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Accu:Feel Version 2.0 Air, Land and Sea RELEASED

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Unfortunately, I think something must not be working for me. I just tried it with the pmd 737 in the stock FSX severe thunderstorm theme. I disabled ezdock too, just to see Af2 for itself. I tried the turbulence at several settings from completly off to 90% and to be honest I see nothing happening. The plane is getting severely batted around in the "turbulence" but it doesn't seem to make a bit of difference whether accufeel is on or off or what setting I have it at--behaved exactly the same either way. Behaved exactly the same before af2 was installed. And then, hopefully just because I was screwing around with the settings so much, it ended up dropping out with an error message "Accusim.lua:1195:bad argument #2 to '?' (interval is empty.)" I haven't tried it with Active Sky yet. So what am I supposed to be looking for to verify if there is any new and improved accufeel turbulence? Am I looking for a rattle or a bumpy noise too?

 

Has anybody else tried it with the 738ngx and is getting better, or more pronouncable results?

 

I really like Accufeel by the way, and I think everybody should get themselves a copy who doesn't have it, but I do wish I understood how to set up this turbulence stuff because it was THE feature that I was looking forward to most.

And then, hopefully just because I was screwing around with the settings so much, it ended up dropping out with an error message "Accusim.lua:1195:bad argument #2 to '?' (interval is empty.)"

 

Here is a quote from Scott A2A:

 

"That error code happens if you move the Clear-Air Turbulence slider to the extreme right (100). Just have it between 0-99 to work (we will remedy this in an update)."

 

 

So It's just some minor issue that can be avoided and will be fixed soon.

Could I be missing a setting somewhere concerning turbulence? Other effects are working fine, such as the side force is plainly noticeable (pretty neat effect), just still can't seem to see it doing anything different on the ngx with the turb. I'll try other planes too when I get a chance. Maybe the effect is just far more subdued than I expected, even after reading that it was supposed to be fairly subtle to begin with.

Does anyone know if this works in P3D?, and if so, any tips on installation.

Yes it works fine but needs to be installed using the Estonia migrator tool

Chris

I had watched the excellent demonstration-explanation videos from the developers of v1, and now I did also the same with v2.

 

What they have done is both needed and impressive.

 

However both times (v2 and v2) it gave me the impression-feeling that this is only meant-targeted for light turboprop GA aircraft (most probably also poorly maintained, with loosened screws and bolts, old, etc.).

 

I only fly jet airliners (and with failures always set to off -> I "keep them perfectly maintained").

 

So I have a direct question for the users:

 

Will this product offer anything for me, or it will be useless?

 

 

 

PS: Bear in mind that I always fly in 2D cockpit with no "momentum" in its camera.

 

Exceptions are take-off rolls (until airborne and switching on the AP), and landings (after the FAF where I switch off the AP (and AT on Boeings)) where I use the VC from the captain's seat. But even there, I don't like an exaggerated momentum effect (it was one of the reasons I asked for a refund of another product that offered "momentum" effects).

  • Commercial Member

cptawsom,

 

The Cabin Integrity slider models rattles for a looser cabin, yet tightens it up with squeaks for a tighter cabin. So on an airliner with a tighter cabin, during ground operations or turbulence, these forces likely result in squeaks. We brakes have more of a lower frequency drone in larger aircraft when applied as well.

 

The main thing that comes into play in the air, in any kind of fast air frame is the fuselage sound. The next time if you are ever in an airliner, take notice to the sounds as you climb to altitude. You will notice that the engine sounds slowly recede while the sound of the air passing over the fuselage gradually increases, to the point of being the dominant sound you hear. You could actually estimate how fast the aircraft is moving based on this sound quality. This relationship is what we focused on for the airliner. This sound can be further exasperated with harder maneuvering (mostly for smal; / mid sized jets but works on all airframes). We captured the sounds from a Boeing 737 for the primary fuselage sound, and the induced drag sound is from an F4 Phantom.

 

Aside from the above, the other area that pertains to large jets are the flap, gear, and air brake rumble. You get a rumble from even smaller retracts, but the big jets really put out a lot of dirty air and we tried to reflect that. The stall buffet / shake would also come into play, but hopefully you will never hear that in a passenger jet.

 

 

KingGhidorah,

There are a few who are also not sure the turbulence is working and want some confirmation. It is hard to know for certain, if this is just the effect is properly blending in or if for some reason, it's not working. Since this is a blended effect, that is based on the actual turbulence the airplane is experiencing in the sim, we're thinking of a way we can better show / verify that this effect is in fact active. Maybe we'll put a little indicator in the UI. We're not sure atm, but are testing some options.

 

Scott.

