September 29, 2025Sep 29 Here's something I'd like to see: an overview of what each sim does better than the other sim. Franz007 opined he is in favor of LR focusing in the 'technical aspects of flying' rather than 'other things', for example scenery-enhancing things. Starting with what might fall under the domain of 'technical aspects of flying', what does XP do better, substantially better, than MSFS? This is challenging to differentiate in places where the better/worse might be quite subjective. One area I read about is weather impacts on flight behavior which seems like there should be consensus agreement that XP does much better in this area so this is an area where subjective opinion comes less into play. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
September 29, 2025Sep 29 2 hours ago, Lucky38i said: I'm simplifying a lot and some names may be incorrect but hopefully that explains things. That was excellent, appreciate the explanation! 👍
September 29, 2025Sep 29 4 hours ago, Lucky38i said: XPlane currently provides both these features, a radar texture map and a data readback which offers flexibility So did P3D a long long time ago. I must admit, I’m really curious as to what is technically preventing Tilt and Terrain detection to block returns? There is a functional terrain detection system in MSFS. There is a weather radar system in MSFS just not very accurate and no tilt. Has anyone on MS/Asobo development team actually described why accuracy and Tilt and terrain blocking isn’t possible or not a part of the SDK? The weather is being rendered in a 3D space and rain is triggered appropriately … seems like everything is there. Extraordinary claims require extraordinary evidence. - Carl Sagan
September 29, 2025Sep 29 45 minutes ago, Noel said: Here's something I'd like to see: an overview of what each sim does better than the other sim. A topic, or even a complete forum for that matter, covering that 'research' would last forever! If not moderated, it would evolve into total war, lol. Who would be the judge of what's better anyway? So many (real) pilots, so many opinions. Who cares which sim is better!? Enjoy what you like best! Having said that, I think X-Plane ****s 🙃 Am I in the right forum? 🤣 Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
September 29, 2025Sep 29 11 hours ago, SayAgain said: That tree would have taken the left wing off 🙂 Would love to see either sim platform put more resources into damage simulation. I've clipped a few trees and hit hard on the runway, but never any damage. Perhaps the next step for realism? Not going to happen in MSFS if Microsoft still wants officially licenced aircraft in the sim. Jorg talked about this at the MSFS2024 press event in 2024, most aircraft manufactures don't want to see their aircraft damaged. He did imply some of them wouldn't mind, but he said he doesn't want a feature locked to only some aircraft, it's either all or none. 4 hours ago, Lucky38i said: Ultimately though developers want a data readback of weather infront of an aircraft, so they can create custom radars with projections and feature set that would be found in a given aircraft. Unless Asobo switches to a weather provider that doesn't mind sharing their data, this isn't going to happen. Asobo will have to be the one to make new weather radar types. Edited September 29, 2025Sep 29 by Tuskin38
September 29, 2025Sep 29 2 minutes ago, Tuskin38 said: Jorg talked about this at FSExpo 2024, most aircraft manufactures don't want to see their aircraft damaged. I wondering if anyone has actually contacted manufacturers asking them about not wanting to see damage physics implemented for their aircraft to confirm Jorg comment. MSFS has a lot of default aircraft (pending version choice) and I find it difficult to believe “most” of them didn’t want any sort of simulated damage? Even so, what about 3rd party that obtain licensing to work with aircraft and those manufacturers … optional implementation would be nice for those manufacturers that don’t mind damage simulation. Extraordinary claims require extraordinary evidence. - Carl Sagan
September 29, 2025Sep 29 11 minutes ago, SayAgain said: I wondering if anyone has actually contacted manufacturers asking them about not wanting to see damage physics implemented for their aircraft to confirm Jorg comment. I mean it's common knowledge that companies don't like to see their stuff in a bad light. How do you think they'd feel if youtubers/tiktokers or whoever just posted crash montages of their aircraft being damaged/destroyed? A lot of racing games you won't see cars damaged, or if there is damage it's very little like dents. They're also almost always perfectly clean. Edited September 29, 2025Sep 29 by Tuskin38
