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Guest pwheeler

Heads UP! ... FSWC IS BEING RELEASED

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Thanks for the heads up Nick :--)And a warm thanks to Paul, Ashton and you for your fantastic work.Very much appreciated!:-beerchug

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Very cool.Thanks for such a great freeware tool, but very professionally done....nice to see.

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Thanks David!Paul should be waking up soon and Ashton just got up so they will be busy all day I am sure.DX10 is not as of yet supported but is in the works. The SDK comes first so anyone who wants to have connection integration can have itBTWHere are my custom edited ENV files if anyone would like to try themThey smooth out the digital 'pixel' effect on reflections quite a bit and tend to enhance wave animations.Make SURE to follow the directions and back up the originals first so you can restore FSX to default. If you dont, you cant recover the default files. http://www.b3ta.cr3ation.co.uk/data/zip/envpatch.ziphttp://forums.avsim.net/user_files/190346.jpghttp://forums.avsim.net/user_files/190345.jpghttp://forums.avsim.net/user_files/190347.jpg

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This looks like a fantastic tool. I can hardly wait to try it. Thank you.

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The minimum water settings to use FSWC is 2x low.It even makes a huge difference on 2x low!Paul

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Yes, this is impressive stuff ... never donated for software before but I believe the time has come (considering how much I am prpeared to fork out for other environmental add ons).Triangle :-)

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Thanks very much Nick, I absolutely love it. I presume that it is DirectX 10 Preview compatible as it is compatible with SP2/Accel.?Thanks again for a job well done!

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For Sir Nick N :-)Are your 11 "patch" ENV files completely separate from the use of the sliders in FSWC? Reason I ask is I'm not sure what is being "replaced, restored" etc when using the FSWC interface. I'm assuming it is NOT your 11 ENV files, and they are a completely separate thing.The other reason I ask is I notice there are "preset" configurations for Ashton, Eric, John, etc, in the FSWC drop-down list. But none from you. I would really like to see your list of slider settings you use in FSWC with the 11 ENV files you uploaded. Do you have a "favorite" or "regular" preset list of settings?Thanks!Rick

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Hey Rick!Just so there is no confusion... The ENV maps are optional and are not changed by FSWC in any way. Those were edited by me last year and I decided to share them now since they tend to work best with FSWC changes. The maps are not required and were not origially planned to be released. There are instructions about how to back up the original ENV maps before installing the edited versions. Please follow those directions carefully because FSWC will not restore those files.As for what gets edited or changed by FSWC, the interface takes care of all that for you.. no worries. If you wish to return to the default FSX shader code you can do that in the interface, or, if you uninstall the product and forget to restore to default shader file it will automatically ask you if you wish to restore before the interface uninstalls.As for how I use FSWC and a few of my favorites, check out this post..http://www.simforums.com/forums/forum_post...D=154738#154738You can share your favorite settings with people by either posting the contents of the PFL file (profile located in FS Water ConfiguratorProfiles folder) or sending someone your profiles in email and they can drop them in the directory and simply select it in the interface, then apply the settings.

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Hi BoeingGuyMy kind of guy! GO BOEING! :)As I posted above DX10 support is not yet available but is in the works.FSWC is all DX9 right now

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Hi Nick and folks,Firstly congratulations on the release :-) Really nice work! Love the gui and the way the sliders adjust to each position, very professional Ashton! Can I say though, the ENV maps in the scenery/world/texture folder are not used in water x2 settings (they are used with water x1 but not used at all in combination with FSWC or FEX which primarily is designed for X2 water settings). The env files appear to be legacy files left in from previous versions of FS.The shaders for the reflection uses what effectively is a screenshot of the sky including the clouds, sun and sky color.As an experiment try removing the env files or making them some outrageous design and you will see absolutely no difference in the simulator. The pixelation on the surface of the water is due to DXT compression of the OceanHeightField20Layer file, you will notice that the pixelation follows a pattern consistent with compression.Anyway, apologies for contridicting you Nick however it is important to make sure that everyone understands what everything is doing or not doing. :-)Warm regards,Chris

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Sir???Where?????????????You're the officer!.. I should be saluting you! Sir! :-hah

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Thanks Nick, Ashton Lawson and Paul Wheeler :-)What a nice contribution to the community!Ulf B

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Yes, go Boeing! :-)Silly me, I skipped that part. I can't use DX10 anyway unless I turn off all traffic as my add-on packages go blank when I use it anyway.Keep up the great work!

