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2024: Any way to see distant ai ships and planes?

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9 hours ago, Roy Warren said:

They did it to make the sim playable for XBox. 

This YouTube video explains how the new LOD works.  MSFS 2024 SDK Tutorial - The "new" LOD Selection system, by Federico Pinotti. 

Need a button to switch settings for PC or XBox. 

Only half true.  While I'm sure that performance on xbox was a consideration for them (perfectly legitimate!), they've also improved the visuals on 2024 to an extent that if you tried to run them on 2020 you'd end up in a stutter-fest, regardless of your hardware.  Let's also remember that those of us with cutting edge PC tech, AREN'T representative of the PC market as a whole.  There are loads of people with average kit and the sim needs to work ok on their systems too.   

For anyone who still moans about changes being made to improve performance and efficiency, that they personally dont like....go fly FSX again and marvel at how far the genre has come in such a relatively short time.  Are Asobo perfect? NO.  Are there things I'd like to see changed? Yes.  Is it infinitely better now than P3D? Abso-f*cking-lutely. 😄

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

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  • THE problem here is that it was part of the huge advertising bull* of MSobo regarding MSFS2024 with the trailer showing tons of ships of all sizes and once again, they do not deliver. Half-baked featu

  • Christopher Low
    Christopher Low

    The problem is that some "disadvantages" are deal breakers to me, and the distance at which I can see AI ships is one of them.

  • kevinfirth
    kevinfirth

    Only half true.  While I'm sure that performance on xbox was a consideration for them (perfectly legitimate!), they've also improved the visuals on 2024 to an extent that if you tried to run them on 2

2 hours ago, kevinfirth said:

they've also improved the visuals on 2024 to an extent that if you tried to run them on 2020 you'd end up in a stutter-fest, regardless of your hardware

You end up in one anyway on 2024 at large airports regardless of your system. 

2 hours ago, kevinfirth said:

In the far distance Chris, where you dont need it.

You are spot on when you say that I don't need it :wink:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

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1 hour ago, Ianrivaldosmith said:

You end up in one anyway on 2024 at large airports regardless of your system. 

If you don't manage your settings to remain within the performance capability of your hardware, it has ever thus been so.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

13 hours ago, Ianrivaldosmith said:

Well if that is true, then it’s a shambles. 

I agree.  MSFS 2024 looks amazing, but looks shouldn't take away flight realism.

I responded to a post about LODS. One of the responses was to state it will be difficult to create a switch so PC users can increase viewings distances.  This hit me hard - for the first time I realised Xbox compatibility might always hold back MSFS viewings distances 

As a little test I flew across the Leeds Bradford Control zone.  MSFS 2024 looked great, but the airspace was dead.  Plenty of traffic on the TCAS, but none of it seen.  I replicated the flight in XP12.  As I entered it's control zone I could see three B737's holding short. Another B737 was starting it's take off roll. Looking left I could see an airliner on base ten plus miles away.  Underneath me I could see a police helicopter hovering. 

I'll be running MSFS2024 and XP12 for a while to see if the much better LOD distances in XP12 sway my choice of SIM going forward.  I have only admiration for what MS/Asobo have achieved with MSFS, but for me I want a flight simulator, not a game.  This LOD issue is a real problem in that regard 

 

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7 minutes ago, MrBitstFlyer said:

I agree.  MSFS 2024 looks amazing, but looks shouldn't take away flight realism.

I responded to a post about LODS. One of the responses was to state it will be difficult to create a switch so PC users can increase viewings distances.  This hit me hard - for the first time I realised Xbox compatibility might always hold back MSFS viewings distances 

As a little test I flew across the Leeds Bradford Control zone.  MSFS 2024 looked great, but the airspace was dead.  Plenty of traffic on the TCAS, but none of it seen.  I replicated the flight in XP12.  As I entered it's control zone I could see three B737's holding short. Another B737 was starting it's take off roll. Looking left I could see an airliner on base ten plus miles away.  Underneath me I could see a police helicopter hovering. 

I'll be running MSFS2024 and XP12 for a while to see if the much better LOD distances in XP12 sway my choice of SIM going forward.  I have only admiration for what MS/Asobo have achieved with MSFS, but for me I want a flight simulator, not a game.  This LOD issue is a real problem in that regard 

 

This also is not necessarily something that is entirely within Asobo's control.  If you use an external package of AI models, you need to address the LODs issue at the developer of that package as well.  They need to also maybe make some amendments.  The problem MAY be that that could be quite resource intensive, so who is going to foot the bill?

