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Rogen

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Everything posted by Rogen

  1. There was a time when 12 GB of GFX card memory was considered such a huge amount that it could never be used. Indeed I thought I'd never manage to max it all out yet that's just what's happened. Better start putting the $$ aside for the new 4000 series NVidia cards 😉 Cheers
  2. And thank you gents, I've installed 2 of the 5 purchased. And looking forward to getting the rest up and running (although work and life keeps geting in the way of flight simming). Cheers
  3. A few pics of my recently installed the Porter PC6 from Milviz, bought during their flash sale @ 30% off. Quite a fun plane to fly, and one where you need to be careful with the engine so as to not blow it. I'm liking it 🙂 Cheers Pretty sparten in the back. Lots of nice gauges at the front end.
  4. Heh, cannot say I've ever burned through a CPU as yet and I've overclocked all my CPUs for the past 10 years. In actuality my first overclock was an Amiga 68060 CPU, of course those were Mhz days and an oscillator crystal had to be replaced to overclock, not the Ghz BIOS based OC like we have now. The trick is to not overdo it, keep an eye on the temps while trialling the overclock and gradual is the way. I'm waiting for the new AMD Ryzen 7000 series to drop with their 5.5+ Ghz speeds, not too long to wait now 🙂 Plus the new 4000 series Nvidia GPUs are just around the corner, should be a potent match. Cheers
  5. Interesting topic. I have SMT set as disabled (SMT= the AMD version of HT) as it allows a higher overclock rate while still keeping the temps at a managable level. Given I've 8 cores with SMT off it's no big deal as there are more than enough cores to do the job in this instance. The CPU is an AMD Ryzen 5800x and I have trialled using all 16 cores/threads, different affinity masking and various overclocking levels, where the best result has been SMT=off allowing a higher overclock and subsequently better performance. Yes it's a few points down on CPU benchmarking for apps that drive all cores to max, however for P3D the higher clock speed does equal better performance. CPU overclock tuning involved first running the AMD Ryzen Master CPU utility to understand which were the fastest cores and to also understand the sort of max temps Ryzen Master would push to with safety in mind, which turned out to be 90 degrees C. With the above info I used an affinity mask to put the main thread on core #3 (being the fastest) and then Process Lasso to set P3D to use all cores, result is main thread on fastest core while still using all cores. Then it was a matter of slowly increasing the core speeds and with a slight increase in voltage I've managed to achieve a stable 4.8 Ghz while just touching the max temp on only the very heaviest use occasions. Cooling the CPU is of great importance and I use a Noctua NH-D15 SE-AM4 which is super quiet while providing fantastic cooling, if it wasn't for the Noctua I certainly would not have been able to achieve the overclock that I have. Cheers
  6. Actually P3D is very much both a heavy user of CPU and GPU. I have a 3080Ti and it's easy to max it out which then results in frame rate loss. In this pic I've maxed the cast shadows (all items ticked) noting the 99% or "maxed" out GPU which resulted in frame rate loss down to 21 fps. Disabling vegetation cast shadows dropped the GPU down to ~76% allowing the frame rate to increase enough to meet the 30 hz vsync I'm using. That is the FPS doesn't go above 30 fps as the monitor hz rate is also 30. At times Cloud Shadows (cast) is the cause and at other times both Veg and Cloud shadows need to be off (Cast), really depends on the weather situation and the time of date as low sun also can equal long complex shadows. Maybe the next gen 4080Ti series will have enough capacity to max settings without also maxing the GPU.
