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Accu:Feel Version 2.0 Air, Land and Sea RELEASED

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AccuFeel + FSX + a few good add-on aircraft / scenery / weather injector = FS2013!!!!

 

Very well said.

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Guys, any chance you could add a "I use OpusFSX for turbulence effects" checkbox?

That checkbox would globally disable global turbulence, chop, gusts, and clear air turbulence for us Opus users.

 

Thanks.

  • Commercial Member

Guys, any chance you could add a "I use OpusFSX for turbulence effects" checkbox?

That checkbox would globally disable global turbulence, chop, gusts, and clear air turbulence for us Opus users.

 

Thanks.

 

Deetee, you can do this now by sliding the Global Turbulence all the way left. You'll still get the wind effects too.

 

Scott.

After watching the AccuFeel videos I would rather turn Off my weather injector (not Opus) turbulence and shear effects and use AccuFeel's approach, which looks a lot better :-)

 

I admire A2A's line of products. They do the best possible for FSX, but still leaving open space for others, and not trying to ruin their business!!!

 

Great add-on and a true MUST HAVE this AccusFeel.

 

I just don't know how it'll interact with my p51d Civil, which already includes the mighty effects of wind shear, turbulence, up & down drafts on it's modelling (if I'm not wrong..., at least I feel it like in no other FSX aircraft add-on).

 

Now, we just need A2A to get into the rotary wing business ;-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Why don't you just add some sound effects in? How about when you get slammed by the turbulence, you can actually hear some rattles or bumps, similar to how the Cabin Integrity slider works on the ground, but in the air instead. Because you got to figure that you'll have things shifting around, and maybe even the body of the aircraft straining a little bit. Isn't that how it works on some of your accusim airplanes? I think some sort of audio cue might go a long way there.

 

Check out my video. There is indeed sound of rattles and creaks, though they are fairly subtle.

 

http://www.youtube.com/watch?feature=player_embedded&v=1dozLbQafhE

 

I think people are installing Accu-feel and expecting their plane to be thrashed around like an ultralight in a tornado.

 

For the people that are convinced Accu-feel is not working, just do what I did and uncheck the main sounds from the FSX Sound options (Cockpit, Environment, Engines) and you will know IMMEDIATELY that Accu-feel is working. :)

 

Also regarding turbulence: Accu-feel only adds turbulence where the weather engine is commanding turbulence. To confirm / check the Accu-feel turbulence effects you can manually create a global weather layer with the User-defined Weather options in FSX that has turbulence. The only other way you might encounter turbulence with Accu-feel is the random clear air turbulence they included, but even at high settings with that slider in the Accu-feel menu it only occurs roughly once an hour. So you can't just be sailing along with "Fair Weather" theme and expect to be slammed to and fro constantly.

 

I swear A2A should just replace all of the Accu-feel sounds with a recording of Scott @ A2A saying "ACCU-FEEL IS WORKING, NO NEED TO WORRY" rofl. :P

Thanks for the video Molleh. I haven't tried af2 with the duke yet, because my primary concern right now is re configuring my system to work with Active Sky and the Ngx, because that is my primary plane right now. I will get to the many others, such as the duke. Yes, the bumps are clearly audible in your video, I'm hoping that I can get my system set up with the ngx to do that--I didn't get anything like that, at least not when using the stock thunderstorm with the ngx as a test. What weather engine are you using, and what kind of weather?

Thanks for the video Molleh. I haven't tried af2 with the duke yet, because my primary concern right now is re configuring my system to work with Active Sky and the Ngx, because that is my primary plane right now. I will get to the many others, such as the duke. Yes, the bumps are clearly audible in your video, I'm hoping that I can get my system set up with the ngx to do that--I didn't get anything like that, at least not when using the stock thunderstorm with the ngx as a test. What weather engine are you using, and what kind of weather?

 

If you want to confirm that Accu-feel is working in your NGX, you need to set variables you can control for testing. If you just fly around looking for turbulence you'll never know if you've found it because there's no visible indicator to show you if you are for certain in turbulence or not.

