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Is RealTurb any good?

Featured Replies

Hi, just wondering if the RealTurb add-ons I see for P3D over at simmarket actually does improve the realism of the feel of turbulence in the simulator?  I always thought that the default turbulance in the sim, feels a bit off, but I am also not a real pilot.

I'm just wondering what peoples thoughts and opinions are on these add-ons.

Thanks

Specs: MSI X470 Gaming Pro Carbon board, Ryzen 5800X CPU, 3600Mhz Corsair RAM, Sapphire Nitro+ RX 6900 XT GPU

Favorite Sims: FSX:SE, P3Dv5.4, X-Plane 11 & 12

I don’t notice much difference but that’s just my experience. Others may. You can increase turbulence frequency and effect with A2A Acufeel, Active SKY, and most camera apps so I can’t really say it changes much.

Vic green

  • Author
10 minutes ago, Patco Lch said:

I don’t notice much difference but that’s just my experience. Others may. You can increase turbulence frequency and effect with A2A Acufeel, Active SKY, and most camera apps so I can’t really say it changes much.

I appreciate your opinion.  From what I understand is that it doesn't affect things like Accufeel, instead, RealTurb seems to actually change the way that turbulence itself works in P3D.  At least that is what I understand about it.

Edited by Zylx

Specs: MSI X470 Gaming Pro Carbon board, Ryzen 5800X CPU, 3600Mhz Corsair RAM, Sapphire Nitro+ RX 6900 XT GPU

Favorite Sims: FSX:SE, P3Dv5.4, X-Plane 11 & 12

Yes. It adds to the sim (in-cloud turbulence is actually a thing) especially if used in conjunction with Chaseplane. I almost exclusively 'fly' tubeliners so I have no idea how it would behave with GA aircraft.
Considering the fact that it is world-wide the cost is negligible. This has been my experience. Depending on settings your mileage may vary.

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Tony K.
 

Yes - makes wind around airports much more dynamic and lifelike. Wind is influenced by surrounding terrain which is a big improvement. 

  • Author

Thanks to everyone for your input.  I am tempted to try it after reading the full descriptions.  It does seem to change, or improve, the way turbulence works in the simulator as it talks about in the add-on descriptions after reading them all.

Looks like a good add-on for gilder pilots too, and I do enjoy gliders sometimes.  I like flying simple low and slow aircraft, I enjoy flying airliners, as well as military aircraft and gliders.

Specs: MSI X470 Gaming Pro Carbon board, Ryzen 5800X CPU, 3600Mhz Corsair RAM, Sapphire Nitro+ RX 6900 XT GPU

Favorite Sims: FSX:SE, P3Dv5.4, X-Plane 11 & 12

Be careful on which version you install because is incompatible with ASP3D. Anyway I used it but I didn't notice much difference.

I have RealTurb in both P3D 4.5 & 5.3 and I'm not complaining about it.

It's more one of those apps that sit in the background and do their job without issue, a bit like the way A2A's accufeel sits in the background without you noticing anything much.

That is until you don't have it and wonder what's going on ?

There's a fairly long thread regarding RealTurb here on AVSIM where the author chimes in and describes how it's intended to function including its integration with the Active Sky API.

I tested RealTurb's operation on the (free) Africa prior to purchase and it operated inline with the author's descriptions so I bought it.

And yes A2A's AccuFeel does have a turbulence slider which is a bit different and if I may say so, i feel is too intense in default and needs to be reduced.

Below is a vid of a thunderstorm and the RealAir Legacy where I was trying my utmost to survive (watch for the G meter on the RHS), I'd saved the scenario and flew multiple times, where the only way was to survive was to reduce the AccuFeel turbulence defaults for 50% to around 20~30%.

I have both RealTurb and A2A's AccuFeel and to myself the sim just wouldn't feel right without them.

Cheers

 

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

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Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

  • Author

\

1 hour ago, Rogen said:

I have RealTurb in both P3D 4.5 & 5.3 and I'm not complaining about it.

It's more one of those apps that sit in the background and do their job without issue, a bit like the way A2A's accufeel sits in the background without you noticing anything much.

That is until you don't have it and wonder what's going on ?

There's a fairly long thread regarding RealTurb here on AVSIM where the author chimes in and describes how it's intended to function including its integration with the Active Sky API.

I tested RealTurb's operation on the (free) Africa prior to purchase and it operated inline with the author's descriptions so I bought it.

And yes A2A's AccuFeel does have a turbulence slider which is a bit different and if I may say so, i feel is too intense in default and needs to be reduced.

Below is a vid of a thunderstorm and the RealAir Legacy where I was trying my utmost to survive (watch for the G meter on the RHS), I'd saved the scenario and flew multiple times, where the only way was to survive was to reduce the AccuFeel turbulence defaults for 50% to around 20~30%.

I have both RealTurb and A2A's AccuFeel and to myself the sim just wouldn't feel right without them.

Cheers

 

Thanks for the link to the discussions, (I will be reading them.  That is a very interesting video, that is a heck of an intense storm you went through.  if you had crash enabled you would have been toast lol.  It does give me a good idea of how the add-on works though.  One thing I noticed, for example, is they way the aircraft is beat around by the turbulence, it looks different from the way turbulence normally works, like how the aircraft feels like Godzilla is attacking, grabbing your airplane and shaking it around.  The way that the turbulence actually affects the airplane looks more realistic in the video.

Edited by Zylx

Specs: MSI X470 Gaming Pro Carbon board, Ryzen 5800X CPU, 3600Mhz Corsair RAM, Sapphire Nitro+ RX 6900 XT GPU

Favorite Sims: FSX:SE, P3Dv5.4, X-Plane 11 & 12

On 7/4/2025 at 4:49 PM, VHOJT said:

Yes - makes wind around airports much more dynamic and lifelike. Wind is influenced by surrounding terrain which is a big improvement. 

That could be why my landings nearly always want to drift off to the side of the runway after turning off the A/P to land.

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

Just shot an approach into VHHH 25R. Winds were southwesterly at 15 knots. Got an increasingly turbulent ride down to the runway with the winds coming off Lantau Island. Pretty much just as the VHHH briefing charts described would happen with wind at that strength and that direction. Made for a more challenging than usual approach with the mechanical turbulence. 
 

That’s what RealTurb does that you won’t get just with ActiveSky. 

Edited by VHOJT

  • 2 weeks later...
  • Author

I've had a chance to try it now and I do have to say, I am really enjoying the added realism RealTurb offers.  I am always trying to find ways to add more realism to my simulator and I am finding out that RealTurb is another great way to do so.

Specs: MSI X470 Gaming Pro Carbon board, Ryzen 5800X CPU, 3600Mhz Corsair RAM, Sapphire Nitro+ RX 6900 XT GPU

Favorite Sims: FSX:SE, P3Dv5.4, X-Plane 11 & 12

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