My understanding is some devs have worked around the issue by including small invisible elements in models which have the practical effect of increasing the model bounding box size, by whatever margin one chooses.  This kind of 'fools' the sim into thinking that a model is larger than in reality it is, meaning the sim thinks it takes up a bigger %age of the screen resolution, and making a model LOD visible where otherwise 2024 would cull it for being too small.    It may work in terms of making a model be displayed, but what it's doing in reality is using a hack that makes the sim display a much more complicated object where it doesnt need to.   So the sim uses a disproportionate amount of resources to display something.

So, that cheap simple hack can make having a more complicated LOD system to realise performance efficiencies pointless!!  And leaves us with a potentially crippled sim in terms of performance.  Who wants that?

IMHO, best to make the leap now and ensure all models are properly equipped with LODs that work with 2024, perhaps with some modifications by Asobo to the engine to create the best fit all round.  Will it come with a cost? Yes.  Show me some progress in this theatre that doesn't.....

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

1 hour ago, kevinfirth said:

If you don't manage your settings to remain within the performance capability of your hardware, it has ever thus been so.

I mean I have a 5090 and a 9950X3D. I shouldn’t be managing anything. Especially with the advent of frame gen and all the other tech these days. This isn’t the FSX days. And other sims/games perform flawlessly. 

1 hour ago, kevinfirth said:

This also is not necessarily something that is entirely within Asobo's control.

It’s their sim, so if it’s not in their control, whose control is it in? I saw a lot of devs complaining in the dev forum upon release about the LOD’s. They’re atrocious. 

Edited by Ianrivaldosmith

SU5 and the Great reduction in Tree LODs where you saw a visible circle around the aircraft, so blatantly obvious and so much worse than it was previously. 

What was in SU5? Oh yes, the Xbox release.... Coincidence I think not!

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1 hour ago, Ianrivaldosmith said:

It’s their sim, so if it’s not in their control, whose control is it in? I saw a lot of devs complaining in the dev forum upon release about the LOD’s. They’re atrocious. 

Asobo are responsible for decision relating to how the base sim operates.  But developers are responsible for creating and distributing content that works to the SDK.  And this is the point.  A lot aren't, and a lot of users are stuffing their sims with 2020 content that whilst 'compatible', isnt built and created to the up to date SDK.  It's like stuffing a Chevy engine in a Porsche and complaining it doesnt go as fast as you want it to.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

1 hour ago, Ianrivaldosmith said:

I mean I have a 5090 and a 9950X3D. I shouldn’t be managing anything. Especially with the advent of frame gen and all the other tech these days. This isn’t the FSX days. And other sims/games perform flawlessly. 

Super, I _only_ have a 9800X3D and a 3090.  2024 works great for me at max settings... ***with content designed specifically for it***

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

5 hours ago, Ianrivaldosmith said:

You end up in one anyway on 2024 at large airports regardless of your system. 

Nope.... I average between 80 and 100-something at kjfk with framegen and a mix of high and ultra settings....

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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11 minutes ago, kevinfirth said:

Asobo are responsible for decision relating to how the base sim operates.  But developers are responsible for creating and distributing content that works to the SDK.  And this is the point.  A lot aren't, and a lot of users are stuffing their sims with 2020 content that whilst 'compatible', isnt built and created to the up to date SDK.  It's like stuffing a Chevy engine in a Porsche and complaining it doesnt go as fast as you want it to.

That doesn't explain the atrocious LOD set by asobo. 

Edited by Ianrivaldosmith

10 minutes ago, kevinfirth said:

Super, I _only_ have a 9800X3D and a 3090.  2024 works great for me at max settings... ***with content designed specifically for it***

So you don't see taxi signs popping in 10 foot away then? Or AI aircraft spinning on their backside? Or a stutter fest at Frankfurt, regardless of the settings? Send me your copy of MSFS2024 please 🙂 

2 minutes ago, HiFlyer said:

Nope.... I average between 80 and 100-something at kjfk with framegen and a mix of high and ultra settings....

I wasnt talking about FPS. Sure I can get over 100 there too, but that doesnt matter when it isnt smooth. 

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