June 2, 20251 yr 11 minutes ago, Ron Lefebvre said: Meanwhile, my problem remains. At least I got to know its a known problem and not just on my end. Yes it is a problem. Whether it is acknowledged as such by Asobo, I am not so sure. It has been a problem since 2024 release, especially at larger airports. It can be negated at smaller airports if you have powerful hardware/ jump through hoops by using third-party software such as AUTOLOD etc... You will find a lot of different opinions in here. Some people will say it is working fine for them so what's the issue? Some will say it's absolutely butter smooth for them and you must give Asobo time because they are the greatest thing since sliced bread. And some will say its the worst sim ever released. That still won't remove the fact that this game is absolutely littered with bugs. Stuttering on approach to airports being one of them P.S. There isn't anything you can do, other than leave it up to Asobo to sort out. You could start messing around with things like AUTO LOD etc, but then you will probably spend more time tweaking than flying. Trust me I use a 5090 and 9950X3D and that means nothing when it is up to Asobos servers and optimisations. Edited June 2, 20251 yr by Ianrivaldosmith
June 2, 20251 yr Butter smooth means different things to different people. I've visited other people's setups that I couldn't tolerate with the lack of frames. I asked them if they had heard of frame generation and they said "what is that?" They had clearly never even been researching anything about improving performance, and good for them. For me the weird rubber banding and stuttering on take off and landing roll is bad enough to junk the sim and go back to 2020. For others they wouldn't even notice it.
June 2, 20251 yr Author 29 minutes ago, Langeveldt said: For me the weird rubber banding and stuttering on take off and landing roll is bad enough to junk the sim and go back to 2020. For others they wouldn't even notice it. No, this is not a small stuttering. I am literately at 500 feet and less and before the sim stops stuttering freezing and motion blur, my plane has landed and is rolling to a stop. I hold tight on the joystick and keep my fingers crossed. And this is only since SU2 went live. I was using 2024 SU2 Beta before and everything was completely smooth. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
June 2, 20251 yr 1 hour ago, Langeveldt said: For others they wouldn't even notice it. I think I would, but it's just not there. I let the nVidia app suggest the optimal graphics settings, use FrameLimiter to set fps to max out at 30, and just enjoy the flight (usually the Fenix A320). I also use AutoFPS to adjust the LODs appropriately so I don't fill VRAM. Seems to work OK. It would be great if Asobo skipped a few Developers show-and-tell webcasts in favor of having a couple of their most knowledgeable engineers demonstrate best practice graphics settings on various equipment configurations. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
June 2, 20251 yr Ron, use the latest NV driver. Delete the Nv cache before running MSFS 2024. Use DLSS swapper for the latest DLSS files. Delete the Rolling cache file. That should give you a “clean” start. That is what I do after each driver update or sim update Also deleting your useropt.cfg file and starting with a fresh one might help ( make a backup of the file first ) 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 2, 20251 yr Author 4 hours ago, GSalden said: Ron, use the latest NV driver. Delete the Nv cache before running MSFS 2024. Use DLSS swapper for the latest DLSS files. Delete the Rolling cache file. That should give you a “clean” start. That is what I do after each driver update or sim update Also deleting your useropt.cfg file and starting with a fresh one might help ( make a backup of the file first ) Will give it a shot. Got nothing to loose. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
June 3, 20251 yr Maybe stuttering on final isn't a bug, but a product of loading scenery from the cloud. Cloud textures are slow, like driving a metro car along a high speed highway. A bug would probably be fixed easier than not having enough horsepower. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
June 3, 20251 yr 2 hours ago, Fielder said: Maybe stuttering on final isn't a bug, but a product of loading scenery from the cloud. Cloud textures are slow, like driving a metro car along a high speed highway. A bug would probably be fixed easier than not having enough horsepower. No. If that were the case it would only happen on streamed airports. But since it also happens with the ones on your drive it is not related to streaming.
June 3, 20251 yr Yep also getting this. It has to be a bug, it was introduced with a beta build of SU2 towards the end of the beta period. It was reported, but as usual totally ignored by Asobo and they released SU2 anyway complete with other regressions.
June 3, 20251 yr Had the same issue, but only when I had wake turbulence enabled. Once disabled, the stutterfest is gone. That only happens when you get affected by wake turbulence, figured that out in multiplayer. Good luck. Edited June 3, 20251 yr by Celis Alex C https://www.youtube.com/channel/UCqT3Oe3qlHHZ3A0hIJguEIw
June 3, 20251 yr Author 54 minutes ago, Celis said: That only happens when you get affected by wake turbulence. That could be an issue. I will have test that. Meanwhile, I think I have my issue Need to do one more test first. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
June 3, 20251 yr 1 hour ago, abennett said: Yep also getting this. It has to be a bug, it was introduced with a beta build of SU2 towards the end of the beta period. It was reported, but as usual totally ignored by Asobo and they released SU2 anyway complete with other regressions. V Asobo V 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
June 3, 20251 yr Asobo developers don't really read Avsim. I think Seedy said he may come here and write a summary every now and then for Asobo to read, but that's just a summary and that's even if Seedy picks up this thread. If you are in SU3, or you were in the SU2 beta and you remember the specific version of the SU2 beta where the stuttering was introduced, go report it at the SU3 beta thread on this issue: https://forums.flightsimulator.com/t/performance-at-airports-still-bad/721817/60 The Asobo developers do read it over there, and your input can help them track the issue down and fix it (not saying it will be fixed, but the chance is higher if they get more feedback on this issue). Edited June 3, 20251 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
June 3, 20251 yr I have never used multiplayer or any other traffic with MSFS 2024, so I am not getting any wake turbulence and still get the horrible runway fps tanking.
June 3, 20251 yr On 6/1/2025 at 11:34 PM, LRBS said: Not to be misunderstood, this stuttering issue has become more pronounced lately. Before SU2, it wasn't this obvious. ASOBO needs to optimize this game, and when they release a new "fix," they should not break something else. We shouldn't have to wait for third-party developers to resolve ASOBO's problems, and if outside programmers can fix these issues, like autofps, ASOBO needs to reconsider the capabilities of its team. This situation has reached a point where it is no longer acceptable. 😂 Everyone wants all the bells and whistles and great performance in 2024 Asobo keeps optimizing itll look like fs95 😂
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