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Pete Dowson

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Everything posted by Pete Dowson

  1. I now have both the Orbx and RD products, and have installed the former. I'd like to compare performance between the two on my rig. Is there a quick way of disabling each in turn and enabling the other? In the past with Orbx I find that I have to uninstall/reinstall, which isn't exactly a quick process! (The exception is for scenery placed in the SCENERY.CFG file, for which I can used the AddonOrganizer program, or just edit the CFG). Thanks, Pete
  2. Yes, of course. I use ASP4. I didn't actually mention ASP4. I was asking about why you were also using ASCA with SF and EF dealing with the textures. What part is ASCA then playing? Pete
  3. Where are these Autogen textures from RDpresets? I see Liveries (no mention of building textures), a guide document, and the usual PTA and Tomato present. The link in the OP message takes me only to that page with no building texture product mentioned anywhere! Pete
  4. I have the same, but with ASCA not running. If you allow it no texture or cloud operations, what is it doing for you? I thought EF + SF took its place completely in what is happening? If it is useful for something I can easily re-enable it. I simply changed its Folder name so it couldn't be loaded. Pete
  5. Does anyone here know how to make EF start up, with Automode defaulted, but with the mini-GUI menu minimised to that little icon in the corner? I ask this because every time I run P3D4 on my 3-projector curved screen, I have to go to another PC, run TeamViewer, switch off the curved screen correction action, in order to then hold ALT down a couple of times (the first just makes the GUI disappear, temporarily), to make the "minimise" button appear on the EF GUI, then click that. A real palavah! That would be fine if on the next session it stayed that way. But no. 😞 Maybe this is something fixed in one of the recent Betas I have seen referenced here, but I can't find out how to download the latest. The link sent in an email to Beta users doesn't work for me -- error 404 (?) == not found! Oh one other thing. The option to have EF run itself on Windows Startup doesn't work at all for me, at least on this Win10 installation (1803). Pete
  6. pvupilot would be better off monitoring the Offset showing the door states. The sim only supports 4 doors (or 4 groups of doors) and there's an offset with a single bit for each of the 4 indicating open or closed. The event is "TOGGLE AIRCRAFT EXIT" (number 66389), but as it is a toggle and you can't easily tell which door group it references (could be by parameter or by subsequent "SELECT" events), it isn't so useful to monitor that. If the OP wants more help, it would be best he asks in the FSUIPC Support Forum. Pete
  7. Hi Ray, Did EFB2 ever implement the facility I asked the author for a long time ago (EFBv1 time I think) to automatically load a plan when one is loaded into the Sim, like ASP4 can? If so then the more likely route is the automatic upload into the Sim by ProATC/X when it issues clearance. (Pilot2ATC also does that). It might also be that the exports selected in ProATC/X are automatically performed when clearance is obtained, but then I assume you'd need to tell EFB2 to read the one inserted into its folder. Pete
  8. I find the best way to proceed is to put in the base plan -- i.e. departure and destination, with only waypoints and airways between not including SIDs and STARS. Let ATC select then and enter the SID in the CDU when you are cleared. Except for short journeys I leave the STAR insertion until informed before descent is commenced. The sort of plan I'm talking about is basically what you get from the internet as "real world routes" -- the SID and STAR usually aren't included.