 

Do the following:

 

Go to FSX's sound settings, and uncheck Engines, Cockpit, Environment. This will mute everything except Accu-feel so you will immediately hear it.

 

Then go to World... -> Weather... -> User-defined Weather (click Customize right below that) -> Advanced -> Drag the blue box in the graphic on the left from sea level to 40000+ so the entire weather environment is selected. Then set turbulence to Heavy. Click OK.

 

Now you have taken out any variables with not being able to hear sounds because other sounds are being played louder (like your engines or cockpit sounds), and you also KNOW that you are in turbulent weather because you've just set FSX to have heavy turbulence from 0ft to 40000ft across the entire world.

 

So do all that WHILE you're cruising along in your NGX and you should hear the sound of wind and being tossed around in the turbulence.

 

So once you've confirmed that Accu-feel is working (and I'm 99.99999999% sure it is and its sounds are just being drowned out by your other sounds) you can tweak your various volume settings until you can hear it better, or until you get it however you like it really.

cptawsom,

 

 

The Cabin Integrity slider models rattles for a looser cabin, yet tightens it up with squeaks for a tighter cabin. So on an airliner with a tighter cabin, during ground operations or turbulence, these forces likely result in squeaks. We brakes have more of a lower frequency drone in larger aircraft when applied as well.

 

The main thing that comes into play in the air, in any kind of fast air frame is the fuselage sound. The next time if you are ever in an airliner, take notice to the sounds as you climb to altitude. You will notice that the engine sounds slowly recede while the sound of the air passing over the fuselage gradually increases, to the point of being the dominant sound you hear. You could actually estimate how fast the aircraft is moving based on this sound quality. This relationship is what we focused on for the airliner. This sound can be further exasperated with harder maneuvering (mostly for smal; / mid sized jets but works on all airframes). We captured the sounds from a Boeing 737 for the primary fuselage sound, and the induced drag sound is from an F4 Phantom.

 

Aside from the above, the other area that pertains to large jets are the flap, gear, and air brake rumble. You get a rumble from even smaller retracts, but the big jets really put out a lot of dirty air and we tried to reflect that. The stall buffet / shake would also come into play, but hopefully you will never hear that in a passenger jet.

 

 

Very interesting all these.

 

And another two questions:

 

a. Can I have the momentum effects per camera? So in cameras where no momentum is defined, do not have them, and in cameras where momentum is defined, have them? (I am talking about standard FSX & addon aircraft cameras, not extra cameras like eg. EZDOC)

 

b. This is physics. How taxing is the program on CPU usage? My FSX rig is already CPU limited as it is (not tremendously, but it is)

Cptawsom, I don't think the performanc penalty t is very noticeable. To your first question, no, it isn't a camera program, so there really isn't a momentum effect that has anything to do with your gamehead. You are defining the accufeel forces on the aircraft itself so that is independent of whatever momentum forces you have defined for an individual camera. That said, I think your dislike of Ezdok is flight simulation blasphemy! :rolleyes:

If you want to confirm that Accu-feel is working in your NGX, you need to set variables you can control for testing. If you just fly around looking for turbulence you'll never know if you've found it because there's no visible indicator to show you if you are for certain in turbulence or not.

 

Nice videos! Appears that this is just effecting the interior model? Seems the exterior is not moving, watching the Lt. engine in your video.

i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2

You're not the first person to think that.. it's just an optical illusion because the engine sits farther away from the "camera."

 

http://forum.avsim.n...k/#entry2567032

 

Thanks, I did not look at that thread. I'll have to try this out on a cabin interior and see how it goes watching the wing.

i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2

Thanks, I did not look at that thread. I'll have to try this out on a cabin interior and see how it goes watching the wing.

 

I promise you it's just a perspective thing. Do you honestly think Accu-feel or EZCA is "detaching" the cockpit from the wings? <_<

I promise you it's just a perspective thing. Do you honestly think Accu-feel or EZCA is "detaching" the cockpit from the wings? <_<

:lol: Just say'n whats visible in your video, no more.

i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2

:lol: Just say'n whats visible in your video, no more.

 

Here, I made this video just for you. ;)

 

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