November 4, 201411 yr Psolk, would you consider sharing the file with removed wakes if it were ok with Johan? Cheers, Sascha Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
November 4, 201411 yr Hi Sascha, nothing to share, I believe all I did was going into the effects folder and remove the two wake.fx files. Going off memory for now, will check when home though!! Have a Wonderful Day -Paul Solk
November 4, 201411 yr Hi Sascha, nothing to share, I believe all I did was going into the effects folder and remove the two wake.fx files. Simple solutions are often the best, you're a genius! Will do the same if you could post the names of the files in question. Cheers, Sascha Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
November 4, 201411 yr By removing the wakes you won't see the ships from higher altitude anymore. While crossing the Atlantic f.i. you won't see ships anyway. Bernard Visit: Retroavia Forum - FS9 in the pasts
November 4, 201411 yr Bernard, I wouldn't mind that much. What I like about Johan's package is that you get lots of ships all over, I don't necessarily expect to see them from altitude. Passing over the North Sea from Glasgow ro Berlin I didn't actually see that many ships from cruising level. Removing the wakes will make the landlocked ships inconspicuous, which is more important to me. Regards, Sascha Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
November 5, 201411 yr Is that like military intelligence? I get ships a 100 miles inland and they do stick out from miles off with the wakes ... Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
November 5, 201411 yr I removed this simply because landlocked ships, wake or not, were much too glaringly evident for my taste. I'm not a stickler for "as real as it gets" ...... but those land-yachts were a bit much. Gotta say that this project, if cleaned up, would be a great addition to VFR flying scenery.
November 5, 201411 yr Gotta say that this project, if cleaned up, would be a great addition to VFR flying scenery. I agree with you 100%! Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
November 5, 201411 yr So meanwhile I'm building up my own static shipping world - less quantity, but more accurate and with priority at approach paths. Bernard Visit: Retroavia Forum - FS9 in the pasts
November 5, 201411 yr It is pretty easy to use SBuilder to create an exclude. I recently did something very similar to fixing this when I converted the ORBX Olympic peninsula freeware for my FS9... Their shorelines don't like up perfectly with ultimate terrain, so there were beached ferries and floating ferry docks. Admittedly, the Olympic peninsula is much smaller than the world is, but it only took me an hour or so to clean up the whole area of coverage. If we all worked on a chunk of land, we might collect as a group effort a set of excludes that would make this package useable for all.
January 5, 201511 yr So sometimes when FS9 AI aircraft just isnt enough!! LOL So after a night of frustration last night in trying to get the AI Ships to move rather then just disappear on the spot I have had a little success.. Just need to iron out them all leaving at once and running into each other!! But overall Im happy to have them on the go.. This is of Port Everglades (Fsdreamteams KFLL in the background so happy with frames)....Need to add a port scenery now LOL Im using a variety of freeware ships (fs-shipyards) plus ships from my flytampa scenery's so unsure if I'll release, maybe just the flightplans and AF2 files.. Was pretty easy to pick up, just studied a few of the AF2 files from Flytampa for their shipping plus watched,
January 5, 201511 yr Flukey you might find some inspiration from a recent package uploaded to Avsim's library for just FSX and P3D called 179_ai_ships_and_ai_ship_traffic.zip I have installed it, and related downloads, into P3Dv2 and it is truly excellent. ^_^
January 5, 201511 yr So im starting to get the hang of this especially getting traffic to move in such a tight area... Ive managed to stagger the time of departures for various vessels to prevent a mass departure and major conflicts.. Ive even managed to add the coast guard with the smaller boats running up and down the beaches and estuary's Still a WIP but will add some life to a few of my approaches
January 5, 201511 yr Flukey you might find some inspiration from a recent package uploaded to Avsim's library for just FSX and P3D called 179_ai_ships_and_ai_ship_traffic.zip It's build up completely different, and isn't of any use with FS9. @Flukey: For a better time managment you also could add several Afcad. Bernard Visit: Retroavia Forum - FS9 in the pasts
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