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Pete Dowson

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Everything posted by Pete Dowson

  1. It appears that the external so-called VSyync limiters see 3 x DirectX 3D windows and somehow assume each should get 10 fps to make the total 30 fps. Weird. The only ways I found round it were stretching one window over all three monitors (projectors in my case), which was no good for me as I needed at least a 180 degree FOV, or using VSync in P3D, which works fine. BTW, I changed recently from 3 x HD Projectors to 2 x UHD Projectors. The reduction of P3D scenery windows from 3 to 2 gave me a >30% boost which was more than enough to offset the increase in total pixels displayed. Pete
  2. You appear to have missed the point. I was commenting on your rather word not allowed assertion that it couldn't be more than 30 lines of code and therefore didn't justify the price. As far as whether Dynamic FFTF should be needed at all, that is an entirely different point, and another part of your post. I agree that for many folks it isn't needed at all. In my case I am using two 4K projectors with a 200 degree FOV which needs two wide angle views (windows) from P3D. This is supported well by P3D (unlike MSFS so far), but at a cost in performance. I also want to use Orbx True Earth sceneries, lots of autogen buildings, detailed airports and a realistic level of AI -- and at London Heathrow that amounts to several hundred aircraft. This you may think is overloading the Sim, but P3D5 now, at last, does support such a load, still managing to give me 25 fps (my VSync). However, to manage this I need an FFTF of 0.01. When flying, however, this value can easily cause blurring as the relevant parts understandably can't keep up with such a small portion of frame time. FFTF fixes this by automatically raising the FFTF value as I climb. To sum up, Dynamic FFTF allows me to load up the sim far more than I otherwise could. If you are happy with P3D with no addons then that's good for you, but a lot of us do like to enhance our simming experience. Anyway, that's my final word in this thread. It is pointless saying anything further. Pete
  3. Have you ever actually tried analysing 64-bit code in machine disassemblies to work out who is doing what to which and thus locating exactly the right thing, or things, to change? I have done it extensively in 32-bit code (FS98 through to P3D3), but I took one look at P3D4 innards and said to myself 'no way'! The only reason I felt qualified to attempt it in 32-bit code was because I started programming as an engineering test programmer back in 1963 (on the prototype Leo III), so I had a lot of low level experience. But these days the compilers are so damned good at optimising with parallel activities and making weird uses of the many complex registers and instructions now available, that it has become a nightmare. I have used FFTF extensively with P3Dv4 and it was the last add-on I needed to make a complete move over to P3D5. I don't think anyone has the right to belittle someone else's work unless they can show they can do it better. And even then it isn't a nice thing to do. Pete
  4. It was okay here when I was using P3D's own weather themes, which I think have only one cloud layer. But having cloudy weather set with a few cloud layers, as I've just been trying, my frame rate can suffer a bit, but worse, I get multitudes of microstutters. Not big signiificant ones, but ones you tend to have to look for, most noticeable in the side views on my 200 degree FOV screen. Specs of my system below. Mind you, P3D5 has allowed me to use Orbx True Earth at last, and it was over London that I was observing these microstutters. It's just that there were none before I enabled True Sky (sorry, "Enhanced Atmospherics"). I haven't decided yet whether I can live with it. I need to fly more but I still have a lot of scenery to install or update for P3D5. Pete
  5. Really a question better asked in the FSUIPC Support Forum on SimFlight. Using a common folder for FSUIPC6 just means all your settings and plug-ins and macros apply to both P3D4 and P3D5 equally. You may or may not want that. The FSUIPC6 installer does it all fo you. Please read the installation document. Pete
  6. Yes, it still goes into the root folder for P3D. And don't forget to include the revised Scenery Export program included -- that was updated in a timely fashion by Oliver Binder ("Lorby-Si"). Me too. you could have chosen the modules folder of course, but I've now got a common "FSUIPC" folder for both P3Dv4 and P3Dv5. Pete
  7. Two things need updating for P3Dv5: FSUIPC6 instead of FSUIPC5, and MakeRunways version 4.90 (or later as and when). The latter is because the BGL format is changed in P3Dv5 to allow for sloping runways. Both have been available for download since Tuesday (actually MakeRunways was released on Saturday). Pete
  8. Actually, it isn't. It is just "Microsoft Flight Simulator".
  9. Check the History document for FSUIPC4 or FSUIPC5, whichever you have, to see how much development was done for the price -- even a small price if upgrading from the version before -- to see how much it was developed over its life, much in direct response to user requests. You appear to be expecting a short life for FSUIPC6 / P3Dv5. Why is that?