KingGhidorah,

There are a few who are also not sure the turbulence is working and want some confirmation. It is hard to know for certain, if this is just the effect is properly blending in or if for some reason, it's not working. Since this is a blended effect, that is based on the actual turbulence the airplane is experiencing in the sim, we're thinking of a way we can better show / verify that this effect is in fact active. Maybe we'll put a little indicator in the UI. We're not sure atm, but are testing some options.

 

Scott.

 

Why don't you just add some sound effects in? How about when you get slammed by the turbulence, you can actually hear some rattles or bumps, similar to how the Cabin Integrity slider works on the ground, but in the air instead. Because you got to figure that you'll have things shifting around, and maybe even the body of the aircraft straining a little bit. Isn't that how it works on some of your accusim airplanes? I think some sort of audio cue might go a long way there.

Why don't you just add some sound effects in? How about when you get slammed by the turbulence, you can actually hear some rattles or bumps, similar to how the Cabin Integrity slider works on the ground, but in the air instead.

 

You hear a lot of difference in the wind noise in turbulence. If the turbulence is bad enough, you will hear rattles and bumps as well. It's important not to crank cabin integrity up too high.

 

Sometimes, the effects are so subtle that you only notice them when they're turned off. Then you really notice they're missing.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

You hear a lot of difference in the wind noise in turbulence. If the turbulence is bad enough, you will hear rattles and bumps as well. It's important not to crank cabin integrity up too high.

 

Sometimes, the effects are so subtle that you only notice them when they're turned off. Then you really notice they're missing.

 

Hook

 

Well, to repeat what I said Hook, I'm not noticing anything missing or present when the plane is in turbulence. My NG bounced around in a stock FSX thunderstorm the way it always has, sometimes quite violently, whether Accusim turbulence was enabled or disabled, globally or locally, at all ranges of the turbulence sliders. I didn't hear any bumps or rattles in the air due to turbulence, on or off. Ground bump sounds on takeoff are clearly audible over the engines at full power and over the loud recirc fans, so I imagine I would be able to hear any accufeel rattles/bumps in the air from turbulence as well if they were present and being triggered.

 

We'll see what they come up with or Ill wait until additional info comes in. For now, I'm just going to turn all that newer stuff off, which is probably fine considering that I never anticipated that there was going to be an update in the first place. :lol:

  • Commercial Member

Why don't you just add some sound effects in? How about when you get slammed by the turbulence, you can actually hear some rattles or bumps, similar to how the Cabin Integrity slider works on the ground, but in the air instead.

 

You do. You can hear the wind over the airframe from turbulence and also, if it's harsh enough, it can rattle the cabin. We captured this in the video.

 

We're now preparing an update to remedy a few bugs that have been reported. I just did some tests and set the wind at 50kts and turbulence to severe, and Accu-Feel was really knocking the plane around. The combination of wind speed and turbulence level gives largest effect in FSX, and therefore also in Accu-Feel.

 

We've expanded this area a bit to allow users to adjust the wind volume, specifically for turbulence to their linking. Here's a shot of how it looks now:

TurbulenceVolumeSlider.jpg

 

Scott.

We set the highest limit to something we felt was as high as anyone would want, but I think it makes sense to set it even higher than that, since, this is a global slider and you can move it wherever you wish.

 

Scott.

 

Well it's already high enough for me. I was trying to land the IRIS F-15E last night after downloading the update, and I was all over the place.. :lol:

 

Congratulations, though. Accu-Feel is on my very short list of essential FSX addons.

 

Ian

When I first installed Accu-Feel V1 some time ago, I didn't really care for the effects on the aircraft I was flying at the time, so I disabled it for that aircraft. When I switched to another aircraft, I turned it back on. The other aircraft was older, so I lowered the cabin integrity and did some other adjustments.

 

At first, the only difference I noticed was that I was getting bumps and some noise when crossing seams on runways and taxiways. If I taxied onto the grass (to get to my parking spot), I'd get some pretty dramatic effects. In flight, I didn't notice any difference. It didn't seem worth it, but I kept Accu-Feel enabled.

 

After flying for several hours, I started realizing I was getting lots of different noises in the cabin. Wind gusts made a different sound, for example, and many others. But it wasn't something I picked up on my first flights. The effects were subtle, and that's how I prefer them.

 

Unfortunately, subtle doesn't work for many people who want to see a different Right Now. I'm hoping that exaggerating the effects won't put people off, and they'll know to reduce them after a while. I've been through that myself on occasion, enhancing some effect then finding out over time that it's an annoyance and having to reduce it.

 

I haven't tried V2 yet, as I'm flying an Accu-Simmed aircraft, but am looking forward to seeing what it's like when I finally switch planes.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Hey, that's pretty cool, Scott-a2a. Can't wait to try that new slider out. You just whipped that new feature up in between posts and a cup of morning coffee? Quite impressive!

AccuFeel + FSX + a few good add-on aircraft / scenery / weather injector = FS2013!!!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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