November 8, 2025Nov 8 Few weeks ago there was quite the kerfuffle about the withdrawal of some reduced-size textures for FSLTL from Flightsim.to While doing some web research on a related subject, I came across mention of what seems to a viable, if slightly more labor intensive alternative, and a search found no mention of it on Avsim. Accordingly, I will post a link to the tool, and the community can have at it, as to whether it sucks or not https://izn-flightsim.s3.amazonaws.com/textureoptimizer.html I also located a video regarding this: We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 9, 2025Nov 9 As long as you follow the instructions on the linked page, TextureOptimizer works great in my experience. I use it to make 2048 and 1024 sets for FSLTL. Edited November 9, 2025Nov 9 by Penz - Jens Peter "Penz" Pedersen
November 9, 2025Nov 9 I may have missed a few episodes, but weren’t decals introduced into MSFS2024 precisely to avoid the need for huge textures? Meaning that if a beautiful detailed logo should be drawn on the tail of an otherwise white body, and it requires 480x240 pixels for the logo to be really sharp, then this is achievable in a smarter way than with an 8k texture covering the rest of the aircraft with many million white pixels.
November 9, 2025Nov 9 12 hours ago, Mark1616 said: but weren’t decals introduced into MSFS2024 precisely to avoid the need for huge textures? Yes, and over time as models get updated, we'll see the benefits. Most of the good third-party addons are doing this now (Fenix, ini), and it's amazing to see both how detailed and sharp the models are, while not losing any performance. The free models will take some time to update, and likely some will never be updated. But that's just the nature of things. SU4 has improved performance so much that I think it will be fine using the older models - there's a lot more headroom now. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
January 29Jan 29 Does this method work in MSFS2024? I think I read elsewhere that it only works for MSFS2020 (hoping I read wrong).
January 29Jan 29 Seem to recall Nick Needham (Sim forum) always ringing in on folks and their high res textures resulting in poor frame rates. He called them something I don't recall. He said it was lazy. See it still holds true today. Win10Pro 22H2-19045.7184 IntelCorei7-3770K GigabyteGA-Z68XP-UD3 32GBGSkillCL7-8-8-24 AsusRTX2070OC8GB 1TBCrucialMX500SSD 2 TB PNY CS900 (x3)1TBRAWMushkinSSDs LGBlueRayBurner RosewillChallengerTowerBlack CorsairRM750wPSU X56HOTAS TtesportsCommanderKeyboardMousecombo TrackIR5Pro 34inUltraWideScreenLG2560x1080p TM2xMFDCougar OculusQuest2 InateckKU5211PCIe3.2 LTERIVERPCIeG2S4 TMobileHomeInternet5GMSI Codex Series R2 B14NUC7-095US Windows 11 Home 25H2 26200.8524 - i7 14700F MSI Pro B760 VC Wifi II RTX 5060ti OC 16GB 32GB DDR5 5600mhz 2TB MSI nVME 4TB Crucial nVME 4TB SPCC SATA SSD P-3 4TB SSD 650w Gold PSU Monitor LG 2560x1080p 34in
January 29Jan 29 37 minutes ago, MadDog said: Does this method work in MSFS2024? I think I read elsewhere that it only works for MSFS2020 (hoping I read wrong). Only if you are using DDS textures (such as FBW A320 and A380, Headwind or Horizon). Any 2024 native model will use KTX2, for which this method doesn't work 😢 On 11/9/2025 at 5:25 AM, Mark1616 said: I may have missed a few episodes, but weren’t decals introduced into MSFS2024 precisely to avoid the need for huge textures? Meaning that if a beautiful detailed logo should be drawn on the tail of an otherwise white body, and it requires 480x240 pixels for the logo to be really sharp, then this is achievable in a smarter way than with an 8k texture covering the rest of the aircraft with many million white pixels. But knowing people, they will release a livery with 8k decals. Just take a look into flightsim.to offerings 🤦♂️ Does anybody know of a converter able to resize KTX2 textures? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
January 29Jan 29 Author 13 minutes ago, Luis Hernandez said: Does anybody know of a converter able to resize KTX2 textures? An AI search says this: Resizing KTX2 textures involves decompressing them to a standard format (PNG/TIF/JPG), scaling them, and re-compressing them back to KTX2/Basis Universal. Use tools like (Khronos Software), Nvidia Texture Tools, or specialized glTF/GLB optimizers to perform this resize operation to optimize GPU memory and file size. Methods for Resizing KTX2 Textures: **toktxtoktx --basis`. Nvidia Texture Tools Exporter: Can be used to convert KTX2 to intermediate formats like PNG/TIF to resize them, then re-compress them. glTF/GLB Optimizers: Tools such as (AllenDang/gltf_opt) can directly resize textures within 3D models and convert them to KTX2 with Basis Universal compression. A-Frame/GLTF Pipeline: When creating GLB models, you can use with to resize textures, often supporting a max size parameter (e.g., to 2048) during the conversion process. Key Considerations: Lossy Format: KTX2 with Basis Universal is lossy, so repeated decompressing/re-compressing can reduce image quality. Performance: Resizing improves runtime performance by reducing GPU memory consumption. Mipmaps: Ensure tools generate new mipmaps for the resized texture. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
January 29Jan 29 Thanks, HiFlyer, gotta check them. At least one of them should be able to do batch conversions. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
January 29Jan 29 2 hours ago, MadDog said: Does this method work in MSFS2024? I think I read elsewhere that it only works for MSFS2020 (hoping I read wrong). it does, BUT... you need redo the layout.json when compressing scenery images that are the in ms2020 format. using this tool https://github.com/HughesMDflyer4/MSFSLayoutGenerator
January 30Jan 30 7 hours ago, fluffyflops said: it does, BUT... you need redo the layout.json when compressing scenery images that are the in ms2020 format. Awesome. Thanks!
Create an account or sign in to comment