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Prepar3D 1.4 disappointment

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The wording of the Academic Licence is clear. Also, if you were referring to the PMDG 737 NGX that's not licenced for P3D.

 

The wording of the Academic License is most certainly not clear, sir! How dare you.

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A little primer on how RAM works:

 

1. All of the aircraft and other add-ons that work on FSX 32-bit or Prepar3d 32-bit would work fine on a 64-bit FSX or Prepar3d. None of them would have to be rewritten. It is for the same reason that FSX, which is 32-bit code runs perfectly fine on Windows 7 or 8 64-bit. When FSX or Prepar3d is running, it sets up a table of addresses (called "pointers" in the trade) that remembers where pieces of code are stored in RAM. If it is 32-bit code, the pointers can be 32-bits long. 32-bit code can only store addresses up to 4 Gb. It is possible that some of the add-ons would not be able to take full advantage of the potential of 64-bit software in much the same way that FSX does not take full advantage of the 64-bit Windows operating system.

 

2. What RAM does: When your computer needs a piece of data from your hard-disk or solid-state drive, it copies that information from storage into RAM. Because the amount of FSX data you have on your hard drive exceeds 4 Gb (my mesh files alone are 23 Gb), the computer only copys data from the storage into RAM as needed. If RAM fills up, then it deletes some of the information in RAM and copys new information from the disk into RAM. This process of constantly deleting from RAM and copying from disk is called "swapping". Because it is much slower to load information from disk than use it once it is in RAM, the less swapping the better. If you have a 64-bit software and operating system plus a lot of RAM, your computer will do much less copying from disk to RAM than if you have 32-bit software and 4 Gb of RAM.

 

There are several situations where having 64-bit software would be wonderful.

 

One of these is when using photographs for ground textures instead of repeating patterns. Quality photographs of ground textures are very large and require a lot of RAM to load properly.

 

Another use of 64-bit software would be with ai aircraft. You can use high-quality models such POSKY or IFDG for your ai aircraft instead of Aardvark or Fruit Stand. I have tried this and they look great. But the speed of FSX slows down a great deal because the models and textures are so large, they have trouble loading into RAM all at once for a large airport.

The wording of the Academic License is most certainly not clear, sir! How dare you.

 

What is unclear about it?

Gerry Howard

Stephen old friend....do not lock this thread...as you mentionned in the last one you locked there will be more to come so better leave this one open...lol

Stephen, I'll be good and not enter the EULA debate.

 

However I was interested in eghansen's description of RAM and how it works.

 

X-Plane, which I still haven't warmed to, is 64 bit, and may well become the sim of the future. FSX of course will still be 32 bit and LM have said that v2.0 will be also.

 

But again it would seem a modern fast computer runs both versions well and smoothly, and I for one have not had OOM problems .. and without any config tweak.

KInd regards,

 

Ian McPhail

Ian,

 

The day 3PD will start making photoscenery with autogen like MIami X for XP-10 I'll be on board, XP-10 does have the basic to be a VERY great sim, they still have some work to do on XP-10 but nothing like others who are trying to go back to basic by re-writing the code, the trend of the day is to release beta sim, scenery or else and let the buyers be beta tester and do the work for them, the last best example is Orbx England and Orbx Global just to take these two examples.

 

Quote from JV "Think of FTX Global as an upfront investment in an evolving ecosystem which improves over time."

 

About just paying 1/2 of the price for Orbx Global and pay the other 1/2 when almost no more improvement can be done to the product?

 

Trust me on this one Ian, if peoples were buying only finish products (or almost bugs free) 3PD will not release 1/2 a** finished products, if they do it it's because we are allowing them to do so by buying their unfinish stuff, and I'm not talking about a bug here or there that fell into the crack but unfinished products.

I respect you Alain, but I find my rig and its add-ons run well. There is little more that I could ask for.

 

However I do admit that I have bought scenery, aircraft and utilities that now languish on the shelf, or on a storage disk because I made a bad choice - or just that the next best thing has come onto the market.

 

But, the condition of the Cpt Sim 777 left me as a press-ganged beta tester pretty irritated ... my fault I shouldn't have bought it. On the other hand there were some issues with Orbx England that I was unhappy about ie Lands End was not as good as the default, but in a landscape as complex as England I don't think any developer could get it right in a reasonable time to make some money .. to be perfect would require a very long unprofitable development cycle. I don't mind being a beta tester in that sense. Mind you, the churches that are part of the English landscape and VFR flying are few and far between. I reckon a decision was made to keep them to the minimum.

KInd regards,

 

Ian McPhail

  • Commercial Member

The wording of the Academic License is most certainly not clear

 

Not getting into specifics on the EULA as mgh has noted, but in general have you seen the Lockheed Martin Prepar3d FAQ? Under the General Questions section, especially "Who can use Prepar3d?", it notes what they mean by students i.e. "elementary, middle, high school or pursuing a bachelor's degree", and hence those for which the academic license is intended. I think this makes things a lot clearer what their intent is.

