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Rogen

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Everything posted by Rogen

  1. It does, see my link. As I have Active Sky I have installed it into the AS missionpanels.cfg where it is then available for every aircraft via the P3D Vehicle | Instruments menu items. Other wise you can selectively add it to an aircraft's panel.cfg where even if you don't have enough number keys, it will still appear in the Vehicle | Instruments menu items. Cheers
  2. Was flying around adjusting cloud shaders and stopped for a bite. Must the the last Aust store you can dine in. Cheers
  3. Thanks, Yeah it's the A2A with a custom livery, certainly flies very differently to other planes and I have no doubt a Carenado plane would be nowhere near how an A2A plane flys, they can be quite unforgiving. A2A Commanche
  4. The lighting is a combo of Tomato Shade, Reshade, a bit of custom shader code (mostly to fix errors) and a little adjustment within the P3D settings. Noting Tomato Shade is P3Dv4.5 only and has many adjustments for things like increasing the terrain brightness. With lots of before and after pics for tuning. Grab Tomato Shade if you're running 4.5 and I'm happy to share my Tomato Shade profile, Reshade is free and works on DX 11/12 and offers many features, and lots of different shaders, but I only use 6~8 regularly. One really good advantage of ReShade is you can adjust things on the fly so to speak as changes happen in real time. Cheers
  5. A very twitchy plane to fly, makes for busy rudder control and being A2A, maintenance and regular flying is a must. Cheers
  6. I guess you'll have to try it and see how it all goes for yourself. Seems ok to myself, IAS maintains speed within a reasonable margin of error provided it's not pushed to extremes, certainly for level flight it maintained the hold speed set. And also seemed to be no prob with ILS, what sort of distance would you expecting to not capture ? Cheers
  7. Hey @bofhlusr, Now you know the capabilites of the maximum fps achievable. What about the rest of the testing ? e.g. Clear the Anti-Aliasing and vsync settings out of the Inspector, put them back to default. Set your monitor mode down to 24 hz, what should happen is the frame rate will reduce down to 24 fps. And the Gsync enablements ? What you want to achive is 30 fps as that should lead to both a smooth running display while not overloading the hardware. Infact you could probably ramp up the more GPU based settings in the config as there would be spare capacity on the GPU. The majority of those videos I did are based on 30 hz vsync for 30 fps. Have a look at this.
  8. Given the monitor is a G-Sync it should sync down to practically anything, certainly at least down to 24 Hz as your screen grab shows a 24 Hz minimum. Any monitor mode you select in the NVida control panel is being reported from the monitor itself, meaning it will be fine to choose. I'd trial the following. Clear the Anti-Aliasing and vsync settings out of the Inspector, put them back to default. Set P3D with unlimited frames and have vsync and tripple buffering on, set P3D AA to 2 x SSAA. Start youself up at a remote airport, like in South Africa or South America, e.g. a place where you'll get high frame rates, in a default aircraft like the Electra 10, the aim is a non-complex aircraft for this trial so as to achive maximum frame rates. The P3D frame counter should show a relatively high frame rate > 24 fps. Set your monitor mode down to 24 hz, what should happen is the frame rate will reduce down to 24 fps. This will show how vsync works, in this case P3D is unlimited and is thusly running at it's maximum capability while vsync sets the frame rate to match the Hz rate. Now your monitor is listed as GSync so it should vsync to practically any frame rate. I don't have any experience with GSync, but I would imagine you'd enable GSync in the NVidia Control Panel, set some form of frame rate limit outside of P3D e.g. set 30 fps in NVInspector. Then set P3D with unlimited frames and have vsync and tripple buffering on, setting your monitor mode back to 144 or 60 Hz. All being well gsync should vsync @ 30 fps. The above said, I don't have a gsync monitor and the operation is just a guess on how I assume it would work, Mr Google might help in that regard. Unless someone with a GSync monitor can chime in. Cheers
