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speedbird2001

AI Shipping Do Complete Packages Exist ?

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Having recently returned to the UK, descending over the Channel, I am always amazed by the amount shipping that is chugging around beneath me. I then realised how much more fulfilling and immersive my Flightsim experience would be if there were a large number of AI ships in FS9. I paid a visit to Fs Shipyards which although appears to be an excellent site, does not seem to cater for complete packages such as an Fs Traffic or Ultimate Traffic. I am asking for the impossible or do packages exist that I could get my hands on. Any pointers would be much appreciated. RegardsTristan

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Having recently returned to the UK, descending over the Channel, I am always amazed by the amount shipping that is chugging around beneath me. I then realised how much more fulfilling and immersive my Flightsim experience would be if there were a large number of AI ships in FS9. I paid a visit to Fs Shipyards which although appears to be an excellent site, does not seem to cater for complete packages such as an Fs Traffic or Ultimate Traffic.I am asking for the impossible or do packages exist that I could get my hands on.Any pointers would be much appreciated.RegardsTristan
Hi TristanI have often thought that a comprehensive addon like that would be a great addition to the sim. It is possible put a package together but it's pretty rare. There is a package that provides shipping plying between Wellington and Marlborough Sounds in New Zealand that is excellent. And of course both Tongass Fjords and Glacier Bay sceneries have boat/ship traffic that is very well modelled.I guess the big challenge would be that for each route the person making the package would have to create AFCADs to serve as a "destinations" and "waypoints" and that would be pretty time consuming. I recall that Holger Sandmann may have posted a tutorial on how to do this some time ago.I hope we get a volunteer to do the English Channel! That would be fantastic!CheersIan

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Hi IanThanks, well perhaps I should volunteer myself. I can understand the difficulties. From an English perpestive a route from Liverpool docks to the Thames estuary would take you (as the crow flies) across the mainland. Having said that I am surprised that there is not a Dover-Calais package or something a long those lines.Tristan

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As you barely can see the movements of ship when flying over it, how about a buttload of static ships? With EZ for example you can fill the channel easily..

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Euh, EZ or IS, instant scenery, you slew to a position, select an item from a list, and by magic its in the sim.You can save it as a BGL file, and everybody can use it.

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Euh, EZ or IS, instant scenery, you slew to a position, select an item from a list, and by magic its in the sim.You can save it as a BGL file, and everybody can use it.
I would gladly do this for the English Channel as I have Instant Scenery. One problem is that there are not all that many really decent looking ship models. The other thing with sharing the .bgl file is that the people downloading it would need the models that are being used. But it's "doable" I think if anyone is interested. I'd prefer the moving AI approach personally, as even though you don't see much in the way of movement as you fly over, the ships are not going to always be in the same places and that makes it more interesting and realistic.

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I've been compiling cruise ship schedules in the US. I've taken many cruises and want to do an AI package as time permits. My last one we were sailing in the Carribean this past July. I was sitting on a chaise lounge at night on the top deck watching the planes flying above me while listening to the water and the wind. Very relaxing!!!! It would be nice seing the boats dock in the ports and depart. It is going to be a long process....

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This is a good topic to raise as I too was wondering recently about adding boats and ships to our seas, I live on the coast close to a shipping port in Suffolk and there are always (as expected) plenty of ships around.I have recently added static boats and ships around the area using EZ scenery which is quite effective although I must admit an AI package would be even better.Having already added offshore add-ons from the ODG I too had a look at FS Shipyards which I have never looked at before and was wondering what the downlaods are, are they just static boats and ships then? However, I have notice that under the downloads section in the 'must have files' section there is a download for boats and ships AI Program, so what exactly is that?

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Having recently returned to the UK, descending over the Channel, I am always amazed by the amount shipping that is chugging around beneath me. I then realised how much more fulfilling and immersive my Flightsim experience would be if there were a large number of AI ships in FS9. I paid a visit to Fs Shipyards which although appears to be an excellent site, does not seem to cater for complete packages such as an Fs Traffic or Ultimate Traffic.I am asking for the impossible or do packages exist that I could get my hands on.Any pointers would be much appreciated.RegardsTristan
Good post!Awhile ago I used a freeware program (cant remember the name) that allowed you at least to populate the oceans with (static) ships of all shapes and sizes (and just about anything else on land and sea) I do remember it being rather time consuming ,but it did work. I don't no where all those ships went ,but you know how easy it is to tinker with FS .I suppose like all things simming there would of course be a bit of a trade of juggling performance with candies even if you could add moving ships. I did like the moving marine traffic in FSX (much more than the strange speeding and vanishing land vehicles) however on my rather old system FSX marine was about the only thing that did move.PS the static ships that I added to FS9 world ( looked as though moving anyway from upon high) did not have any affect on performance.Sure that prog is here at AVSIM.

