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Vali

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Everything posted by Vali

  1. That might be also, it was more stable in P3D. In MSFS I had to reinstall it from scratch many times. Also many times after landing, at gate, deboarding does not work (randomly), I need to reset the position and than it does..
  2. Each and new version of it creates issues on my side... with python scripts, with GSX engine not running, is to be honest the most buggy MSFS addon, nothing else give me so much troubles than GSX...
  3. Hello, does anyone else has the issue in MSFS2024 with the Aerosoft CRJ that during the walkaround mode the chocks and accordingly the GPU disconnect? I have checked the W, A, S, D usages but I could not find a possible visible interference.. or if it related to the distance to the plane itself (but this also seems not be always the case)... Visually the chocks are still in place but I hear a disconnect and it is visible in the EFB. Thanks.
  4. Any idea why for example I do not see the Reposition from Map and other new menus (I have 3.7.3 installed), the pop up for Selection from Map as example appear only on top of MSFS if I open the GSX settings but then if I close the settings, the popup map also closes itself, I can not use it. Disregard: It is solved, not clear what the issue was.
  5. I do agree, but I would expect that with the SU4 I can get rid of 2x frame gen, it seems is not the case, it is still needed to get some 60fps smoothness at EDDF with the A350. Without frame gen the real fps performance is still on the low side.
  6. First test on my side, with the A350 from iniBuilds at EDDF, I do not see a significant improvement in terms of fps (my settings are most of them at Ultra/High), as many are saying on Youtube but perhaps is just on my side.. I will try to delete all the DXcache and so on.
  7. Performance improvement is always a good thing but if you add features and then remove them and call that an optimization, I don't know... Also, for example, the crew rest area is part of the selling product and product description (interior model-full), now also removed... Windshield wipers have now a pink base and animation does not work anymore.
  8. Hello guys, any idea why ReShade and FSR3 freezes the MSFS2024 in combination with RTX 5090? With the 3080 Ti FTW3 I did not experience that... Nvidia DLSS 2x-4x works fine. I would prefer the SW solution of FSR3...
  9. I managed only today to do my first flight with the BFU update, the PFD and ND refresh rate is really poor now after the update on my side, nothing else changed, is this happening to other? (MSFS2020)
  10. In my opinion, for a new launch it flies better than more other newly launched add-ons, at least this is my experience. The item which is listed as part of the product and not working, meaning the Navigraph Charts for MSFS2020, is not nice but hopefully they will be able to fix it in a shorter time. I still can fly it but I know that this happens when people are getting spoiled with new stuff/features like this in the sim, expectations are getting higher (and as the price is also higher...) 😅 I do feel is not so immersive for 90 EUR like Fenix which is better priced, but what would be the alternative? Just as a small thing, I also think that the NAV and Strobe lights could be better (I think someone has mentioned this in a few posts back).
  11. I think the most annoying/blocking issue with it is, at least for me, the displays freeze (but not the OIS), to me occured during importing company flight plan at Init Page (MSFS2020).. to other in different situations.
  12. Anyone can see the charts in EFB? I have scanned the QR, all good, but somehow I can not see them in the TERML Chart tab.
  13. I have skipped the Phenom, I prefer to fly the Honda Jet and the Cirrus SF50 Vision Jet as business jets, they are quite good, I do not feel the need of the Phenom in my hangar 😄 The Phenom 300 has I think a higher range... but is not available for MSFS at a good quality level.
  14. I did some short tests now with fixed refresh and then Adaptive (half refresh rate) instead of G-Sync (with and without FG), seems to be a little smoother on my side.
  15. I did a short test, with "DSR 2.25 and DLSS 3.6 set your resolution, to the highest it will go in the sim and set DLSS to Performance, Direct X 11, and max everything out in the sim" and also 3080 TI I get on my side around 40fps but not 60fps+
  16. What I have noticed with FG, I was capping the fps at 60fps in NVCP (thinking that it is the limit of my system) and MainThread had a lot of spikes, now I set NVCP to 84fps which my system seems to handle but less spikes on the MainThread, so practically a better balance of CPU & GPU. I need to work & test more on this.
  17. Hard to tell. I switched temporary back to FG and there are pleny due to that 😄 One more thing, if during running I have Auto OLOD unchecked and set manually in MSFS settings OLOD to 150, the AutoFPS caps the OLOD to 100. Is intended like this? (0.4.2.7-test) Edit: after sim restart, it takes the 150 as set.
  18. @Reset XPDR : what I have noticed, now I am using the 0.4.2.7-test (but is the same with the previous versions I think), during approach and landing a regular call seems to be done, at least I see a regular spike on the MainThread. What I did on the ground after landing, I exit the AutoFPS and the regular spikes (calls) on the MainThread have gone. Restarted the AutoFPS and the spikes/calls do not re-appear (just ones rarely from time to time but not anymore often and like at a fixed interval). Any idea why?
  19. At touch&go's did not notice some much issues, more from coming from far and above 10000 feet towards the airport, to landing, I am not sure how much of the map is loaded (when doing an airport circuit or coming from far and high to it) and to which area TLOD is applied.
  20. Exactly, now I did the flight with OLOD 200 fixed (TLOD 50 fixed), very low impact on the performance or not noticeable from OLOD, no stutter. So perhaps the adjustment of TLOD from high to low close to the ground create some stutters, still to be checked.
  21. I did a flight (MUC-VIE) with the Fenix A320, I used fixed TLOD 50, OLOD 50 (perhaps I should have used a higher OLOD), no stutters, AutoFPS was OFF. I used TLOD 50 as this is the min value used in the AutoFPS config (for example below 1500 feet). I will do the return flight with TLOD 50 and OLOD 150 or 200.
  22. I need to test it more but some conclusions on my side: - shimmering is clearly due to VRAM, in some areas the 12GB is quite challenging (at 4K with DLSS Quality and DX12, no idea why MSFS Dev mode shows 10.6GB Memory). So here only 4090 or 24GB is the best option 🙂 - I reversed to DX11 (due to DX12 filling the VRAM sometimes), frame cap at 30fps (1/2 monitor refresh rate) and stutters seems start to occur on my side after the TLOD starts to decrease from the max set value (200) to the min value (50), also on the ground after landing (Main thread seems affected). Why, no idea... Perhaps I try to test it with fixed TLOD 50 all the flight and see if stutters occur.
  23. So I did a full restart of PC and MSFS2020 and verified the scenarios. Sorry for the many screenshots. 1. At the gate, Frame Gen OFF in sim settings, AutoFPS ON (default values) 2. Airborne, Frame Gen still OFF, AutoFPS ON 3. Frame Gen OFF, AutoFPS OFF, no significant change 4. Frame Gen ON, AutoFPS still OFF, effect on the Main Thread visible 5. Frame Gen ON, AutoFPS On but FG inactive (focus on other window than the sim) 6. Frame Gen ON, AutoFPS ON, FG Active - strangely this time smooth (60fps FG) I do not see a problem of VRAM though. I put TLOD Max 200, seems still smooth. I do not get it anymore why sometimes stutters get in. Seems to be after gradual decrease of TLOD back to 50 during landing, but maybe I am wrong.

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