  9. I don't think planes you can't see are really causing performance issues -- they aren't being drawn, whichissurely the main load. And the further away an AI aircraft is then the less frequently is it being updated. I think i recall that the update frequency goes right down to something like 4 times per second, or maybe even less. Of course that latter part might not be true for a live injection which is continually updating their positions, but I'd hope it was. Pete
  10. The default is only 50% as an average starting point. If they are all the same then no preferences are being expressed, so even if they were all 10% or all 90% they wouldn't have any affect. It's the differences which tell FSUIPC what you want it to do. You choose whatever suits you. Set them all to 100 except the one for planned airports -- assuming you load your plan into the Sim. Otherwise FSUIPC doesn't know them. Pete
  11. A question really for my Support Forum, but whilst I'm here: The percentage is the chances of each category being deleted, so you need to increase those for less traffic. Apart from the main traffic limit and the frame rate target, all the others merely control deletion probabilities -- as in fact stated in the documentation (eg User Guide page 53 for FSUIPC5). Pete
  12. Looks pretty much how it looks here. Surely the darkness depends on the depth the sunlight has to travel through. Smaller (thinner) clous should be lighter, yes. Pete
  13. I expect so. And BMP DDS and other graphics fles, maybe optionally. but not the conreollng part, the BGLs. Yes to the architecture -- splitting taks off for GPUs, differemt threads etc. But source data structure on disk is only read and cached or stored. The conversion to whatever is needed is done when loading. That can be done separately without affecting any main processes. And compressed data is sometimes faster because the loading time savings are more than the decomprression overhead in one of the cores. That's excellent! I'd love to see such a spread. What clock speed is the 9900K running at? On all cores? I tend to only get a decent spread when initial loading or loading a new scenario for a complex airport. Maybe I need to wind up some sttings. Whilst I tend to agree with you, is that not because you are looking at it? If you'd passed it already wouldn't is still be loaded, at least till it ran out of memory? Seems to be your observation shows it cleared it to make room for what is to come, so had to reload it now yo decided to look back. Pete
  14. My first "PC" (before they were called that -- it was coined by IBM and they came in late) had 8kb! It was the first Commodore Pet. And I established my software business on a word processor written for it. That was the version with a calculator-style keyboard and a front mounted cassette drive. About a year later a 32kb version with a proper keyboard appeared. That was when things really took off. I left employment (with ICL) when the income from my Word Processor ("WordCraft") exceeded that from ICL. That would be in 1979. Other companies soon joined in the PC market, with IBM actually quite a latecomer. I can't remember, though, when we started talking in Megabytes! Pete
  15. Okay. I'll try 0. It did seem to work setting it greater than VS/2, but i'd rather have it off, which it sounds like "0" accomplishes. Pete
  16. So if that is set the limit above is ignored? I can't make it go blank. For now I've set that to some high number, and the Scanline/2 limit is operating. But it isn't clear why there's always both values displayed. Pete
  17. When using this facility what should be done with the limit value just above. I've tried to clear it but it won't. If it is set lower than the VS/2 is that applied instead? I've only ever used the Frame limit value above before, but now I'm trying 60Hz set on my projectors, so i could try scanline x/2 for 30Hz. Pete
  18. Programming classes? In 1963, when I started, you taught yourself. And I started with 0's and 1's actually making bootstraps on paper tape with a Unipunch (yes, it's as it sounds -- one hole at a time). That was at Leo Computers (LEO = Lyons (bakery) Electronic Office) in North Acton. Ah, kids today. They don't know what it was like! 😃😉 Pete P.S. Oh, I do feel old ...
  19. That's perhaps something more noticeable with UHD (or do you really have true 4K, which is 4096 x 2160 like my home cinema projector?). Currently, because wide-angle short throw UHD projectors were prohibitively expensive, and the affect on P3D frame rates would have been intolerable, I stayed with 3 x 1080p (5760 x 1080). However, with my new super-performing hardware and cheaper UHD projectors, maybe even 4K ones, I will be tempted in the future. I don't want to go to multiple PCs with Wideview. My set up is 3 windows (overlapping, for blending) on a 210 FOV curved screen. But I have no cockpit or gauges to display. Pete
