September 10, 200916 yr ...although I take no FPS performance hit with AUTO-GEN at anything above NORMAL, I kept thinking how FAKE things appear down below,lol.I just stumbled onto it. I'm using GEXnhanced, as well as Ultimate Terrain.I was taking off from Detroit Metro, and as I was travelling over the city at DENSE and VERY DENSE settings, I noticed that neighborhoods, streets, roads, etc, were disjointed....roads ending into another tile. Tiles that seem sort of randomly placed, etc.I always thought that the NORMAL level of detail seemed so lifelike, and it is. At this level of AUTO-GEN, roads align properly with adjacent tiles...for BLOCKS. Neighborhoods that have conformity...and sense...spanning out likewise for blocks to miles.Go to anything higher...and the program is cramming tiles for the sake of density. Check it out.Stay at around 2800 feet..and cruise towns, cities, countryside...and you will see...that at NORMAL, tiles are placed properly...and in conjunction with each other. Past that? Just crammed in, with no conformity to the horizon.Normal...it is! :)
September 10, 200916 yr ...although I take no FPS performance hit with AUTO-GEN at anything above NORMAL, I kept thinking how FAKE things appear down below,lol.I just stumbled onto it. I'm using GEXnhanced, as well as Ultimate Terrain.I was taking off from Detroit Metro, and as I was travelling over the city at DENSE and VERY DENSE settings, I noticed that neighborhoods, streets, roads, etc, were disjointed....roads ending into another tile. Tiles that seem sort of randomly placed, etc.I always thought that the NORMAL level of detail seemed so lifelike, and it is. At this level of AUTO-GEN, roads align properly with adjacent tiles...for BLOCKS. Neighborhoods that have conformity...and sense...spanning out likewise for blocks to miles.Go to anything higher...and the program is cramming tiles for the sake of density. Check it out.Stay at around 2800 feet..and cruise towns, cities, countryside...and you will see...that at NORMAL, tiles are placed properly...and in conjunction with each other. Past that? Just crammed in, with no conformity to the horizon.Normal...it is! :)Maybe it is just Detroit. Things are pretty disjointed here :( MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad
September 10, 200916 yr ...although I take no FPS performance hit with AUTO-GEN at anything above NORMAL, I kept thinking how FAKE things appear down below,lol.I just stumbled onto it. I'm using GEXnhanced, as well as Ultimate Terrain.I was taking off from Detroit Metro, and as I was travelling over the city at DENSE and VERY DENSE settings, I noticed that neighborhoods, streets, roads, etc, were disjointed....roads ending into another tile. Tiles that seem sort of randomly placed, etc.I always thought that the NORMAL level of detail seemed so lifelike, and it is. At this level of AUTO-GEN, roads align properly with adjacent tiles...for BLOCKS. Neighborhoods that have conformity...and sense...spanning out likewise for blocks to miles.Go to anything higher...and the program is cramming tiles for the sake of density. Check it out.Stay at around 2800 feet..and cruise towns, cities, countryside...and you will see...that at NORMAL, tiles are placed properly...and in conjunction with each other. Past that? Just crammed in, with no conformity to the horizon.Normal...it is! :)Might have something to do with UTX or GEX, especially since GEX has custom autogen and not what MS programmed onto each tile. Your textures should stay the same no matter what the autogen setting. Bascially the way autogen is programmed is you load a tile into the autogen annotator and then place buildings or trees where you want on the tile depending on what is there graphically. Granted normal in FSX is more than maxed in FS9, but I love autogen and run at dense in most areas, I love trees! Best, Michael KDFW
September 15, 200916 yr I use DENSE. It took me a long to time to accept anything less than FULLLY Maxed EXTREMELY DENSE Auto Gen, but it killed my FPS and was impossible, even with an overclocked i7.Now I have let DENSE into my life, it's the sweet spot and FSX is so much nicer. But I must get myself GEX.The comments are right though, texture tile placement is due to landclass, not the Autogen setting. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
September 15, 200916 yr Im Dense as well. :( I can run very dense and max in a few areas but get into a spot with alot of trees.... At dense I can run EVERYWHERE and not have to change the setting while flying. Jim Wenham
September 15, 200916 yr I'm on VERY DENSE... at normal there are just not enough trees.. where the forrest should be there are just a few trees.. I don't find this very realistic. Tomaz Drnovsek My FSX Videos My AVSIM Gallery
September 15, 200916 yr I'm on normal, but my PC is a lot slower than most of yours - I like to keep 30fps in the areas I fly | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
September 15, 200916 yr I've been trying to run Very Dense or Extremely Dense, but the system bogs down whenever ASA adds more than a few clouds. So am gravitating toward Dense, too. I'd prefer more trees but the performance hit is getting to be too much.IIRC, Nick N had suggested that the GEX guys might have a partial tree fix available soon after they release GEX Europe. If so, I'm in.Alan Alan Ampolsk"Ah, Paula, they are firing at me!"-- Saint-Exupery
September 15, 200916 yr Commercial Member GEX is a nice addon. Not quite as real as TileProxy but nice just the same (with night lighting). NORMAL AG for me.BTW REX 2.0 makes a great sky.jja Jim Allen[email protected]SkyPilot Software home of FSXAssist / P3DAssist
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