  9. Hey thanks, and yeah you should be able to manage making the same sort of vids, the hardware I made the vids on was the AMD equivalent of what you've got pretty much. The key to great functionality and smooth video is to lock frames to 30 FPS and a Vsync will do that and make it very smooth plus it really helps if you've a 30Hz capable monitor. Also helps if you can get a high base CPU overclock happening as P3D loves a high CPU base speed. Here's a vid made with my first gen Ryzen CPU and 1070Ti AMD Ryzen 1700 O/C to 4.1 GHz Nvidia GForce 1070Ti X52 Pro HOTAS Dell MultiSync MHL IPS monitor (U2417H - can sync down to 23 Hz) It shows how to get a good 1/2 sync using RivaTuner Statistics Server and also the settings I have in P3D, hope it helps. Cheers
  10. Ok, I can see some inconsistancies there. Do you have an app to monitor the GPU ? I use GPU Tweek II as I have an ASUS GFX card, a monitoring application will let you see what config options are sucking up GPU power. Back to the inconsistancies. You've got VSync enabled in P3D yet have a frame rate set at 30 and also have vsync set in the NVidia Inspect set at 1/3 of the monitor Hz rate. The way a VSync works is to lock the frame rate to the monitor hz, e.g. 60 hz monitor with vsync would be 60 FPS and a 30 hz monitor woul dbe 30 FPS. Assuming you've a 60 hz monitor you'll get 20 fps max with 1/3 vsync (assuming it's working). 1/2 a 60 hz vsync will give you 30 fps which is a frame rate P3D can manage to keep up with in most situations. In P3D set target frames to unlimited as you'll want as many as P3D can pump out, then let the vsync set the actual display rate. With the use of the NV Inspector, I think you can cut back on some of those things. e.g. sparse grid super sampling is hugely expensive on GPU power, esspecially for the monitor rex that you're running, just go to 2 x SSAA at the most and 2 to 4 SSAA in P3D. You'll proably also have to drop back on the Autogen and scenery draw distance, medium would more suit the machine I'd say, although some of the others can go up. Cheers
  11. Too true, my latest card has no manual overclock room, it's essentually as fast as it's going to be even though it's a Ti (3080). GPU clock is @ 1980 Mhz and ram clock is @ 19004 Mhz, and I've trialed small clock increases to no avail. Cheers
  12. Whilst it's true to an extent my 1070Ti was a good overclocker, I got 2 Ghz out of the GPU and a sigificant amount of RAM hz increase as well. And all while being reliable, some cards just happen to do well in an overclock situation. Cheers
  13. If you overload the GFX card (which is easy to do with P3D) it will drop frames. Really need to know what settings are in use and if the CPU base speed is overclocked. Otherwise check the CPU / GPU and computer for dust buildup, as impared cooling will prevent max speed and efficiency. I did have a AMD Ryzen 7 2700X and 1070Ti which would be the approx. equivalent to what you've got. The 2700X was overclocked as was the 1070Ti and I also run a 30 Hz capable monitor for a 30 fps vsync. With the right settings I could manage a 30 Hz vsync for a smooth 30 fps over most areas, complex aircraft and scenery with a lot of 3D objects would drop the rate down though. This vid shows the frame rate I was achieving.