  7. I saw it in Bargain Hunters Shack forum. But you've missed out... It was one day only 30% off all items. Better luck next time. Cheers
  8. So I had in the past purchased a plane from Milviz being the Turbo Otter. Which is quite a nice plane for what it is, although it did take some effort to manage, e.g mistreating the engine would cause it to blow and it was very easy to blow the engine. Essentually flying was not without consequences and whist i was learning just what that meant, there was many a time the engine died and I had to glide into the nearest place to land. Other Milviz planes were enticing, however at the time were quite expensive purchases and due to budget limitations I never bought further. Anyway their dropping of the price by 50% and then another 30% for their trading name change sale ment an easy choice on purchasing. I ended up buying a bunch with the first implementation being the standard DHC-3 Otter. Did the thing I always do and enabled P3D logging just to see what sort of bugs the plane came with. And gauge bugs seemed to be the main ones, not a lot but enough to cause some funny ops and strange intermintant probs. Subsequent affected gauge code review showed the majority being typos like missing spaces and missing or extra brackets, there were also a few dud variables and uncommented left over code snippets, however nothing that wasn't beyond a few quick fixes. Of interest was the code structure was quite clean and easily readable, unlike Carenado's which is messy and includes comments and variables not in the English language. As this was an older plane it didn't have all the nicities of their later releases, e.g lighting is a bit on the FSX side so I added some dynamics. And replaced the default water fx with McCoy types tuning the float contact points to suit (the points were quite out of alignment). And I've been flying around the Western coast of Canada and the Pacific North West taking advantage of the amphibious version's water or runway and it's been a lot of fun. Cheers Has GTN integration and the Milviz weather radar (not compatible with P3D v5). It's a nice looking plane. The landing light illumination appled. Swimming out to the plane.
  9. Just confirming I managed to have both F1 and the RXP GTN's operational concurrently. Took a few trainer databases till I found something Ok with both, this being the 2.6.0.0 version trainer databases. I just worked my way upwards till I had functional F1 and RXP. I do have some later databases I could have trialled however I decided to stop further trialing of DB updates given I'd achieved the goal of having both units operational. Cheers
  10. Yep, or at least using as a base to expand upon. Isn't it all about the votes ? so if enough people voted for a purple sky that's what it would end up with ?
  11. Yep, nothing like giving that really stormy day a repeat just for the experience or fun of it, or that windshear that caused a crash and burn. Cheers
  12. We can also have clouds 🙂 Since LM are not the sharing and caring type given their military and professional status, speculation, hearsay and other interesting tales of adventure are all on the agenda. Cheers
  13. I met this guy where he was building a car racing cockpit and he showed me some of the stuff he was using, carbon fibre steering wheel, inter-changeable steering hubs with different displays and functions, surround monitors, amazing set of pedals and shifter, he was spending a ton of money and it looked pretty good. I guess there are more options overall because car racing is a bigger market with more exposure than flight simming. When it comes to displays though I personally I love popout gauges rather than a 2d panel. Cheers
  14. Yeah I can confirm it, well the very small display in the preview field part at least, it doesn't crash to the desktop in 5.3 for myself. The model is a bit broken and is one of the things I've fixed, could be why it doesn't crash to the desktop for myself. Most of the items offered on the site are flawed in one way or another but suffice to say I liked this one so much I spent the time to find and resolve the issue. Cheers
  15. Alas the dine in Pizza Hut experience is no more... https://www.9news.com.au/national/pizza-hut-marion-last-dine-in-store-in-south-australia-to-close-its-doors-at-the-end-of-june-2022/d3200d00-1c27-4dc1-a78d-2e8f31bbc6b2
  16. Never used GXS. According to those in the link and the author himself, yes it does work in vP3D v5. The author does note specific aircraft where there may already be a custom pushback option should not use his gauge. It's all free so nothing stopping adding the gauge and trialing it out on a single aircraft. Cheers
