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Everything posted by kc135r.fox
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Placement of FSXPAI & AIG aircraft
kc135r.fox replied to kc135r.fox's topic in FSReborn Series Support Forum
122 views and what do you get? Another day older and deeper in regret...... -
Placement of FSXPAI & AIG aircraft
kc135r.fox replied to kc135r.fox's topic in FSReborn Series Support Forum
How do I rebuild the lighting effects? So many are missing, -
Hello all, I am trying to determine the correct placement of FSXPAI & AIG on the AI LIGHTS SETTINGS tab. Do FSXPAI and AIG Airbus & Boeing aircraft go into their respective manufacturer groups, or do they remain in the Default Global Fleet group? My best to you all. Mark
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P3D V4 Floating Buildings: https://www.flytampa.org/forum/viewtopic.php?f=32&t=14682 Fixed the issue for me.
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Keven, Thanks for fixing this issue. It really adds to my enjoyment of the sim. Thank you sir.
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Message received 5X5. Mods, please remove this support request thread. Thank you.
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Bueller. Bueller.
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Used to be able to do this with my X box controller. Worked a few minutes ago, then P3D crashed and I lost that ability because it wasn't saved. Would be nice to have again. Edit: I found that I can circle the AI aircraft left or right at a fixed distance only after I select an outside camera. Zoom and up & down are disabled. I seem to remember being able to move up and down (over and under the AI aircraft) before. The ability to zoom has never worked.
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I believe I found the the culprit: I too had the same issue as Carsten. It even affected the flyable F-22A I use to get P3D running. Thought I had bad .fx files, etc. Once I realized exactly which .fx file I was dealing with, I decided to do a search in windows explorer to see where else that file may occur. In this example, I searched for fx_strobe.fx . Well, I found fx_strobe.fx in the expected places: P:\Prepar3D v4\Effects and P:\Tools\AI Lights Reborn Free Edition\AI Lights Effects (my chosen location for AI Lights Reborn). Knowing that AI Lights Reborn's version of fx_strobe.fx is used in "place" of the same file in the P:\Prepar3D v4\Effects folder, I did not worry about the .fx files in the P:\Prepar3D v4\Effects folder. But then I found fx_strobe.fx in an unexpected place: P:\AI\P3D4 AI\MAIW\Military AI Works\MAIW_GLOBAL\MAIW_GLOBAL_EFFECTS Recently I had installed MAIW's Matrix (https://militaryaiworks.com/briefing-room/matrix-release). Matrix uses an addon.xml just like AI Lights Reborn does to add their respective addons to P3DV4. As you can see, MAIW uses a Global Effects folder in their addon. I found I had duplicates of the following in both the AI Lights Reborn and MAIW Global Effects folders: fx_beacon.fx fx_beaconb.fx fx_beaconh.fx fx_navgre.fx fx_navgrec.fx fx_navgreh.fx fx_navgrem.fx fx_navred.fx fx_navredc.fx fx_navredh.fx fx_navredm.fx fx_navwhi.fx fx_navwhih.fx fx_strobe.fx fx_strobeh.fx (and a few FAIB duplicates also) I moved the duplicates out of P:\AI\P3D4 AI\MAIW\Military AI Works\MAIW_GLOBAL\MAIW_GLOBAL_EFFECTS. I restarted the sim, and the flash rates and the colors were as intended by Prepar3d and Simbol. So in all actuality, P3D was looking for ALL valid/active fx_strobe.fx files. When it found them, it ran both, essentially duplicating the effect or running two same-named effect files that have different flash rates. Bottom line: look for duplicates across your Prepar3d installation locations. Backup first, then move or rename the duplicates outside of the Prepar3d and AI Reborn effects folders to something like fx_strobe.fxOLD so Prepar3d doesn't try to run it as well. Worked for me! Hope this may help. By the way, great work Simbol! Well done!
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I thought I had lost my X-Box controller, but in fact I have the same issue as you guys.
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Fort Wayne Airport (KFWA) scenery in the library
kc135r.fox replied to ShezA's topic in The Prepar3d Forum
Thank you sir! -
Thanks for sharing Robin.
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The best add-on traffic for VPilot/Vatsim/P3D v3
kc135r.fox replied to hqmurphy's topic in The Prepar3d Forum
http://stuff4fs.com/newpage.asp?JS=True&Folder=AIFP Free. Some effort and time required. -
KSEA Missing Runway After Installing Add-On T2G KSEA
kc135r.fox replied to jmdriskell's topic in MS FSX | FSX-SE Forum
My T2G KSEA-AF.bgl doesn't have 16C/34C as start points either. Did find this tho: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0ahUKEwj8k5ShzdLKAhVLw2MKHePyB5wQFggiMAE&url=https%3A%2F%2Fwww.portseattle.org%2FEnvironmental%2FNoise%2FDocuments%2Frunwayuseloaa.pdf&usg=AFQjCNH8JSR2QUUq5Rwp9O8Hr_AonQoRyg&sig2=uSyaUyNcS4KkZCdm_FolaA I edited my afcad to use 16C/34C as the primary North/South departure runway, 16L/34R the primary arrival runway, and 16R/34L as the increased usage departure/arrival runway based on this (paraphrased from the above PDF): When airport demand increases, both 16L/34R and 16R/34R will be used for arrivals and 16C/34C will be used for departures. Is my case, my departure runways now have starts; 16L/34R no longer has start points.Works pretty good per that LOA (though editing the taxi paths to create good flow for AI was a bit fun also). P3D tends to go to the closet runway for takeoffs, so it generally works. -
http://www.avsim.com/topic/473373-uiautomationdll-and-windows-10/ I had to add this to my clean box install of FSX on WIN 10 Pro 64 to get it to stop crashing.
