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Rogen

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Everything posted by Rogen

  1. I used Orbx Central to create a specific library into which the aircraft was placed. e.g. The library path is H:\Addons_P3D\01.Aircraft\Orbx\p3dv4 and under the library root is "Cessna 140 (PBR)" holding all the aircraft folders and the add-on.xml (in the spoiler). And the suggestion of the Lorby Prepar3D Addon Organizer from @newtie is also a good option, it's what I use to manage my addons and their discovery paths. Cheers
  2. Hey Folks, Working on a v1.1 update. Almost finished and will have the below. Should be finished later tonight. Cheers
  3. While I too don't have that particular example, I do have the Milviz/Blackbird DHC3 and have moved the FSX-SE DHC2 into P3D. And both are great to fly. The Milviz/Blackbird And THE FSX-SE DHC2
  4. Hi @C2615 The compilation is a collection of what I could find for the PC12 along with mostly syntax fixes to xml where I found errors. The idea being to put it all together rather than having to hunt around and miss items, which has happened anyway because I certainly didn't find everything as per your emails. As to specific things, they're going to work as well as Carenado origionally built them - minus of course the changes made by other authors. But let's go through the list and see what we can find that's fixable. 1), Nothing I can do there. 2), I'll have a look at the YD and see it it's something I can change. 3), Yes the lights will go out as I've placed an xml gauge to turn them off when the gear comes up. It's in [Vcockpit01], just comment out the line if you don't want it. 4), Nothing I can do there. re: Gyro drifting. 5), Nothing I can do there. re: EPS still broken. (What is it meant to do exactly ?) 6), Yeah I see it, it's an easy thing to add. 7), You can change / comment out lights in aircraft.cfg. I've just overlayed for dynamic lighting. As to the other 2 x items, I'll have a look. Cheers And here's a snip for you to trial out in the GAUGEPC12EADI\Gauge_EFIS50_EADIVCV6.xml
  5. Hey Peeps, I packaged it all up and wrote up a bit of a readme. If you've the Caranado PC12 in P3D v4.5 / 5.3, a GTN750 and Active Sky then this stack of mods package is for you 🙂 PM me for a link. Note the archive is 730 MB zipped and 2.81 GB extracted. And you'll need 7-Zip is to extract. https://www.7-zip.org/download.html Cheers
  6. I came from a 1070 Ti to a 3080Ti and the difference is quite extordinary. I VSync @ 30 Hz which means a very smooth 30 FPS max thus allowing enough GPU and CPU headroom to ramp up GPU functions so essentualy I run with almost all P3D (4.5) settings enabled and at max and by smooth I mean this sort of smoothness. I can still max out the GFX card at times which then results in loss of FPS, where to counter act I have an alternate profile with Cast Vegetation shadows off. I'm actually looking forward to trialling a 4000 series GPU just to see if I can always run at max settings. And it's not only flight simming that benefits, as other GFX intensive apps like video transcoding and other games of course will all use it. Interestingly memory use is typically about half the card's max in general use although it is very possible to use it all up, might be different in 5.3 though. Cheers
  7. Y Yes Orbx Global base, OpenLC etc. The trees are Terra Flora v2. Cheers
  8. Cannot say I do... But then again this is v4.5 with an Orbx base cover. I did fly closer, but same as, the pics below. Cheers
  9. Orbx Central has placement/ordering options and sim sync options in its UI Not that it should really come into play if you've installed Global Base into the Sim itself as it would have overwritten many files. Under Settings | Help, there is... Sync Simulator, Open Log, Open Scenery Config File and the User Guide link is also there, the log might be helpful as it does contain the list of products and includes paths. Plus under Simulator there are Libraries you've defined (there should be at least one for Orbx Object Flow and Libs) and the Orbx Global openLC insertion point, which is typically below Orbx Airports and Regions. Or perhaps load up the Lorby P3D Addon Organiser and see what it has listed, it's the only place where I manage both addons and Scenery.cfg items on the one place. https://www.avsim.com/forums/forum/795-lorby-si-freeware/ Cheers
  10. Hi Ndflieger, When installing reshade there is the option of downloading and installing various shaders form various authors. In those shaders you'd find a debanding shader, several actually. You'd enable the desired shader and configure, and away you go. There are a lot of shaders in the downloads, after trialling the ones I find the most useful I cull out the rest to an outside storage folder, otherwise it does take a while to load all the shaders, where as with just a few it's much quicker. Cheers
  11. If your existing M2 is of the NVMe variety and is plugged into an M2 port as PCIE mode, it's about as fast as it's going to get. Maybe add another fast M2 NVMe like this one, and configure as per the advice of @Matthias1231 Personally I have data spread across a raid array of SSD, NVMe and ram disk. P3D takes about 9 minutes to load around 1139 GB of data. I always find (if you can afford it) you can never have enough speed or harddrive space 🙂 Cheers
