft C99 Airliner - Cessna 414A Chancellor - Westwind II - Jet Hawker 750 - Hawker 700A - Learjet 36 - Learjet 40XR - Bombardier Global 6500 - Swearingen Metro II - Swearingen Metro III 10) Default stock traffic disable -scripts updated: it will now first delete existing trafficBoats.off and then rename "after update added" trafficBoats.bgl to trafficBoats.off 11) made some community wishes: SKSG, EGUN, LIML TROUBLESHOOTING / TIPS / PREFERRED SETTINGS 1) MSFS2024 is pretty inconsistent for getting through loading screen. If you have problems to get throug loading screen when selecting airport first: - remember to clear MSFS cache with provided tool scripts before launching newest versions of GAmod 2024 - put AIR TRAFFIC QUALITY to OFF before loading to airport, when in airport, put it to LOW/MEDIUM/HIGH/ULTRA after that. - Use allways LIVE TIME when entering scenery, you can change it when loaded in aircraft in the aiport/sky. 2) MSFS2024 has baked AI AIRCRAFT VARIETY to air traffic setting. So: - LOW = lowest amount of variety: you will see only 3-4 models injected - ULTRA = all the ai models is injected based on traffic plans SUGGESTION: - go to airport with air traffic disabled - put air traffic to ULTRA, wait traffic to be injected - limit injected traffic with AI flow / Ai cull to amount you want. - Enjoy. See 1.1. version in action (FSHud and Aiflow included): https://youtu.be/Q4jry_L02_8](https://youtu.be/Q4jry_L02_8 Can we get this to work with BATC? Or FSHUD? Just to add an extra GA plane here or there. It doesn't have to chat with ATC. I would be nice to fill smaller airports up though. AI Cull doesn't work with traffic injectors though. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
April 9, 20251 yr Does anyone have this mod working in the MS Store version of 2024? I renamed trafficAircraft.bgl to *.off and copied the 4 required GAMOD directories to the Community folder. I also set the traffic and airport settings in the sim to the recommended settings (AI Offline traffic enabled; airport=low; aircraft=medium). I was unable to use the included utilities to cleanup cache files, but I believe I deleted all that were present in my installation. Unfortunately I see no evidence this mod is working. I have quite a few static aircraft showing at the couple of airports I tried (KBKL & KAKR) but nothing moving. I did see a glider float by, but no actual other aircraft. LittleNavMap shows some aircraft in the air farther out of visual range, but they all seem to be of type Asobo Passive Aircraft Phenom 100. Is there a way to determine if the Sim is actually utilizing GAMOD for traffic? Edited April 9, 20251 yr by PlumCrazy
April 9, 20251 yr I am testing it now as well,and seeing the same thing you are @PlumCrazy. Lots of static aircraft, but nothing moving. Have been sitting at the ramp now for almost 10 minutes waiting to see if anything moves. I followed all the install procedures as well. AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11
April 9, 20251 yr UPDATE: After restarting MSFS 2024, I am now seeing moving GA traffic. AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11
April 10, 20251 yr On 4/9/2025 at 8:45 AM, Corsten said: Version 1.2 officially released: https://flightsim.to/file/88965/gamod-2024 Su2 beta is GO! They fixed the parking spot bug. In an earlier post, you mentioned a significant performance hit in SU2. Is this still the case or are you now recommending we use version 1.2 in SU2 beta?
April 10, 20251 yr I tried the SU2 beta version last night and had to disable it due to fps in the teens with High traffic setting and AI Flow culling of 100 planes. This was on a 4090 and i9 11900k CPU in VR. A rural area was better but there were less than 15 planes around then. I can run AIG traffic at 75% with the same AI Cull limit of 100 and get 30fps. Adding in the GAMod was unplayable. Edited April 10, 20251 yr by thetford569
April 11, 20251 yr 11 hours ago, thetford569 said: I tried the SU2 beta version last night and had to disable it due to fps in the teens with High traffic setting and AI Flow culling of 100 planes. This was on a 4090 and i9 11900k CPU in VR. A rural area was better but there were less than 15 planes around then. I can run AIG traffic at 75% with the same AI Cull limit of 100 and get 30fps. Adding in the GAMod was unplayable. Pleased to report that I've got this running well in Beta 2. Restarting MSFS2024 got traffic moving - maybe I was being impatient but the first time I ran it I saw lots of extra static aircraft but nothing seemed to be moving. Got traffic set to High and tootling around the York area in northern England I see a handful of light aircraft moving around in Little Navmap in my vicinity but way more in the middle distance. Also pleased to report that I'm not seeing any impact on sim performance. AMD 9800x3d, 64 GB 6000 RAM, RTX5090, 2 x NVME, 2 x ssd Win11 Monitor 1 Samsung G9 5120x1440 Monitor 2 Samsung 3440x1440
April 11, 20251 yr I tried version 1.2 with SU2 and MS Store version of MSFS2024. I have lots of static aircraft on the ground - similar to if I keep the same AI traffic/airport settings in sim but disable GAmod. I only witnessed one GA aircraft in flight and never did see anything move on the ground. The deal braker for me is that FPS crashed to unplayable levels. I am still unsure from the posts above if GAmod v1.2 should be avoided in SU2 or if I am doing something wrong. For now I have disabled the mod, but would love to get it working. I might try the previous GAmod version to see if performance is better.
April 11, 20251 yr 1 hour ago, PlumCrazy said: I tried version 1.2 with SU2 and MS Store version of MSFS2024. I have lots of static aircraft on the ground - similar to if I keep the same AI traffic/airport settings in sim but disable GAmod. I only witnessed one GA aircraft in flight and never did see anything move on the ground. The deal braker for me is that FPS crashed to unplayable levels. I am still unsure from the posts above if GAmod v1.2 should be avoided in SU2 or if I am doing something wrong. For now I have disabled the mod, but would love to get it working. I might try the previous GAmod version to see if performance is better. I didn't know quite what to expect when I installed the latest version this morning but confirm it was absolutely working fine for me with no noticeable impact on my fps - I choose to lock at 40fps because 5120x1440 taxes my old 3080ti despite having a new Ryzen 9800x3d. I cranked Aircraft traffic up to High but that was unrealistic so dropped it back down to Medium. Unfortunately this is yet another example where the sim gives wildly varying results for users even when they have similar setups. AMD 9800x3d, 64 GB 6000 RAM, RTX5090, 2 x NVME, 2 x ssd Win11 Monitor 1 Samsung G9 5120x1440 Monitor 2 Samsung 3440x1440
April 11, 20251 yr 1 hour ago, Riddlesdenlad said: I didn't know quite what to expect when I installed the latest version this morning but confirm it was absolutely working fine for me with no noticeable impact on my fps - I choose to lock at 40fps because 5120x1440 taxes my old 3080ti despite having a new Ryzen 9800x3d. I cranked Aircraft traffic up to High but that was unrealistic so dropped it back down to Medium. Unfortunately this is yet another example where the sim gives wildly varying results for users even when they have similar setups. Thanks for the reply. It is good to know the GAmod is working well for some, as it gives me hope. I had airport quality set to low and AI aircraft set to medium (9800X3d, 5080, 64GB Ram). There were actually more static aircraft on the ground than I would prefer, so a setting below "low" for that would be great LOL. My next step is to try disabling all other mods to see if my results change.
April 12, 20251 yr how hard is it to revert back to original if this does not work out. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
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