May 23, 20251 yr 2 minutes ago, Ianrivaldosmith said: I wasnt talking about FPS. Sure I can get over 100 there too, but that doesnt matter when it isnt smooth. And here I was just (on one of the few times I didn't CTD) thinking how smooth SU3 was. And in my defense, I've always ignored the mostly incorrect taxi signs anyway, so... As for AI misbehaving, the default is now noticeably better, and using FsHud makes them as well behaved as properly brought up children... When it isn't also causing a CTD with SU3 🙃 We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 23, 20251 yr 34 minutes ago, HiFlyer said: And in my defense, I've always ignored the mostly incorrect taxi signs anyway, so... That does not alter the fact that it is a flaw in the software. Out of curiosity, is there a difference between the render distances of taxiway signs at payware airports compared to default airports in MSFS 2024? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 23, 20251 yr 1 hour ago, kevinfirth said: Asobo are responsible for decision relating to how the base sim operates. But developers are responsible for creating and distributing content that works to the SDK. And this is the point. A lot aren't, and a lot of users are stuffing their sims with 2020 content that whilst 'compatible', isnt built and created to the up to date SDK. It's like stuffing a Chevy engine in a Porsche and complaining it doesnt go as fast as you want it to. So the LOD issue is not a problem for MSFS 2024 native airports? As for Asobo making the decision as to how the base simulator operates, it is a major black mark on their CV if they have chosen to limit the LOD render distance just to get it to run on an XBox, without considering the effect that it would have for PC users. If you are going to develop a flight simulator for more than one type of machine, then you need to make sure that it is flexible enough to harness the extra grunt if one machine is more powerful than the other. EDIT: This is not the first time that developers have chosen to concentrate on a subset of users of their products. IniBuilds do this with their "couldn't care less about non PG users" philosophy. I could stretch that further with respect to their decision to stop developing MSFS 2020 versions of upcoming airports, but then some people might get annoyed with me Edited May 23, 20251 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 23, 20251 yr https://forums.flightsimulator.com/t/terrible-lod-issues-object-popping-and-octagon-wheels/671429 Sums it up really.
May 23, 20251 yr Meanwhile, Seafront Simulations popped this out about an hour ago... Vessels: The Canary Islands v1.5.0 is now fully compatible with MSFS2024! Explore the beautiful archipelago with thousands of static and animated vessels for just £11.99 !https://www.seafrontsims.com/vessels-the-canary-islands Existing customers — grab your updates from ‘Your Downloads’ in the Member’s Area Check out our other MSFS2024 compatible sceneries at MSFS2024 | Seafront Simulations Rolling out soon to Orbx, Just Flight, Contrail, and the Microsoft Marketplace too. Vessels: The Canary Islands for MSFS20241920×804 173 KB Vessels: The Canary Islands for MSFS20241920×804 93.8 KB Vessels: The Canary Islands for MSFS20241920×804 103 KB Vessels: The Canary Islands for MSFS20241920×804 123 KB Vessels: The Canary Islands for MSFS20241920×804 199 KB We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 23, 20251 yr 2 hours ago, Ianrivaldosmith said: That doesn't explain the atrocious LOD set by asobo. I respectfully suggest you're looking at it from the wrong perspective, and/or not entirely understanding what LOD refers to. In this context LODs are the different levels of detail set out within each 3D model the sim uses. Asobo simply made 2024 use a certain set of rules to calculate what LOD each model should show at any particular time. That set of rules includes calculations about the size of a model on your screen and the number of vertices in it. There is an argument to be made, which I agree with, that those rules make lower detailed models appear closer than they should do in some circumstances, and the vertice limits should be tweaked. That is something that Asobo could change by tweaking the sims ruleset for LODs, and would result in more detailed models being shown further away, but would also incur a performance hit. However, the main issue of models not appearing at all, is NOT Asobo's fault. It is that the developers of those models did NOT include in them the necessary LODs to enable the sim to show those models under certain circumstances. IN some cases this is laziness (IMHO) and in others its because a legacy product for 2020 (which did not require those additional model LODs) has been forced into 2024 and the result is that the sim calculates it needs to display a LOD that the model doesnt have. Result - nothing is displayed! If I have misunderstood you, I'd be grateful if you could elaborate on what you mean by "the atrocious LOD set by Asobo.", so that I can better explain things. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
May 23, 20251 yr By the way. if anyone wants to see the seafront vessels 2024 in action and check the draw distance, they can try the free Channel Islands version (which also includes the core library) and take a look around Alderney and etc. https://www.seafrontsims.com/vessels-the-channel-islands We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 23, 20251 yr Good modeled objects do show models from far distance without performance hit and user can't see LOD model change steps. At moment MSFS2024 does not show other than Asobo's own ship models? It would be very odd if those models would not have LODs at all. You can see 300 meters long ship when the distance is about the boat length. The problem is elsewhere. I have not check how the latest SU3 beta handles AIS data. AIS data includes ship type, ship dimensions, speed, and heading. It should be quite easy to put boats objects on right positions and headings. There is used absolutely no type choosing algorithm for models.
