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ORBX World is here!

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So, somebody care to tell me who's investing millions of $$ in a new platform?

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Plenty of military ones all around..... Not sure of civilian ones, and that right there is food for thought.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

So, somebody care to tell me who's investing millions of $$ in a new platform?

....yeah that will be "Wishfull Thinking Inc." Alain :LMAO:

Geoff Brown

If we remain in the past, we may lose the opportunity to influence the future.

You think we've got influence? More wishful thinking perhaps? :lol: .....and in any case I didn't advocate remaining anywhere. Just developing with some compatability. It's been done with many things succesfully.

Geoff Brown

I would love to see it interact correctly with their regions while everything is activated. As it stands I cannot fly from NZ to Australia without having one of the sceneries deactivated otherwise there are issues with terrain and autogen.

 

On my ftx central I have Oceania selected. This now enables you to fly nz to aus.

Jaseman. Lovin it up here........

Catch us over at MassieSim32 -> https://discord.gg/B4buuHGhcr

MSFS stopped one generation too soon. The world changed and games became GPU-based. And gpus just keep getting better. The FSX engine is seriously ugly to modern eyes.

 

A stable sim with a fairly modern engine and the same open policies as MSFS is what is needed going forward.

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

MSFS stopped one generation too soon. The world changed and games became GPU-based. And gpus just keep getting better. The FSX engine is seriously ugly to modern eyes.

 

A stable sim with a fairly modern engine and the same open policies as MSFS is what is needed going forward.

 

and a much larger buying customer base ......

 

and a much larger buying customer base ......

 

I actually think the small customer base is a myth.

 

Fsx was top 10 software in both 2006 and 2007 - and going to the local comp store today i saw three copies of fsx still on display. I know they're still selling some copies even now...because i bought (another) one!

 

Check out the number of stores supporting this sim with software, or the steadily growing number of fsx iphone apps.

 

There's a solid market there if someone gets this right.

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

You think we've got influence? More wishful thinking perhaps? :lol: .....and in any case I didn't advocate remaining anywhere. Just developing with some compatability. It's been done with many things succesfully.

 

You don't believe companies looking to make money pay attention to potential customers? Of course we have influence.

 

As for retaining compatibility....... In this case I can't see a good reason for it that would outweigh the cost to innovation. FSX/FS9 are based on technical assumptions that proved to be incorrect. I think a new sim should feel free to start fresh. I think even P3D is carefully retaining the option to break compatibility if they feel the need to.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Oh, it isn't that I wouldn't like to see a new and amazingly realistic flight simulator for the PC. It's just that there is a part of me that breathed a big sigh of relief when it became clear that no successor to FSX would ever be forthcoming. I can just sit back and concentrate on completing my dream world........high resolution photoscenery coverage of the entire British Isles, together with detailed versions of the vast majority of the major airports and airfields....without having to worry about upgrading all over again. If only someone could convert the FSX code to run in 64bit form with full compatibility with existing addons....

 

** wakes up **

 

:(

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

I actually think the small customer base is a myth.

 

Fsx was top 10 software in both 2006 and 2007 - and going to the local comp store today i saw three copies of fsx still on display. I know they're still selling some copies even now...because i bought (another) one!

 

Check out the number of stores supporting this sim with software, or the steadily growing number of fsx iphone apps.

 

There's a solid market there if someone gets this right.

 

The world has changed since 2006/2007 .... game companies are now chasing numbers like $1B in 16 days for Call of Duty Black Ops. The 250,000 units/yr (FSX peak sales) target doesn't interest the big gaming houses any longer. Of the top 10 grossing games for 2012 ... Assassins Creed 3 was number 10 with nearly 400,000 units/yr sold.

The world has changed since 2006/2007

 

Indeed. With Cliffs of Dover recently being put out of its misery the last big publisher - Ubisoft - has left the flight sim genre. All current projects are being undertaken by independant developers or specialist publishers, with a smattering of community based efforts. I think it's potentially a very good thing as developers no longer have to make the sim that the publisher thinks will sell - they can make the sim they want.

 

I don't know about other countries, but here in the UK PC games are increasingly hard to find on the high street. The biggest retailer of video games - Game - went bust last year and most of the shops were shut. The few branches of Game that remain, along with the Game Station (owned by the same company) have a pitifully small PC games section. The other high street retailer that stocked video games was HMV and they have been in dire straits for some time now feeling the squeeze from cheaper online retailers. I honestly don't think the future of flight simulation in in brick and mortar retailers. The future is already digital distribution direct from the developer/publisher or a specialist online retailer like Simmarket of Flightsimstore.

Nick

Indeed. With Cliffs of Dover recently being put out of its misery the last big publisher - Ubisoft - has left the flight sim genre. All current projects are being undertaken by independant developers or specialist publishers, with a smattering of community based efforts. I think it's potentially a very good thing as developers no longer have to make the sim that the publisher thinks will sell - they can make the sim they want.

 

I don't know about other countries, but here in the UK PC games are increasingly hard to find on the high street. The biggest retailer of video games - Game - went bust last year and most of the shops were shut. The few branches of Game that remain, along with the Game Station (owned by the same company) have a pitifully small PC games section. The other high street retailer that stocked video games was HMV and they have been in dire straits for some time now feeling the squeeze from cheaper online retailers. I honestly don't think the future of flight simulation in in brick and mortar retailers. The future is already digital distribution direct from the developer/publisher or a specialist online retailer like Simmarket of Flightsimstore.

 

Whilst the retail PC game market may be down (whether just in the U.K. or globally), overall PC game sales are up and in fact broke records last year. Steam and other online retailers account for the majority of PC games sales now.

I'm a big fan of Steam and have migrated pretty much my entire game library onto it. As long as you have a fast Internet connection for downloading the games it's fantastic. The regular sales can't be beat either. Unfortunately there's still a huge amount of misinformation out there about Steam and how it works.

Nick

I'm a big fan of Steam and have migrated pretty much my entire game library onto it. As long as you have a fast Internet connection for downloading the games it's fantastic. The regular sales can't be beat either. Unfortunately there's still a huge amount of misinformation out there about Steam and how it works.

 

I concur. Steam is the best thing to happen to PC gaming since the internet, or perhaps even hardware graphics acceleration.

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