January 5, 201511 yr It's build up completely different, and isn't of any use with FS9 Bernard ... I referred to "inspiration" not perspiration. I also referred to "just for FSX and P3D." As one of the few wimps who do read Manuals and Read Me's I am well aware that the program is unsuitable for use in FS9.
January 6, 201511 yr So im starting to get the hang of this especially getting traffic to move in such a tight area... Ive managed to stagger the time of departures for various vessels to prevent a mass departure and major conflicts.. Ive even managed to add the coast guard with the smaller boats running up and down the beaches and estuary's Still a WIP but will add some life to a few of my approaches Awesome! Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
January 6, 201511 yr Thanks guys..So far so good So far Ive done Cruise and Freight for Port Everglades and West Palm beach (Palm Beach below) , just need to add some local water traffic I also installed Freeflow Florida (The compatible version with UT) which has given me more of a "port" look..only thing I dislike is the water texture change along the shoreline, anyone know how to remove it?? @Flukey: For a better time managment you also could add several Afcad.Bernard Yeah that's kind of what I did, but thanks for the info
January 8, 201511 yr This ai shipping mod doesn't really do it for me, I usually fly IFR above 20,000ft and I rarely notice a few ships here and there. What I really hoped to see however (from my previous post 3 years ago) is 1,000+ ships congregating in a single area, like the English Channel or the Straits of Malacca. They don't have to move and they can be made from untextured low-poly models, except for those under the ILS flight path. Here's an illustration of what I'm looking for. The area (Singapore) is absolutely gridlocked with ships.
January 8, 201511 yr Aaah, this brings back fond memories of the time I lived in Singapore in East Coast in a highrise. The view from our 18th story roofgarden across the harbour ... I still miss it! Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
February 2, 201511 yr Good morning everyone.I have this problem with the "ez_gmax_ships_library.zip" installation on my simulator: Show the model but no the textures, ill have set everything exactly as it says on the readme file.thanks in advance.
April 18, 201511 yr hello, I don't speek English but I'm trying create some flight plan for ships in FS2004. for the instant I'm utilising all ships created for CFS2. also I edit new aircraft .cfg and air files. Also I edit some AFCAD for the ports and waypoints but my ships are flying in the sky !!!! Please , How can I post sceenshots on this forum ? hello, I don't speek English but I'm trying create some flight plan for ships in FS2004. for the instant I'm utilising all ships created for CFS2. also I edit new aircraft .cfg and air files. Also I edit some AFCAD for the ports and waypoints but my ships are flying in the sky !!!! Please , How can I post sceenshots on this forum ? hello, I don't speek English but I'm trying create some flight plan for ships in FS2004. for the instant I'm utilising all ships created for CFS2. also I edit new aircraft .cfg and air files. Also I edit some AFCAD for the ports and waypoints but my ships are flying in the sky !!!! Please , How can I post sceenshots on this forum ? hello, I don't speek English but I'm trying create some flight plan for ships in FS2004. for the instant I'm utilising all ships created for CFS2. also I edit new aircraft .cfg and air files. Also I edit some AFCAD for the ports and waypoints but my ships are flying in the sky !!!! Please , How can I post sceenshots on this forum ?
April 18, 201511 yr Also I edit some AFCAD for the ports and waypoints but my ships are flying in the sky !!!! Probably you didn't create the right Afcad. Those aren't the same as for AI aircraft. So you can't set waypoints. An Afcad for AI ships should look like this here: The parking spot must have a raidus of 600 ft, otherwise AI ship won't appear. Also be aware that AI ships are shown within a radius of about 50 miles only. Bernard Visit: Retroavia Forum - FS9 in the pasts
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