May 24, 20251 yr 15 hours ago, kevinfirth said: That is something that Asobo could change by tweaking the sims ruleset for LODs, and would result in more detailed models being shown further away, but would also incur a performance hit. So, give use some sort of slider and let us decide if the performance hit is worth it. Instead of plane landing gears suddenly snapping in to place as we get close to them. Or taxi signs popping in to place as we approach a runway at 140knts. Objects popping/snapping in to place left right and centre. And that’s with all default, no addons used. That is atrocious LOD. It’s so jarring. PS I don’t need to know how they work. I just want the ability to see planes from more than 4NM away, or ships, or boats, and whilst approaching an airport, things are all ready pre loaded instead of loading in front of my face. Edited May 24, 20251 yr by Ianrivaldosmith
May 24, 20251 yr It's the AI landing gear issue that bothers me the most in MSFS 2020. I can live with the distance at which taxiway signs are rendered (which I am guessing is significantly further than that in MSFS 2024), but seeing AI planes beyond a certain distance floating in the air (or balancing on their main wheels) is immersion breaking for me. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 24, 20251 yr 17 hours ago, Ianrivaldosmith said: https://forums.flightsimulator.com/t/terrible-lod-issues-object-popping-and-octagon-wheels/671429 Sums it up really. The problem with all these "votes" in MS/Asobos MSFS forums is that there are multiple threads with closely related topics. I guess I've already voted at least in three different LOD concerning threads. If they were all in one voting thread we would have much more votes and perhaps less ignorance from MS/Asobo. Edited May 24, 20251 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
May 24, 20251 yr 12 minutes ago, Ianrivaldosmith said: So, give use some sort of slider and let us decide if the performance hit is worth it. Instead of plane landing gears suddenly snapping in to place as we get close to them. Or taxi signs popping in to place as we approach a runway at 140knts. Objects popping/snapping in to place left right and centre. And that’s with all default, no addons used. That is atrocious LOD. It’s so jarring. PS I don’t need to know how they work. I just want the ability to see planes from more than 4NM away, or ships, or boats, and whilst approaching an airport, things are all ready pre loaded instead of loading in front of my face. I don't disagree with you. Sorry if the explanation was more detailed than you needed, I was trying to explain how it works so we can all understand how it could be improved, and how easy/difficult that actually is. The problem as I understand it is that the LOD rules are currently hard coded into the sim. It could theoretically be possible to alter the pixel screen size element of the rules which determine whether a particular LOD is shown at any point, but whether this could be done dynamically with a slider is beyond my technical knowledge. It's also worth pointing out that these issues will affect different users in different ways, depending on the screen resolution you use. I can foresee a world of pain and awkwardness by introducing something like that which could possibly result in quite large performance hits for people using different display hardware. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
May 24, 20251 yr Have we ever had a response from Jorg (or anyone else) in the Q&A sessions regarding the LOD issue? It sounds like it is a lot worse in MSFS 2024, but the AI landing gear issue has been a problem for years in MSFS 2020. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 24, 20251 yr 2 minutes ago, Nemo said: The problem with all these "votes" in MS/Asobos MSFS forums is that there are multiple threads with closely related topics. I guess I've already voted at least in three different LOD concerning threads. If they were all in one voting thread we would have much more votes and perhaps less ignorance from MS/Asobo. I really dont know how much stock Asobo actually place in those votes anyway. My guess is that persuasive influence from multiple developers about the technical issues and solutions would be far more likely to sway the powers that be. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
May 24, 20251 yr 11 minutes ago, Nemo said: If they were all in one voting thread we would have much more votes and perhaps less ignorance from MS/Asobo. And other people saying 'well there are only 59 folks in there'
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