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AI Traffic programs - what is everyone using these days?
kc135r.fox replied to RaptyrOne's topic in MS FSX | FSX-SE Forum
AIFP: http://stuff4fs.com/newpage.asp?folder=AIFP Works great and is free. -
Don't tip the caterer?
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Check out the update for KSEA on the Taxi2Gate update page: http://taxi2gate.org/?page_id=84 . Also includes a few other updates for their scenery.
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I had the same issue as Chumley and Viper. I used SCE to add "\scenery" to the ORBX (aka FTX) scenery that AIM was having an issue with. I had an issue with: "FTX_NA_CRM05_SCENERY". Prior to the test version, to get AIM to read the scenery, I had to change the entry to: ORBX\FTX_NA\FTX_NA_CRM05_SCENERY\scenery. I reset my "issue" ORBX sceneries by removing the \scenery entries. I ran Force Update Runway and Taxi Data. No problems found with the test version at least as far as ORBX goes. No idea about fly_edds issue as I didn't look at the taxi_graph file.
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ASN introducing major stuttering in P3D 2.5
kc135r.fox replied to Fi5kuS's topic in The Prepar3d Forum
Are you guys using different ports for different SimConnect-required software? I do, and have no issues with SimConnect-required software. <?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="SimConnect" version="1,0"> <Descr>SimConnect</Descr> <Filename>SimConnect.xml</Filename> <Disabled>False</Disabled> <!--ASN P3D--> <SimConnect.Comm> <Disabled>False</Disabled> <Protocol>IPv4</Protocol> <Scope>global</Scope> <Address>192.168.1.124</Address> <MaxClients>64</MaxClients> <Port>6969</Port> <MaxRecvSize>4096</MaxRecvSize> <DisableNagle>False</DisableNagle> </SimConnect.Comm> <!--AI Controller--> <SimConnect.Comm> <Disabled>False</Disabled> <Protocol>IPv4</Protocol> <Scope>global</Scope> <Address>192.168.1.124</Address> <MaxClients>64</MaxClients> <Port>6050</Port> <MaxRecvSize>4096</MaxRecvSize> <DisableNagle>False</DisableNagle> </SimConnect.Comm> <!--ATM Radar--> <SimConnect.Comm> <Disabled>False</Disabled> <Protocol>IPv4</Protocol> <Scope>global</Scope> <Address>192.168.1.124</Address> <MaxClients>64</MaxClients> <Port>3971</Port> <MaxRecvSize>4096</MaxRecvSize> <DisableNagle>False</DisableNagle> </SimConnect.Comm> <SimConnect.Comm> <Disabled>False</Disabled> <Protocol>Auto</Protocol> <Scope>local</Scope> </SimConnect.Comm> </SimBase.Document> My SimConnect.cfg file in each program has the same port as the SimConnect.xml file does. AIController1.4B for example: [simConnect] Protocol=IPv4 Address=192.168.1.124 Port=6050 MaxReceiveSize=4096 DisableNagle=0 I also have a simconnect.cfg file with a different port in my ASN as it won't work (for me) without it. I also have all four SimConnect versions installed. Just my $.02. -
Perhaps this will help. I also use DSR and to get it to work again (especially after a driver change), I had to make some changes to the FSX.cfg file. Back up your FSX.cfg file first! I have three [DISPLAY>Device....] entries: [DISPLAY.Device.NVIDIA GeForce GTX 780 Ti.0] Mode=2560x1600x32 Anisotropic=1 AntiAlias=1 [DISPLAY.Device.NVIDIA GeForce GTX 780 Ti.0.0] Mode=2560x1600x32 Anisotropic=1 AntiAlias=1 [DISPLAY.Device.NVIDIA GeForce GTX 780 Ti .0.0] Mode=4434x2771x32 Anisotropic=1 AntiAlias=1 The first entry is for DX9. The second is for DX10. The third is for DX10 on DSR. To get DSR to work again, I deleted the last entry (may have deleted all, but I honestly don't remember). I restarted FSX and reconfigured my resolution to my desired resolution settings. Once that is done I closed out of FSX. I restarted FSX: DSR mode mode worked when I chose full screen. You may have to clear all your [DISPLAY.Device....] entries and reset your resolution(s) to get DSR again if deleting only the last entry doesn't work. Hope this helps.
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Mark, I have found that I get the "black" screen after installing new drivers, especially using DSR. I have found a solution that works for me. Here are the DISPLAY.Device entries from my FSX.cfg: And my entries from P3D: I noticed when I run in DSR mode, even once, the last entry is created in both CFGs. I have three DISPLAY.Device entries for the FSX; the second is for DX10. Note the difference between the second and third entries: Ti.0.0 vs Ti .0.0 for FSX and the same difference in the P3D cfg display entries. Anyway, to get the DSR drivers to work I deleted the "Ti .0.0" (the one with the extra space between the Ti and the .0) entries in both cfgs, then saved the changed cfgs. I would then go into the programs and reset the screen resolutions to my desired settings. After doing this I have no issues ALT-ENTERing between windowed and full screen modes, and I have no more "black" screens and changed desktop resolutions. Of course make a back up of your cfgs prior to making any changes as YMMV. Hope this helps.
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Glad to help Robert. I have used the same FSUIPC procedure to start my TrackIR and VAinterfaceLite. Works great.