  17. Having come from a 1070Ti to a 3080Ti I can say the following. I have a 1080P monitor capable of syncing down to 23 Hz and I run a 2560x1440 screen mode @ 30 Hz via NVidia's Dynamic Super Resolution with auto switching to and back from the screen mode using an app named "Display Changer". For myself, being able to maintain 30hz vsync is important in order to maintain smooth fluid flying, and that means being able to maintain an actual P3D frame rate of 30 fps + 10% min i.e. 33 fps. And by fluid i mean like this Vid example where I'm flying the A2A Commanche The 1070Ti provided for the following @ a 30 Hz vsync. I was able to fairly significantly and reliably overclock the 1070Ti GPU and its ram speed, the 3080Ti is the opposite as it appears to be already set at the max it can reliably handle. With my 1070Ti, 2 x SSAA, Medium / Low autogen draw distance, no cast vegetation shadows, no cast terrain shadows and at times no cast cloud shadows, low reflections, volumetric fog disabled, minimal cloud distance and shader otpions. Most other settings were fairly maxed though, it's just anything more than the above graphical settings tended to drive the GPU to 98%+, which in P3D does result in a drop in frames and I would thus loose my very smooth 30Hz vsync. With the 3080Ti it's possible to have everything graphical in the UI enabled and at max in ideal clear sky conditions. For general use it's slightly tuned down settings wise, e.g. 4 x SSAA, no volumetric fog, Dynamic Reflections @ High and Autogen and scenary draw distance @ High, plus I use some custom cloud shaders that put about a 10 to 25% additional load on the GPU. So does the 3080Ti allow for maximum settings of everything... that would be a no... as I can still easily drive it to 98%+ and have resulting frame drops. Is it a great card anyway, yep and I've never had a more fluid experience with near maximum settings. Has the card cost come down, absolutely, when I bought the 1070Ti it was $799.00 and I lamented I could not afford the 1080ti which at the time was $1799.00. Now I see 3080Ti's for $1449.00 AU and the highest price is $1999.00 AU, given inflation this makes the 3080Ti a great buy and actually more affordable than the 1080Ti in the past. https://www.scorptec.com.au/product/graphics-cards/geforcertx3080ti?page=1 So either there is a glut of cards, or dealers are trying to clear stock prior to a new card release such as the rumoured 4080Ti series with an also rumoured up to 80% more performance, which if true would mean I could run every graphical option at max 🙂 Cheers
  18. It does, see my link. As I have Active Sky I have installed it into the AS missionpanels.cfg where it is then available for every aircraft via the P3D Vehicle | Instruments menu items. Other wise you can selectively add it to an aircraft's panel.cfg where even if you don't have enough number keys, it will still appear in the Vehicle | Instruments menu items. Cheers
  19. Was flying around adjusting cloud shaders and stopped for a bite. Must the the last Aust store you can dine in. Cheers
  20. Thanks, Yeah it's the A2A with a custom livery, certainly flies very differently to other planes and I have no doubt a Carenado plane would be nowhere near how an A2A plane flys, they can be quite unforgiving. A2A Commanche
  21. The lighting is a combo of Tomato Shade, Reshade, a bit of custom shader code (mostly to fix errors) and a little adjustment within the P3D settings. Noting Tomato Shade is P3Dv4.5 only and has many adjustments for things like increasing the terrain brightness. With lots of before and after pics for tuning. Grab Tomato Shade if you're running 4.5 and I'm happy to share my Tomato Shade profile, Reshade is free and works on DX 11/12 and offers many features, and lots of different shaders, but I only use 6~8 regularly. One really good advantage of ReShade is you can adjust things on the fly so to speak as changes happen in real time. Cheers
  22. A very twitchy plane to fly, makes for busy rudder control and being A2A, maintenance and regular flying is a must. Cheers
  23. I guess you'll have to try it and see how it all goes for yourself. Seems ok to myself, IAS maintains speed within a reasonable margin of error provided it's not pushed to extremes, certainly for level flight it maintained the hold speed set. And also seemed to be no prob with ILS, what sort of distance would you expecting to not capture ? Cheers
  24. Hey @bofhlusr, Now you know the capabilites of the maximum fps achievable. What about the rest of the testing ? e.g. Clear the Anti-Aliasing and vsync settings out of the Inspector, put them back to default. Set your monitor mode down to 24 hz, what should happen is the frame rate will reduce down to 24 fps. And the Gsync enablements ? What you want to achive is 30 fps as that should lead to both a smooth running display while not overloading the hardware. Infact you could probably ramp up the more GPU based settings in the config as there would be spare capacity on the GPU. The majority of those videos I did are based on 30 hz vsync for 30 fps. Have a look at this.
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