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Georgleboui

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Everything posted by Georgleboui

  1. Voted to wait for traffic injection. I never understood what the point of ATC without it actually controlling traffic. Like without traffic, why bother with arrivals or departures? Why bother with airways for that matter, might as well go in a direct line between airports. Get your takeoff clearance right at the gate, save everyone the hassle. FSHud is probably the only one doing it right, as janky and robotic as it is at the moment. And I've tried a lot of them - pilot2atc, sayintentions, ProATC. Would be nice to have an actual competitor to that.
  2. I get a sense the developer of BATC always wanted to have it control AI, of course - it's a great feature. But if that's not your expertise, integrating traffic like that isn't just something that you can snap your fingers and do. And then it becomes a matter of releasing something now as a v1 and get more resources for v2, or you postpone everything by 1-2 years and build that expertise from scratch and THEN release something. That's way harder to do and carries more risk. The original plan felt to me like the most sensible. The opportunity presented itself with the FSLTL dev is fantastic and definitely brought things forward. But I do find the narrative from some parts of the community that vocal complaints somehow changed the dev's misled mind ignores the complexity and struggle of developing a tool like this. Anyway, I was amped for v1, I'm even way more amped for this one.
  3. Historic weather is important for a sim that really encourages to go out and explore the world. Recently I've been flying around northern Africa, which visually is stunning. But it's really odd taking off mid-day from the middle of a desert and it's 10 degrees C, because I'm 12 hours away timezone-wise and it's night when its day for me if I use real-time. I'm sure that even just doing 6 hour and 12 hour snapshots of weather rather than granular would be fine.
  4. I love a good ATC addon and own all of them, so intrigued by both BeyondATC and VoxATC. Looking at videos of VoxATC though - is it really this linear and rigid? That's the impression I'm getting. Like, seems you have to tune and listen to ATIS, then you have to do a radio check, then you have to get your clearance, etc etc. Looks like you're following a predetermined set of steps, and get told what to say along the way. At least that's what I gather from the limited number of videos of it (that aren't 13 years old at least). Is there more flexibility? Does it handle IFR releases? If I load in the sim and tune to clearance can I just skip the ATIS? Does it handle changes in cruise altitude? Can you pick up a different IFR clearance mid-flight? Can you switch to VFR or choose a different approach mid-flight?
  5. I really hate to be negative, I was really looking forward to the plane. But there's just something wrong with the model, and it bothers me more and more. I think it's the pillars on the cockpit windows - anyone else notice how strangely thin they are? And there's other stuff, like a weird lack of detail on the fuselage itself. Lots of stuff missing that you can see on photos. Thought it was just while it was under development, but seeing as how we're close to release looks like this is it. Not to mention the sound is pretty bad, doesn't have that deep hum that you hear in the videos. Rather more like angry hairdryers - high pitched and too even. Happy to be proven wrong, this is genuinely one of the planes I've been looking forward to the most.
  6. I'm currently regretting upgrading to Windows 11. My PC has been working perfectly fine - it's just over a year old, 5 months since I upgraded it with a 3090 and a much better PSU. Not a single crash, hiccup, etc. I use it for work (CGI and gamedev) and flight simming, fairly intensive stuff and it's been great. On a complete whim, partly from being nagged to upgrade constantly, I decided to just do it. How bad can it be? From pretty much the day I installed it I started having these complete deadlocks - where the entire screen freezes, no inputs, sound stops, etc. I have to shut the whole thing down. Weirdly, it's fine under load - it's never done it while in sim or doing work, only happens when the machine is idling and in desktop. Tried resetting bios, doing memory and disk tests, I've physically checked all the connections, updated drivers, etc - can't seem to fix it. And annoyingly I deleted the previous install, so can't even easily go back - that one is totally my fault. The day before I installed it I even talked myself out of it with "don't fix what's not broken", and then the next day just went ahead and did it. Serves me right I guess.
  7. My original excitement is dampened by this thing consistently refusing to populate any traffic now. If I open the FSTraffic menu it defaults to 0% and no matter what I do, including changing airports or restarting the sim, it never comes back. Nothing has changed, and yet it's broken. Fiddled with GSX / Ground clutter and nothing doing. Here's hoping there's a fix out soon.
  8. And Maddog as well - I was surprised how well it worked with GSX.
  9. Sorted it, thanks guys! Set the FSTraffic config to reduce ground objects and everything is showing great. GSX really was the culprit. The only ddownside is they don't use jet bridges anymore, but I reckon I can tweak that out. I wonder if turning off GSX's clutter settings will probably help with that.
  10. I do and I'm highly reluctant to point fingers at it but looks like it will be my next thing to test. EDIT: having said that, in my testing I've never activated GSX stuff so that it spawns around my plane and I don't see its objects at other stands.