  14. So the source code has been lost / destroyed ? Or it exists but because interest is lost it won't be packaged for distribution ? Anyway my meaning of probably not coded in a modular way, is it's most likely spaghettified, as in tangled as a big ball of spaghetti where in essence you'd have to spend ages following the strands and untangling to understand function in order to make reliable changes. Not all code is but a significant amount of older VB code won't follow modular coding techniques for various reasons. I know my own software devs took 5 years to untangle and replace VB code with c# .net code, where along the way managed to introduce a significant number of bugs that we're still working towards resolutions for. Such changes never come easily. Cheers
  15. I did take the QW 757 out for a fly after watching the linked vid. Didn't really have a problem though. I didn't delve in deeply, just set a heading, alittude, vs and speed. And no drama, the aircraft climbed to it's set alititude maintaining vs and speed all the way and leveled out while maintaining the set speed, autothrottle was clearly working. I do load a simpler aircraft first, then the 757 if that means anything. And the 757 is installed with HF2 so it's version would be 1.4.2 Cheers
  16. Unfortunately without the source code it would be not practically possible. It's probably also not coded in a modular way. Be nice thought though. Cheers
  17. @ThrottleUp good advice. I see so called professionals who just follow the Next -> Next paradigm all the time and then complain when something is missing, especially those doing admin repackaging, which is often outsourced to some third world country where English is a third language because the bean counters think cheapest is always the best. I once saw a ticket raised with an outsourced provider (3 x charactors, starts with an I ends with a M) do the rounds of no less than 6 I.T. (so called) engineers where each added their comment but didn't actually fix anything and the last one sent the ticket back marked as resolved. Then the merry go round started of again, opening another ticket, and so on and so forth, the issue was never actually resolved and the project fell by the wayside. And it wasn't even an actual issue, as all that needed to be performed was to allow the server to send SMTP email to their nominated internal SMTP server. At one of my previous jobs I would build installers and gray out the Next button with liberal use of radio buttons thus yes / no etc. (without defaults) had to be chosen before you could move on. The whole idea was as you say... to slow the pace and reduce the need for support calls. Cheers
  18. Hey getting closer. Just adding some bitchen dynamic lighting atm. Then need to workout what's needed for RXP GTN750. It'll be ready then 🙂 Landing Lights to see with... Beacons, nav, landng and taxi Taxi and Nav red & green visible All four landing lights and taxi light Strobe flash
  19. Yeah RC4 actually has really great functionality, only it's UI lets it down somewhat. It would be nice if some dev could pick it up and give the UI an overhaul. Having said that I know what it's like digging into other people's development, it can be a spagetti mess and super easy to break more than fix. Cheers
  20. Yes I do have them and yes they make a difference. There is one issue they have and that's due to some incorrectly defined flat roofing being placed on gable roofing, doesn't occur at every location, I personally don't worry about it. If Orbx has TerraFlorrav2 on sale I'd also recommend it, especially since they resolved missing textures which now leads to a lot more tree coverage. Where default autogen buildings have been specified HD Buildings will be used instead. Where the scenery has it's own autogen buildings they will be used as well as the HD roofs HD Buildings. A mix of a scenery's own autogen building and HD Buildings. Here is pure HD Buildings autogen This is TE Florida showing how the TE autogen buildings are used in combo with the HD roofs of HD Buildings. And because I like to park my plane outside my house 🙂 Cheers
  21. And @ThrottleUp is correct, yes you can install a Steam Game anywhere you want, and if it turns out you don't like where you put it - you can move it. I have my main Steam install on "D:" and another location on "E:" for sim types of games (E: is a raid drive). The prob I see is the majority typically go Next -> Next -> Next -> Finish (on installers), and the defaults are where things end up, I mean instructions ? manuals? "we don't need no stinking manuals..." Cheers
  22. Came across this SR-71 Pilot's Story on how slow he had flown in the SR-71. Cheers
  23. Personally I'm not unhappy with the QW 757, it's certainly cheap enough and there are many download options like actual cabin announcements. Plus there is a PBR mod available and it appears to work Ok in v5 for the limited amount of testing I've performed. As to the specific questions, sorry I've not really recognised such problems but I've not any experience with any other dev's versions to compare with. Cheers
  24. Rogen

    CTD

    Always a good idea to clear the P3D compiled shaders folder when GFX related items are updated, lest you end up with things like CTD or strange happenings like this pic shows. It's the A2A 172 prior to clearing compiled shader cache.
  25. Sure you're logging in as the user account and not via the license number ? When I login as my user account as per @neilhewitt see everything e.g. v3, v4 and v5 and all the client versions for each and the SDK for each final version's release. There is a need to expand the various options to see them. Cheers Website login page blurb: Purchased Downloads Please enter your License Information to gain access to that specific download. You may also enter your Customer Account Information to gain access to all of your purchased downloads. This information can be found on your order confirmation invoice from a prior purchase. To purchase a new license please visit our Store.
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