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XP12 now has weather radar. Why can’t MSFS 2024?

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2 hours ago, roi1862 said:

Were slowly bringing to MSFS2020 state

IMO it's already there, has been since December.

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3 minutes ago, Tuskin38 said:

IMO it's already there, has been since December.

🤣 Sure

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

4 hours ago, Tuskin38 said:

I mean it's common knowledge that companies don't like to see their stuff in a bad light. How do you think they'd feel if youtubers/tiktokers or whoever just posted crash montages of their aircraft being damaged/destroyed?

I have no idea if it’s “common knowledge”.  Not sure I see the connection between someone damaging an aircraft due to pilot error and how that would reflect poorly on the manufacturer?   Already MANY YouTube videos on aircraft crashes (real ones) and many more AI generated ones.  AI generated videos are pretty easy to spot.

I sorta get the feeling the “no damage” support not going to happen is more about the coding work involved than it is about aircraft manufacturers, they could always disable it for specific manufacturers if that were the case.  There are fictional/experiment aircraft that a developer could create (no manufacturer association) … anyway, would be nice to have support damage physics.  Perhaps the real reason is it wouldn’t be popular with users so they don’t want to spend time/money/resources developing it.

Extraordinary claims require extraordinary evidence. - Carl Sagan

2 hours ago, flying_carpet said:

Wrong!! 😁 Otherwise I couldn't post here right-away ... But as you might have learned in physics at school - a force always induces a counterforce. And if the one party can behave, the other one can, too.

By replying to Abrams are you admitting that you’re one of those disruptors? I can’t imagine why you felt the need to reply specifically to that comment unless you personally felt like you were being called out. Which leads me to a single assertion.

 

2 hours ago, flying_carpet said:

 In the end, these endless discussions are tiring anyway

And yet without fail you comment in these kind of discussions like clock work. You never engage in any other topics posted on this forum. You actively add to the divisiveness that makes these conversations get locked, when many others simply want to discuss in good faith.

1 hour ago, SayAgain said:

support not going to happen is more about the coding work involved than it is about aircraft manufacturers

Not true, it's all about what the manufactures want.

  

1 hour ago, SayAgain said:

Not sure I see the connection between someone damaging an aircraft due to pilot error and how that would reflect poorly on the manufacturer?

Manufactures what their aircraft to be in a mostly positive light.

Edited by Tuskin38

On 9/5/2025 at 6:59 PM, Tuskin38 said:

The Asobo Weather Radar is 3D and not a single snapshot, someone already posted video proof earlier in the thread.

The problem is just the lack of tilt.

I'm confused - I tilt the radar in the Black Square Starship often.  I'm currently flying this in FS2020 but this capability exists in the FS2024 model also:

The antenna can be tilted up or down by 14 degrees using the tilt knob on the CDU keypad.

AUTO TILT mode will continuously adjust the antenna tilt position in an attempt to cancel out the pitch of the aircraft relative to targets on the horizon.

Randall Rocke

6 hours ago, flying_carpet said:

Wrong!! 😁 Otherwise I couldn't post here right-away ... But as you might have learned in physics at school - a force always induces a counterforce. And if the one party can behave, the other one can, too.

I didn't even mention your name! Why would you even respond to my comment, unless you are admitting that you are a "disruptor" that comes here to troll the MSFS forum?

 

i5-12400, RTX 3060 Ti, 32 GB RAM

4 hours ago, RandallR said:

I tilt the radar in the Black Square Starship often. 

I use the same aircraft in MSFS 2024 but I don’t think the Tilt is a true tilt in the sense of weather being depicted.  

When testing the Tilt I would see the cloud layer below on the radar even when I tilt up max and there is nothing but clear sky.  It thinned the density out a little but at 14degrees up there should have been nothing on the radar.

Try a situation where you fly out of a cloud layer and clear above you and tilt up max, do you still see clouds/moisture on the radar sweep or is it blank?

Extraordinary claims require extraordinary evidence. - Carl Sagan

On 9/28/2025 at 10:16 PM, SayAgain said:

Would love to see either sim platform put more resources into damage simulation.  I've clipped a few trees and hit hard on the runway, but never any damage.

For me this would be the very last thing to work on.  I mean what, you're going to clip a tree and a part falls off, what then?  Why?  A colossal waste of programming time IMO because it would be used by users exactly once, then on to...flying intact planes.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

On 9/28/2025 at 10:16 PM, SayAgain said:

Would love to see either sim platform put more resources into damage simulation.  I've clipped a few trees and hit hard on the runway, but never any damage.

For me this would be the very last thing to work on.  I mean what, you're going to clip a tree and a part falls off, what then?  Why?  A colossal waste of programming time IMO because it would be used by users exactly once, then on to...flying intact planes.

I should amend this opinion:  one area I would like to see is bird strike effects knocking out jet engines, this would be worth the effort...but they don't need to model anything but the engine shutting down.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

11 hours ago, SayAgain said:

I use the same aircraft in MSFS 2024 but I don’t think the Tilt is a true tilt in the sense of weather being depicted.  

When testing the Tilt I would see the cloud layer below on the radar even when I tilt up max and there is nothing but clear sky.  It thinned the density out a little but at 14degrees up there should have been nothing on the radar.

Try a situation where you fly out of a cloud layer and clear above you and tilt up max, do you still see clouds/moisture on the radar sweep or is it blank?

Interesting.  I've found the weather radar to certainly have more detail than the default aircraft and the depiction of precip to be fairly accurate, however, I haven't been running the tilt for weather.

I've been doing all of my tilting on the terrain setting, and it's worked very well - tilting down has definitely revealed rising terrain that wasn't visible at the level setting and made it far easier to navigate valleys and ridges.

It will be a while before I'm back in that aircraft due to the cycle of aircraft I fly, but I will certainly experiment more with the tilt for weather depiction and will report back.

Randall Rocke

13 minutes ago, RandallR said:

I've been doing all of my tilting on the terrain setting, and it's worked very well - tilting down has definitely revealed rising terrain that wasn't visible at the level setting and made it far easier to navigate valleys and ridges.

unlike weather radar, third parties can do custom terrain displays.

Edited by Tuskin38

1 hour ago, Noel said:

I mean what, you're going to clip a tree and a part falls off, what then?  Why?

To make one a better pilot, actions have consequences.

Extraordinary claims require extraordinary evidence. - Carl Sagan

I'd love to see proper damage simulated, burst tyres on touchdown, bird strikes, hail storm damage etc. Would certainly make the flight that extra bit interesting and not to mention a learning experience in how to deal with those situations, I mean we already have aircraft that throw up errors & issues mid flight, so why not damage? Makes perfect sense to me.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

29 minutes ago, MarcG said:

I'd love to see proper damage simulated, burst tyres on touchdown, bird strikes, hail storm damage etc. Would certainly make the flight that extra bit interesting and not to mention a learning experience in how to deal with those situations, I mean we already have aircraft that throw up errors & issues mid flight, so why not damage? Makes perfect sense to me.

We have that already. Bird strikes was implemented in the iniBuilds A350 and you can see the bird strike damage. Engine flame outs and other damage effects are available with this add-on: https://tritrisim.com/

As others have mentioned already, it depends on the 3rd party developer and whether they are willing to add the damage effects in MSFS. iniBuilds certainly was willing with their A350 with the bird strike damage. It will vary from 3rd party developer to 3rd party developer.

 

i5-12400, RTX 3060 Ti, 32 GB RAM

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