  10. Would you prefer a subscription? Whilst FSUIPC was under my development responsibilty it underwent continuous development for many years -- the first 6 years actually being totally free. A small upgrade price covering any continued improvements over the life of P3D5 seems ridiculously fair to me. (And it is still free to use its programming interface for free and shareware applications, not that I suppose anyone here really cares about those). Pete
  11. Nice. So why do PMDG aircraft cause stutters when they save their data? Are they doing it deliberately? All FSUIPC does is make one call to SimConnect to request a flight is saved, and possibly one file deletion to maintain the cycle. Pete
  12. I think this probably depends on your specific system. These M.2 drives are incredibly quick! 😉 Pete
  13. It was, but ESP is in any case basically FSX SP2. It's main difference was the commercial use EULA. FSX was strictly for non-commercial use. Pete
  14. I should remind you, then, that if these are noticeable it is usually because you are using a sophisticated add-on aircraft like those from PMDG and FSL, which actually freeze the sim whilst assembling and writing the files they use to record the complete state of the cockpit and systems. The only part FSUIPC's Autosave plays is sending the request to SimConnect to save a flight. That's the same function you can operate by the ; key (unless reassigned). FSUIPC is just saving you entering the name for the saved flight and removing the oldest saved file. There is no way of performing an Autosave without saving data to disk. That's what it is! Pete
  15. Post on the FSUIPC support forum (that's what it is for). This is most likely due to a corrupt Weather file in your P3D installation.
  16. Yes, same as I can see others, but I still cannot see mine, so that doesn't realy help, sorry. I guess you also see the "Heart", "+" and "Quote" buttons on the left at the ends of posts. Here they are always on the right. I use Chrome as my Browser, have been doing for a long long time. i has all my shortcuts, menus etc in, so I'm not changing. Maybe there's someting about the Forum software used by AVSIM that's messing me about? [LATER] Aha! It's to do with my font size, used in the browser. I'm normally using Ctrl+ + to make things bigger so I can read them easier on my high res screen (not quite 4K) without leaning forward and making my back worse. If I use Ctrl+ - a couple of times to make the fonts etc smaller then my signature appears, and magically those buttons move to the left. Now why would that be, and only on my own posts? Why do I see other folks signatures even with a magnified view? Pete
  17. That was ON. I've turned it OFF then ON. Should I see an immediate result, or only on new posts? (I'll check this one after posting ...) [After] No, still same (and yes, i did Save after each change of that switch). It isn't terribly important -- now I know that others can see it, which is useful when relevant to my posts. It just seems very odd not being able to see it myself. Pete
  18. Yes, that is what others see, but not me. There is no signature nor an "X" to click. In my view the messages I post end at the + (multiquote) Quote and Edit line, which here appear on the right below the message, not on the left as in your pic. So it seems the view I get is different too. Wonder why? Pete
  19. I added a signature a few days ago. There cannot be anything wrong with it because others can see it on my posts. but, oddly, i cannot see it myself. I can see other folk's signatures, just not my own. s there some other option I must select? Pete
  20. I've installed version 1.01. But I have a problem in that most of the Jetways are away from the terminal with no bridges across. I'm using GSX2. could that need attention somehow? If so, what? Anyone else? Pete
  21. Well I don't know about PF3, but I use P2A regularly and have never had to declare Sids or Stars. They are assigned at the appropriate point after filling the plan -- STAR not till a bit before TOD in case winds have changed.. Having a fixed cockpit (737-800 using ProSim) the aircraft characteristics are only set the once, when first installing P2A (apart from maybe minor adjustments later). I used to use Radar Contact, but of course that knows nothing about SIDs and STARS, which for me was its worst defect. Version 5 was supposed to deal with that but didn't get too far. And anyway, now I like the voice interaction -- on headset or overhead speakers, not mixed in with sim sounds -- with no menus and no screen display needed (though I do have the ConversionText file scrolling on a small screen in my cockpit, in case I miss anything or don't fully understand any of the voices). P2A is running on a networked PC. Pete
  22. If you are hitting 100% core 0 usage with your preferred settings, that extra speed whilst not necessarily helping with FPS (assuming a sensible limit set), but will help avoid stutters causes by the sim wanting more than that 100% core usage. I have definitely found this on my systems. Pete
  23. There used to be a facility, in Radar Contact I think (?), to reserve a gate which then operated by deleting any AI aircraft presumptious enough to appear there. Obviously this does not have to be done all the time, only after the user has landed and given taxi instructions. It does mean reading ground traffic data and matching the coordinates with those of that gate -- or at least within a few metres. Pete
  24. It's all in the file "TextMenu display Lua package.zip" in the downloadable WideFS package. Pete
  25. I don't know what you are looking at, but if it's the conversion (the scrolling text in the bottom right window by default), then P2A optionally sends that (with additional information) to a text file. WideClient (and FSUIPC5) can, via a Lua plug-in, be instructed to obtain this and display it in a Lua-specified Window. In this process it colour codes the different text categories, and also performs the number conversions and the phonetic alphabet conversions you are asking for. This was implemented to allow me to tidily display the ongoing exchanges on a little screen within my cockpit, but you might find it useful even in a non-cockpit setup. Pete
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