 

Jeff

AVSimSig.jpg

Stephen old friend....do not lock this thread...as you mentionned in the last one you locked there will be more to come so better leave this one open...lol

Stephen, I'll be good and not enter the EULA debate.

 

So far so good. Like Seargeant Schultz said:

 

What is unclear about it?

Not getting into specifics on the EULA as mgh has noted, but in general have you seen the Lockheed Martin Prepar3d FAQ? Under the General Questions section, especially "Who can use Prepar3d?", it notes what they mean by students i.e. "elementary, middle, high school or pursuing a bachelor’s degree", and hence those for which the academic license is intended. I think this makes things a lot clearer what their intent is.

 

Jeff

 

Ah but see ye Padawans! The EULA means what I say it means, is this not clear? I shall attach whatever meaning I choose to the words contained therein. As the Lord of Bones, this is my right. See my profile for details.

As I stated above the EULA is VERY clear. Some 3rd parties (such as PMDG) have made there position very clear. What is not so clear is LM's position, yes i know that they will claim it's the EULA but, at the moment, they appear to be tolerant of a degree of, shall we say interpretation.

 

Somebody said it above, i believe that they are using hardcore simmers to beta test a product that they will offer to companies / organisations etc. At that point they may start interpreting the license agreement more literally.

Ian R Tyldesley

It's interesting that those who claim the wording of the Academic Licences is not clear won't justify that claim.

 

Reverting to an earlier point, here's a quote from the Prepar3d forums

 

Our team's focus is to make a more flexible platform, providing flexibility that will empower our 3rd party developers and partners such as Orbx to produce higher quality content. Thus, the primary goal of the rendering system update is to improve performance to allow for larger numbers of objects in the scene, and scale better in multi-monitor / multi-view scenarios. We will of course throw in some eye candy, but we will be focusing on upgrades that don't require new content such as shadows and particle systems which can be made better by throwing more GPU resources at the problem.

 

Thanks,

Beau

Prepar3D Software Engineer

 

http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=1149

Gerry Howard

Our team's focus is to make a more flexible platform, providing flexibility that will empower our 3rd party developers and partners such as Orbx to produce higher quality content. Thus, the primary goal of the rendering system update is to improve performance to allow for larger numbers of objects in the scene, and scale better in multi-monitor / multi-view scenarios. We will of course throw in some eye candy, but we will be focusing on upgrades that don't require new content such as shadows and particle systems which can be made better by throwing more GPU resources at the problem.

 

Thanks,

Beau

Prepar3D Software Engineer

 

So now LM's P3D has "3rd party developers" and "partners such as Orbx".

 

It is public knowledge who any other "Partners" are ?

 

Also, can one imply that "Partners" may receive additional support and information from LM, that other (Competing) 3rd party developers do not receive.

 

I wonder how there Other (competing) 3rd party developers feel about that, especially as that additional information, while specified for P3D, also may equally apply to FSX development, thus giving "Partners" an unfair advantage in the FSX field of development.

 

So far so good. Like Seargeant Schultz said:

 

 

Maybe we would do better to let Goldie Hawn, EDUCATE us about such complex issues as Licensing, and time zones. She certainly seems to make it clearer than LM does.

 

http://youtu.be/4b7BGBa6MTI

I read the statement "3rd party developers and partners such as Orbx" to mean that Orbx is a 3rd party developer and partner just like everyone else.

  • Moderator

I am really getting bored with all the armchair lawyering about EULA's and this specific EULA in general. The EULA is essentially a legal declaration, which is composed of WORDS which are SUBJECT TO INTERPRETATION. The ultimate definition of the EULA will only come when and if it is tested in court.

 

MGH is perfectly correct that the EULA is clear to him and kannwar is perfectly correct that the EULA is unclear to him. There is no way anyone can justify THEIR interpretation other than stating it is what they read.

 

And frankly, Scarlet, I don't give a damn - each person shall decide their interpretation and whether they conform and it's really none of anyone elses business to determine if they are correct.

 

Of course, everyone is entitled to their opinion - but you know what they say about opinions..........

 

How about we get to the merits, or lack of, of the product and how to use it for best results rather than ANYONE deciding whether or not anyone else has the right to use it.

 

Developers like PMDG and GEX and UTX have made it perfectly clear, not subject to any interpretation that their products are NOT to be used in P3D. But the decision to use P3D itself is between the user and LM and the rest of us armchair lawyers should butt out.

 

Just my NSHO!

 

Personally Stephen, I feel that if the word EULA is used twice in any P3D thread, the thread should be locked! :) but that's why *I* am not the Mod!!

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

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