September 29, 2025Sep 29 1 hour ago, SayAgain said: So did P3D a long long time ago. I must admit, I’m really curious as to what is technically preventing Tilt and Terrain detection to block returns? Perhaps, nothing. I'm not sure it's possible for us to know the answer definitively. That said, I think the answer is simply "work". It would require some coding along those lines, and so far that's not in the sim. As I see it these are the missing things at present: 1. returns which match, within reason, the real world (after all, they already have code to match real-world real-time cloud locations with in-sim clouds, so why not implement some intelligent algorithms based on real-time radar data to detect when there is precip there?) 2. better (worse! ha ha) consequences for entering nasty wx 3. tilt and terrain blockage Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
September 29, 2025Sep 29 Makes you wonder what happened to this; https://forums.flightsimulator.com/t/msfs-weather-radar-is-not-2d-matt-nischan-of-working-title/ 👀 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 29, 2025Sep 29 On 9/5/2025 at 9:34 AM, martinboehme said: Two words: Different priorities. Yep. Sales from PS5. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
September 29, 2025Sep 29 28 minutes ago, MarcG said: Makes you wonder what happened to this; https://forums.flightsimulator.com/t/msfs-weather-radar-is-not-2d-matt-nischan-of-working-title/ 👀 Nothing, it’s the same weather radar.
September 29, 2025Sep 29 3 minutes ago, roi1862 said: Yep. Sales from PS5. That’s a bit short-sighted isn’t it roi? Sure it’s fair to argue that we still haven’t gotten weather data but you’re negating all of the SUs that rectified or even introduced features that catered to the hardcore simmer. It’s not binary and there’s no reason you need to approach it in that kind of manner.
September 29, 2025Sep 29 8 minutes ago, Lucky38i said: That’s a bit short-sighted isn’t it roi? Sure it’s fair to argue that we still haven’t gotten weather data but you’re negating all of the SUs that rectified or even introduced features that catered to the hardcore simmer. It’s not binary and there’s no reason you need to approach it in that kind of manner. As far as i am concerned all these SU's coming to fix a broken release. Were slowly bringing to MSFS2020 state 😄 MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
September 29, 2025Sep 29 5 hours ago, abrams_tank said: I want to add that a few of the typical disruptors have been absent from this MSFS forum lately (probably due to warnings), Wrong!! 😁 Otherwise I couldn't post here right-away ... But as you might have learned in physics at school - a force always induces a counterforce. And if the one party can behave, the other one can, too. 4 hours ago, Noel said: Here's something I'd like to see: an overview of what each sim does better than the other sim. Franz007 opined he is in favor of LR focusing in the 'technical aspects of flying' rather than 'other things', for example scenery-enhancing things. Starting with what might fall under the domain of 'technical aspects of flying', what does XP do better, substantially better, than MSFS? This is challenging to differentiate in places where the better/worse might be quite subjective. One area I read about is weather impacts on flight behavior which seems like there should be consensus agreement that XP does much better in this area so this is an area where subjective opinion comes less into play. If you ask this specific : to avoid rage here in this forum 😉, I have responded elsewhere, namely in the thread you mentioned above. And please (!!) don't complain, you have asked yourself for proof 😁. In the end, these endless discussions are tiring anyway, because it always boils down to the same thing - isn't it? Since years ... Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/ Customer of X-Plane, Aerofly, Flightgear, MSFS.
September 29, 2025Sep 29 2 hours ago, roi1862 said: As far as i am concerned all these SU's coming to fix a broken release. Were slowly bringing to MSFS2020 state 😄 I meant SUs in general for both sim. Sure there’s been numerous fixes in SUs but there’s been visual and non-visual enhancements. You can deny that as much as you’d like but it’s unfair to say their priority is solely PS5 sales.
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