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The two payware applications that come to my mind are EZ-Scenery published by Abacus and Instant Scenery published by flight1.Searching for "ships" in the FS2004 Scenery Design library here turned up a number of static ships some with animated smoke and wake effects. some were already adapted for EZ Scenery libraries:ez_gmax_ships_library.zipezmaritime.zipezgmship.zip on flightsim.com is an upgrade to one of these.There were also some scenery libraries for Runway 12 Object Placer freeware, not as easy to use IMHO as the preview facilities in the other applications.For those who want to do ai ships look for tutorials on implementing float plane bases which regard ai water paths and docking plus created ai schedules.I have done a bit of work with static objects using EZ-Scenery and there are a number of libraries available for other than ship models available here and at flightsim.com.

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What we need is a database dump (just one time) of position from here, http://www.marinetraffic.com/ais/, a gifted talent who can convert the dump to an xml with lats and longs, and randomly add a library ship to it. And voila, whole world littered with ships.

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What you need are navigation routes and due to security issues good luck on finding those if you want moving ai and not static objects.

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Probably getting a bit carried away here with all this talk of extra AI objects but it would be nice if there were also trains that could be added as well, but as I said, I think that's taking things a bit too far...

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Trains would be much much more difficult!
It can be done by a genius like Oilver Probst (see Aerosoft 'Approaching Innsbruck') but you are right, doing it as AI traffic would be next to impossible. If FS9 wasn't a dying market, it might be possible to persuade Oliver to make and sell an AESLite utility so people could add vehicle/train scenery.. But it's just a dream - ain't gonna happen! LOL

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I had an FS2000 KMSP scenery running in FS8 that had vehicles running around in the placement of the actual highways in the area. At night you could fly toward the parallel 30s over the highway and see the headlights a few hundred feet under you.msp2000.zip over on flightsim and maybe here plus two added files. I just had to use AFCAD to modify the layout a bit for alignment as I recall. I think an FS8 afcad was created for it. It lacked the Humphrey second terminal and of course there was no 17/35 in those days. The author is R. Ackerly.The Lindbergh terminal windows reflected your aircraft pulling in to the gate and you could see passengers and ticket counters through them (static objects, not painted onto window textures).

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Chaps.Thanks very much for coming up with some excellentideas and pointers. E-Z scenery seems the way forward to. But it is interesting that technically at least it is possble to create, AI shipping. I have spent many years writing Flight Plans, however the whole business of creating AFCAD's for shipping, let alone waypoints and other things is a bit beyond me. I am sure however that one day, we can all look out our repestive cockpit windows and see shipping, similar to what we do in real life.Tristan

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Holger Sandmann's Glacier Bay v2 has 4 or 5 AI cruise ships.Bill Lyons put a train in his Travel Air package.Opa put together an AI package for Lake Okanagan, BC. and another for New York Harbor. He also putAI ferries on Puget Sound.regards,JoeThere are more if you look

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Sorry to dig up this old thread, but ladies and gentlemen, I have done it!

 

About 45000 ships worldwide in the sim, everywhere! Soon to be available when I tweaked it a bit.

Just need to adjust the headings, and they are there.

 

 

Hong Kong:

Screenshot22336_zps822521a3.jpg

 

vessels_moving_2013-12-12_zps1655526b.pn

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I can hardly believe it.I have a few static ships from FS Shipyard dotted around the

English coast and one ferry plying between Portsmouth and the Isle of Wight, U.K.,

which came with a small Isle of Wight scenery, but 45,000 worldwide!!! The mind

boggles!!! Can't wait for you to finish it. Well done.Best wishes RegT.

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You are right,movement in shipping is too slow to see from an aircraft. The illusion

of movement only needs a wake to be visible. \any chance of this? RegT

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