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Gosh darn it Chris.. you mean my old eyes are playing tricks on me??LOL!! It would not be the first time for that!I was welll aware of the improvement in 1x Water settings but was under the impression from my tests those files had -some- influence on the 2x waterhttp://forums.avsim.net/user_files/190380.jpghttp://forums.avsim.net/user_files/190381.jpghttp://forums.avsim.net/user_files/190382.jpghttp://forums.avsim.net/user_files/190383.jpgThe images above are all default FSX water shots, not FEX, with FSWC edits appliedIt did not appear to be a massive change but overall it seemed the reflections were a bit more smooth and wave action was a bit better defined.I will check further into it. If anything the modded ENV's do improve 1x water reflections for sure. If what you are saying is true and the ENV's really do have absolutely no influence on 2x water then can I assume the changes I do see in pixelation are due to FEX wave animation changes I may make when I switch wave themes? I knew the OceanHeight20Field was wave animations which I assume FEX changes with themes however I was not aware the pixelation issue was centered on that file alone and had no influence from other sources.

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Hi Nick, yes am afraid it is a trick of perception. I have some test files I just uploaded here: http://www.flightenvironment.com/files/envs.zipBasically they are all black squares with a big white cross in the middle, so would show up fairly obviously in the sim. Back when we started developing FEX we tested this aspect thoroughly and in reading the shader code determined that 100% sure these files are not used with 2X water settings.The pixelation problem is a particularly difficult one, basically the higher detail maps that FEX has look much better than defaults although low down can illustrate the pixelation in the same way the defaults do. The solution was to use 32bit maps instead.. this generally improves the look right down to sea level however does carry a performance cost. Another solution is to use larger maps, 4096x4096 works fairly well although introduces stuttering into the motion of the water (it looks spectacular however!). We will be delivering the water update shortly which will expand the options we have already to tackle this. :-)Warm regards,Chris

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It would be nice to clean that up for default users too. I will look at the default FSX OceanHeight20Field map and see if I can clean that up any better for those who may not use addon water. Thanks for the tip! You guys are on the stick!

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Hello,Out of this topic but what aircraft are you using? and where to find?Thanks in advance.

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>Out of this topic but what aircraft are you using? and where to find?Its a P5M-2 Marlin (SP-5B). Right now its only available for FS2/4K and there are quite a few problem in trying to use it in FSX... but there is a project over at SimV where we are resoring her to full FSX use with all new flight dynamics, FX, lighting, failure FX and panel upgrades. Possibly a repaint if time permits.http://www.simviation.com/cgi-bin/yabb2/Ya...m=1213846769/90We are designing her based on the real spec's and reports from real crew who remember how she flew and sounded.We will post the update once completed.. monitor that thread for details and up to date info on changes and release We cant replace the VC because we have no access to the MDL file, but we do have permission to upgrade everything else from the original model maker. We will do our best with the inside but that part will be limited to basic mod of the original bitmaps for available VC details.

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Been playing with this -on and off- all day, and think it is an absolutely brilliant, professional piece of work.Well-done lads.If you think this it is a worthwhile addition to your simulation, then give these guys a donation

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Donations are great and just so everyone knows they will go entirely to Paul and Ashton for the web site and for continuing support and upgrades.I donate to the project with time and money to maintain FSWC on the back side and will not receive any part of the donations that may come in. Those donations will go to Paul and Ashton alone.Thanks go out to everyone who has donated and who wish to or will donate. It is of course not required/expected of people to do that.:D

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