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rparson99

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Everything posted by rparson99

  1. It was nice knowing you. Hello 3.0! Yes..I did plan to run parallel installs...and did in fact proceed to do so. But alas, there is no reason to stick. 3.0 is here to stay and is performing very well......exceeding 2.5 in key areas. So I no longer see the need. 3.0 will be my focus while I pull all the pieces back together. Even with default textures and a good boost of detail, this thing excels. Cheers to LM and everyone who has contributed (testers, Rob :-D)....Thanks for your support! Fun times!
  2. This is a good consideration. I actually have different versions of the dll.xml file each with select addon entries depending on what I intend to fly....and it made a VAS difference.....Yes. This is clearly contributing to the issue and there must be a way to not have to load uneccessary apps.
  3. EZCA Working here....I have P3dv3 installed in its own folder. All I did was copy the exe.xml entry with ezdok over (removed a few statements for other items not yet installed and...)...worked immediately. Otherwise enjoying the presentation of P3d in the RAW - which is quite good even without FXGlobal etc. This sim has come a long way... Frame rates and so forth are solid....but the real tests are ahead with 3rd party items reinstalled... Cheers.
  4. But was it coded to run on the GPU...that is the question...? If V3 is coded to run on the gpu...then the hit could be minimum. Also, I bet there is a license fee for that technology, hence the "no free ride"...include AutoDesk in that equation as well... So its not just a bug fix...new tech is introduced. And with Avatar mode provided, I'm sure LM is convinced we would want a closer look (and more interaction perhaps) at a more detailed world. hmmmm....and to think A Helicopter is now provided....I wonder? If I hover over the trees will the air pressure cause the trees and foleage to react bending with the wind?????? OK. I'm sold.
  5. https://youtu.be/67RX0lb13_w Speedtree Sample in Unreal engine...
  6. Two things that don't neccessarily jump out but are key are: the AutoDesk UI....and Occulus support in the core. Obviously in the virtual reality world, you would need a UI interface that is suited. The fact that the new UI is now themebased and based on Autodesk really emphacizes LM support for Occulus/Virtual Reality. Please someone post some shots of the new UI, and transparent ATC....
  7. I fell asleep reading that fix log....its the mother of all patch logs... ...which I gotta say, the big features may not be there in Big Lights, but if the VAS management really shines, that alone is worth the price of admission...and not having to wait for 64bit to boot! I definatley would appreciate some tech insite into the effort to produce some of these key patches. I'd bet that some may appear simple on the surface but probably required redesign of whole sections. I am sure the repurchase is merited on that basis, and that's not a bad thing.
  8. One good thing about a new version is that it can be installed right next to the old one.... Space providing, of course. Therefore I won't reinstall... Unless it is required.
  9. I stopped complaining about clouds after many such observations. I caught myself thinking "hey... Those clouds look like Rex clouds!" more than once too often... So now I just appreciate all the effort to make clouds and weather as realistic as possible.
  10. Smmmoooooch. You have a way with words there my friend. The image is quite lovely.
  11. Interesting.... I don't know why I had it set to 500ft...maybe earlier I mistook the phrasing as a recommendation for P3d. The clouds didn't look bad, just not as full as they do appear when the setting is at "0". I do see the difference across diferent low level cloud types includng soft clouds. So, for those curious and that have a setting other than "0", they should bare in mind that rendition of the clouds could be affected by this setting.
  12. This is an option in Active Sky Next which was on by default (I think, dont remember setting it) on my setup. It is recommed to be set to a value of 500 for P3d. According to the purpose, depending on the cloud graphics you use you can offset the level of the cloud base to help keep clouds from touching the ground. Well, last night I turned it OFF, I have REX4 Texture Direct. I was very surprised to see the thick, lush, clouds that I use to have come back. So this setting, in the case of Rex Texture Direct clouds, actually causes the clouds to compress and appear flatter. Be mindful of this. I didn't see any instance of clouds touching the ground....so this setting can be an over compensation if not purposely set.
  13. I like the ability to generate weather according to the airport code. But I wish there was a way to select only those part of the them you want to change...based on the generated selection. Maybe some selection boxe or such so that I can check those parts that i want to apply to the current theme. That ould be great!
  14. Thanks for the screenies Greg...very useful!
  15. Divergence is part of the equation, another is direction. Divergence leading to more realism and simulation fidelity is good. Another is affordability. As long as those 3 meet on the same path with p3d I don't think there's anything to worry about. As I understand it, Dovetail's options are more limited... We have seen good good results thus far but to your point will it continue?? ...we'll see.
  16. That may be, but Weather Architect has one feature that I am very curious about. Some how it is able to select the appropriate cloud textures from texture direct based on whether data. If that works well, then I'm sure it is a precursor to Weather Direct... And ASN will have some stiff competition then!
  17. Ditto. A good check in the exe.xml file to see how many instances of stuff is preloaded into the session, can show that half of what's there might be unnecessary for a given flight. Yet, it all gets preloaded unless managed. So a good place to start to deal with Oom is to manage what is loaded and being mindful of what remaining memory allows. Having ultimate traffic, takpac, pmdg, and every other thing loaded is not going to leave allot of room for flight from big airports etc. So, sure, there are limits but more can be done to work through these limits.
  18. It does after you start to weigh it down with heavy 3rd party addons. Consider addons like fsglobal and all the orbx terrain stuff.....they increase the load time. An ssd cures that greatly. Plus..having a separate drive other than c gives you an upgrade path where you can swap in a different drive without having to reinstall. So if you start with a small sized ssd you can move to a larger down the road easily.
  19. I think it really comes down to where you'll be spending your Sim time. Keeping fsx as you have it on a separate drive is fine.. It won't go anywhere.... And perhaps if you find that p3d is the place to be, you can just choose not to base future purchases on fsx... It now being in a state of disinvest (as it should be as there is no further development). For p3d, most addons that are p3d compatible can install into p3d without disturbing fsx, so I would hunt down the latest installers for your favorite addons and get them current with p3d. The fact that you have both on a separate drive is good, particularly for p3d as you may need more space as time goes along. Good luck.
  20. Ditto. Ssd saves time when loading. Also, with allot of 3rd party addons your install may grow larger than you think. If u have limited space initially, you can easily grow without having to fully reinstall. Just transfer files from old to new.
  21. Hmmm... Sorry you are having a problem there but since installed, many moons back, haven't had to activate since. You might want to check the p3d forum for help.
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