  20. I know why it is BSODing! But I've had this overclock running perfectly for weeks now, ever since Rob Ainscough built it for me in February, and it has done many hours and often with heavy loading, with no BSODs till now (except before I realised I needed to turn on the external cooler at least 10 minutes before daring to turn on the PC! 😉 ). With COREPRIO there must be a lot of extra load being put on something somewhere (NOT registered by Task Manager in which everything looks hunky dory). Anyway, I think I've solved it. I examined the settings in CORPRIO and saw that I had Prepar3D.exe;* set for the processes to be optimised. I hadn't noticed the * when I put the P3D entry in. So I guess it was trying to play with the core affinities for every process in the system (and there are a lot of them; 12 Apps and 57 "background processes"). With that changed to just "Prepar3D.exe" it seems good again. I'll give it a good workout to be sure. Thanks anyway! 😉 Pete
  21. and I don't know of any BGL compression. BGLs are programs written in "Bruce's Graphical Language!" devised by FS's originator Bruce Artwick. The language has been much extended to do more and more things over the years, but it is basically a sound design that can do a lot. Many of the new features remove backward compatibility when used, but the original features don't take up time or processing if not used. So removing that doesn't buy you anything as long as you only add sceneries designed FOR P3D4 or P3D5 using the newer techniques. One of the problems with performance in this area now is likely simply because the DEFAULT sceneries have not been revised of re-done, probably since FS2004 let alone FSX. Textures are compressible, and mostly that's already optional. There are utilities to do it using different algorithms. But with compression you need to strike a good balance between loading times and execution times. If disk access lags behind processing speed then it would perhaps be better to keep them compresses. I think a look-ahead algorithm, running in a separate thread (using different cores) would be more productive. I think pretty much all performance and smoothness improvements has to come from making much better use of newer hardware. That may be where a different type of "loss of backward compatibility" will have the most pronounced effect. You'd force folks to update their PCs to move to P3D5, not so much purchase new versions of all their favourite addons. Pete
  22. I read in a thread here about the system addon "coreprio", which dynamically adjusts cores for running program threads in order to even out the loadings. As one of those users who sees Core 0 maxed out most of the time I thought I'd try it. It appeared to work well. Task manager showed a good spread of cores being used, with core 0 only occasionally spiking to 100% loading. Today, however, when putting more load onto P3D4 (my normal 'stress' test scenarios at EGLL and EHAM, with up to 200 AI), I started getting Blue Screens of Death stating "CLOCK_WATCHDOG_TIMEOUT". These might happen during loading the scenario, or after it had been running a little while, or even twice during P3D loading. I looked at all the changes I'd made recently. I even uninstalled a couple of Windows updates which occurred over the last couple of days. I only thought of CORPRIO last, and, bingo, disabling that seems to have done it. Now I should point out that my system is heavily overclocked (and well cooled though -- 9900k CPU never more than 35C despite being clocked at 5.5GHz with cache at 5.0GHz), so such problems may well not occur in more 'normal' systems. But I thought I'd post this as a warning. It's a pity. I was hoping to get a completely stutter free experiece (I don't get many, but certain there are some little stutters over London and approaching EGLL). But little stutters are better than BSODs! Pete
  23. I'd rather be free to select the Projector VS myself. 25Hz doesn't work well on one of the Projectors (misalignments and jitter). 30Hz has been okay, but I currently use them at 60Hz so that there's no clash with my separate control screen* which can only run at 60Hz. Not using VSync allows me to limit the frame rate to whatever I discover gives me the smoothest performance. I'm happy with anything over 19fps providing it is smooth. Testing 25 in RTSS at present. * Before you ask "why a separate "control" screen, it is because i can never find the mouse pointer on the curved screen. The software I use (NatVis's tailored version of Immersive Pro) doesn't "straighten" the Windows desktop, and in any case its settings for P3D4 have blended overlap areas which are difficult to navigate through with the mouse. Folks with normal vision cope better, but because of my severe tunnel vision (from advanced Retinitis Pigmentosa) I even have a job finding the pointer on my office PC's wide screen! Pete
  24. I am using three screens (well, projectors, actually), and the RTSS frame limiter works fine for me. So it must be more than the number of screens. Maybe it's also related to what's actually on them. Mine are just three scenery views, no cockpit, no gauges. Also they are in nVidia Surround mode. Maybe that is the difference? Pete
  25. Yes, and from the description this is because the threadripper series of AMD processors apparently have facilities for assisting with this. that's why I couldn't imagine it working properly without. Well, i'll try it, but the description of how it works tells me it isn't going to do exactly what we might think it is doing on Intel. I'll report back. Pete
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