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teopereira

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Everything posted by teopereira

  1. I always fly with random failures on (some 5 random failures each 10 hours)... Lately, in almost all flights I get a pressurization failure in which the "auto fail" becomes on in the pressurization panel, the cruise altitude and landing field altitude become dashed, the passenger masks are deployed, I get a boring beep sound almost the rest of the flight and the alternate pressurization mode or the manual pressurization mode have no effect at all... In the failures page I get "passenger masks deployed" or something like that...BTW, I can't deactivate this failure when it happens... So, how many of you have this problem? Thanks
  2. BTW, can we have a dry start, wet start, hung start or hot start? Thanks
  3. DOn't know if I can post this here... I'm not related in anyway to the developers. Has anyone tested it? http://produto.mercadolivre.com.br/MLB-670275180-manche-boeing-737-pedais-boeing-737-_JM The throttles are here: http://produto.mercadolivre.com.br/MLB-669502267-flight-simulator-throttle-boeing-737-com-trim-wheels-_JM
  4. I have a i4790k, and I'm searching about the fps of the NGX and a GTX Titan X... Is it worth? Next year, Oculus RIft will be launched and, according to Froogle, we need at least 60 fps in each eye to have a good experience with it... I imagine there isn't any hardware that could do it... Thanks
  5. Yes, a have installed the A2A Shockwave lights. But here are the original lights, and it seem almost the same:
  6. I have the impression that the NGX landing light are too downward. I have some difficulty seeing the runway at night because of this. What are your opinions? Thanks
  7. To make a coordinated turn and therefore 'keep the ball in the middle' in a Cessna 152 or 172 for example, when one banks the ailerons concurrently adequate rudder pressure needs to be be applied by the pilot flying. Is this the same with the 737 NG? When manually banking the 737, does the aircraft automatically apply the rudder or the should the pilot apply the rudder to make a coordinated turn? * I've been noting that I have to input some rudder on the NGX to make coordinated turns... I don't know whether rudder input is needed in the real aircraft... Thanks!
  8. A good old Boeing 727 with PMDG quality would be better in my opinion...
  9. By now I'm more than satisfied if PMDG improves their current aircrafts, maybe looking the professional or training market... * The next project I think it would be the 737 MAX, but it only be launched by Boeing in 2017...
  10. Thanks all for your explanations! And what about the refueling procedure and whether the crew has to advise the ground before hydraulic system activation etc?
  11. What do pilots talk to the "ground" crew during a normal operation? Is there some software that simulates these situations, ie that you (the pilot) can communicate with the ground crew and do all the standard communication? Thanks
  12. As we know the "PMDG 747-400 v2.0" will have a nice animation of the gear struts "that effectively bypasses the hobbled default FSX landing gear model", I'd like to ask whether this will happen with the NGX SP2 too... Thanks!
  13. I have a "R9 270x" and want to go further... I'm thinking about buying a GTX 780 ti... What do you think? Is it worth or should I wait for a newer GPU that would perform better with the future Prepar3d 64 bits? Thanks,
  14. Which is best for FSX/P3D: a GTX 970/980 or the old GTX 780?
  15. Thanks, for the tip, it seems to emulate an ACARS and a "Company dispatch" fairly well... I'm going to try it too..
  16. I can't disable the passengers from screaming (even when unselecting this option), and each time they scream (because of a turbulence for example), the FSX lags...
  17. The 2d panel of the NGX for Prepar3d is not blurry, only the FSX one... I think it has to do with directx version and the GPU driver...
  18. I got a 4790k and radeon R9 270x (two 2400 Mhz memories) and water cooler... My FPS with the NGX on P3D is around 25-32... Not bad, but I hope P3d 3.x and 64 bits to get lighter, but probably I'm wrong...
  19. I have the 2.5 version installed, but it seems too laggy to be enjoyable... I have a good computer (i4790 (at 4.4 Gb), Maximus VII Hero motherboard, Radeon R9 270, two 2400 Mhz memories, water cooler), but it still laggy, even when FPS is over 60....
  20. Is this "Steam" edition so extraordinary to justify such huge efforts of addon companies to make their products compatible? Did you really note a significant FPS/smoothness improvement?
  21. I think PMDG could launch open beta updates in a regular basis... Active Sky Next releases several open betas before launching a service update... This could combat piracy, as everybody wants the latest version available... But that's just my humble opinion...
  22. Maybe a good memory like 2400 Mhz or higher, an SSD HD and overclocking (coupled with liquid cooling) could help...
  23. I suppose the WX radar will be available in the 2d panel as well...
  24. Maybe they could reconsider that in the future... I think it would be a waste of a unique simulation, because only PMDG made a complete MD-11...
  25. Wonderful news about the NGX... About the MD11, I'd like to see that astonishing Tri jet updated and for P3D...
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