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Visuals 7/10, physics ?/10: the wake turbulence problem

Featured Replies

  • Commercial Member

Could it also depend on which turbulence model is selected in MSFS settings?

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

2 hours ago, vbazillio said:

Could depend on the AI model?

Im gonna go with this, esp for any injected traffic. 

I had the huey flying over my gyrocopter and started to cause my gyrocopter to flip. it also started spinning my blades, i thought that was cool.

Don’t recall if i ever stumbled upon wake turbulence in the sim. I might have attenuated it completely as the general turbulence model is so excessively overdone that it bares not even remote resemblance to what one might expect in reality.

Turn up the "turbulence" in msfs settings. I have noticed it taking off in a much smaller plane after a large jet took off. 

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

Wake turbulence also eats FPS the more aircraft in the air there are, probably because of all the calculations.

 

It's more noticeable in Multiplayer group flights as there's usually a lot more aircraft than with AI.

Edited by Tuskin38

  • Author

Few more tests. Very hard to catch. The blue level had barely zero impact as expected. You need to get really in the hardest one to start feeling the plane shaking slightly.

TaRoOz.png

ZKUKmj.png


Intermediate conclusion:

  • Jet blast seems to work properly. 
  • Wake Turbulence is hard to feel. You need to really be close to the plane generated it
  • Wake Turbulence strength doesn't seems to be link to the wing lift. Hardly no (visual) difference before/after aircraft touch down or leave the ground

Edited by vbazillio

Vincent B.
Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.

Very good gathering of info. You should try to post at the Official Forums attaching these videos.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Ah! Upvoted there !

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

question for the ones who test SU5. Has the weather been improved? What about turbulence in the clouds? Does it feel better than it was before?  

According to the last Q&A it should have been improved. Could you share your opinion?

Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB

45 minutes ago, zorro747 said:

question for the ones who test SU5. Has the weather been improved? What about turbulence in the clouds? Does it feel better than it was before?  

According to the last Q&A it should have been improved. Could you share your opinion?

Yes, turbulence, updrafts and downdrafts inside big convective clouds has been improved significantly.

Visibility even based on the more technical / aerosol based method is very good IMO and I wouldn't put low visibility scenarios and the way they're depicted anywhere behind either P3D or XP oeven with external addons.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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