  11. I think since the earlier video mentioned that you can use AIG and FSLTL models within FSTraffic it should be ok to have those in your community folder. I'm still struggling with invisible planes. I've set my object density sliders to minimums, played around with AI percentages and reloaded the sim multiple times. Just can't get them to show!
  12. Getting the same thing. Tried EGLL a few times, restarted the sim twice, and nothing. Interestingly, and I wonder if you get the same thing, but I can see the jetways moving and attaching themselves to something. But no planes there. Like the planes are loading in but they are invisible? I've checked the community folder and I have the models installed. EDIT: Just tested - if I remove traffic through the menu the jetways move back. If I click regenerate, they operate back. I think the models aren't loading.
  13. Really hyped for this and bought immediately. I've been using FSLTL a lot and it hasn't been bad lately - much better experience recently than when it first came out. But better performance and not having to remember to launch the traffic manager every time is worth it alone. The biggest thing for me though is being able to add my own airlines and schedules. I fly exclusively through my own AirHauler and OnAir airlines and being able to actually see my planes with my livery fly around is huge.
  14. That was apparently a mistake in that video that was clarified by someone from Just Flight in the comments. The person that did that video happened to have all density sliders to 0. However Just Flight only recommend to turn down static and aircraft traffic. In other words the first three sliders. I hope they amend the video, it really is misleading.
  15. From my own recent experiences with this exact thing: - If you're using AIG models / liveries (even without TC, with FSLTL or anything else), try removing them completely. That one was causing consistent crashes for me especially getting closer to airports. - Make sure you're not plugging in any USB devices during the flight. I realised I was causing crashes when I would take a break in the middle of the flight and unplug my phone (which I use for OpenTrack) then plug it back in when I returned. Hope that helps in any way.
  16. Does anyone else have a strange problem with FSLTL and rolling SimConnect outages? So for normal airliner flights I use FSLTL + GSX + FS2Crew + FSRealistic. What I've found is having FSLTL turn on before all others causes all others to misbehave: - FS2Crew stops hearing most of commands, only accepting two basically (no matter what I say it's either an after start check or before start check and doesn't actually action that, just detects) or it just doesn't detect that msfs is even on. - GSX either starts having people walk in air like it can't read the config or fails to detect couatl completely - FSRealistic doesn't detect that MSFS is even on If I shut down FSLTL, everything suddenly starts working just fine. If I launch FSLTL last, after all the others it just says "Unable to connect, please try again". No matter how many times I restart it, it fails to connect. I found that closing all other apps and launching FSLTL will let it connect, but of course causes problems outlined above. Everything worked absolutely fine before SU10, my config hasn't changed at all. I've been running the same combination since FSLTL came out. Anyone else having these bizarre issues?
  17. Appreciate your point, but I would disagree especially for something like a DC-3. I think what we are getting now is the best possible outcome. To develop an addon to the Fenix or PMDG quality on the MSFS platform is a lot of money and time. You need to get the modelling and texturing right, record sounds, do the flight model, etc. It's a massive investment and the reality is an absolute study-level DC-3 with all bells and whistles is a bit of a risk. A much bigger risk than say an A320 or a 737. And I say this as a massive fan of the DC-3 and have been waiting for one for the last two years. Instead what we get now is a really well done version of the plane that I would say is about 80% there. And it's native and moddable. That opens up a massive opportunity for a much smaller team to come in and do that last bit of work to get it perfect. Just like those reality expansion packs for X-Plane. In other words, having 80 well done planes that could then be potentially enhanced to study level through expansion packs is, in my mind, a win-win for all.
  18. Looks like an animation artifact when the rotor is at speed. Maybe to do with camera frames and shutter speeds? You can see it's spinning clockwise during startup at the 3 minute mark. The reason I bring up camera frames is that you can see the same thing happening in this video at about a 20 second mark. The rotor appears to be rotating counter clockwise.
  19. I've been waiting for something like this for a while and really appreciate the effort that went into implementing something like this. There is one major flaw with this currently though - it doesn't remember where you switched it off. Ideally, you should be able to walk up the stairs to the plane, go into the cockpit and toggle this functionality to effectively "sit down" in the pilot's seat. Then you take off, reach cruise, toggle it back on and walk around the cabin. That would be amazing for something like the DC-6 - you can get up, look out the astro dome and take some shots to figure out where you are. Or just, you know, simulate going to the bathroom. Currently, however, if you toggle first person mode it takes you to the same initial spot. I hope something like above is coming eventually.
  20. It turns out the new DC-3 uses CFD. There's a really fascinating video about working with CFD, a bit about AH's timeline to release, and the flight characteristics of the DC-3 both in real world and how it translates to MSFS. I was worried about it's quality, especially post the Electra debacle, but it might just be my new favourite.
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