  12. Hi Jack ! . Not what you want to say on a plane though, bet you've heard that a million times 😉 There are no real model or actual loading problems, it looks like a couple of redundent texture references captured only when I have logging enabled. The only real items were the wheels height and the Hobbs meter, which I'm surprised got past beta testing given I found them in the first 15 minutes of review. Fortunatelly both were simple resolutions. I just happen to prefer to enable logging when I install a new aircraft, in order to review what is actually recorded in the logs, given the vast majority of aircraft do have something to log. This has just a couple, and is absolutely no problem, as a comparison Carenado a/c typically log hundreds of items, but one of the worst ones I've come accross was the Aerosoft Consolidated PBY Catalina v1.22 x64, one that I consider to be a very poor x86 to x64 conversion where I had to resolve the following items. • Install via the add-on.xml method pathing issues • Overcome ASC.dll CTD issues (sound dll) • Overcome gauge errors • Overcome xml errors in the virtual cockpit model There was around ~40,000 lines of model xml code to review and correct as the a/c has 7 different models of the aircraft. All up there was around 65,000 lines of code reviewed and corrected, where the reward was a very unique and well functioning aircraft with engine realism that I'm happy to fly. Cheers
  13. Had some time up my sleeves to install the KA350i on the weekend. And loving it. One of the few planes I have where CRTL+E will not start the plane, gotta be by the book although there is a ready to start option that's almost CTRL+E. This plane I noted has a number of model texture load errors occuring, just have to live with them at present... and I did also notice the Hobbs counter was inop and found some fixed gauges in the forum to bring it into life. As well while reviewing the exterior I saw the wheels not quite touching the ground, fortunatelly an easy fix - just had to adjust those wheels downwards a little and once those were done I loaded up a few extra liveries, added my own effects and the mighty 350i was ready to fly. Wheels not quite touching the ground, kind of reminds me of Arthur Dent's girlfriend in "So Long, and Thanks For All the Fish" since her feet didn't quite touch the ground. Post adjusting the wheels and adding new liveries. This one reminds me of the black Disaster Area stunt ship Zaphod and crew stole and as Zaphod called it "one mother of a mover" where "light seemed to fall into it". A closer look underside of NZ4201 Blew an engine first flight - be because I'm used to Carenado 350 pedal to the metal engines that never break. And it started raining. Finally a nice flight. Cheers
  14. Which sim are you talking about ? Because this is a ~40 million dollar P3D sim. Cheers
  15. Actually I do have MSFS in UAT review. Unfortunately although graphically it is a leap, there is far too much missing to make it my goto sim. I mean really... FSX did and still does some things better. Maybe in another 2 to 5 years of development. Cheers
  16. Yes I must agree, MSFS is a quantum leap when it comes to GFX and high resolution planes etc. they just gotta bring the rest of it up to scratch. Given the lack of info from LM one would hope they are hard at it moving their GFX capabilities to high higher default. Maybe they'll license some other scenery and plug it in via the P3D image generator option. A very much wait and see. Cheers
  17. Yes TerraFlora v2 is a very good option, the best yet. Even more so since they've resolved missing tree textures. The trees look great and there is very high level of coverage that with a few prepar3d.cfg settings can be set to the highest levels.
  18. Hey @charliearon The intent was to show how easy it is to use Steam for the purpose of hosting and posting screenshots. In anycase I thought the rule was no more than 5 if not in the screenshots forum. Additionally you could have left just one given the precendent of those who have also posted screen shots in this thread. Cheers 🙃
  19. I Use Steam as a repository because a user gets 20GB of storage for screen grabs. And Steam upload prep is via SteaScree I just added P3D as a non-steam game to my Steam Library and away we go... Cheers
  20. Pitty, but an org must go where it can use their limited resources to earn where they best can. In all honestly I wasn't even aware they were in development of such aircraft. Cheers
  21. Yes 🙂 a 4000 series with a rumoured 80% more perfomance than a 3000 series. Sounds too good to be true but I hope it is. Cheers
  22. Actually sliders to the left is not going to reduce the GFX ram use in this instance, the majority of use is from customisations in the prepar3d.cfg as well as the custom cloud shader in use. I've terrain textures set at 1024 x1024 via TEXTURE_SIZE_EXP=10 and draw distances of 40000.000000 and 64000.000000. Anyway, it's not about the ram used, it's about maxing out as far as can be achieved, then winding back as needed for smooth perfomance while maximising hardware use. And I wouldn't say P3D is going down the toilet, LM have never publicly stated a release until they release. Yeah it's a bit on the pain side for enthusiasts, but we're not the target market, although doesn't mean that they shouldn't try harder as they still need development support, which no doubt they are getting, only we just don't hear about it. If you can afford to purchase and run one of these @ ~40 million, then you should consider yourself the target market, where you'd also be running image generators with whatever scenery is current plus a ton or two of custom development programming. Otherwise chillout and have a Virtual Beer is what I say, it's never been better for choices. Cheers
  23. No nothing at all is wrong, I'm just running with pretty much maximum settings and then some. Think sliders all the way to the right and many custom settings in the config to drive the display to the max. Like texture size, shadows, autogen and reflections at max config settings beyond the slider limits and a draw distance also beyond that achieveable just via the sliders. All about TTD (Test To Destruction), not literally though 🙂 Just to the point of knowing the max that can be achieved with the current hardware as it helps to learn the limitations for enabling a tighter software to hardware tune. Kinda like a dyno tune. Cheers
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