FlyAndFight

AI strobe lights not functioning

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I have installed the DX-10 Fixer and flew a night flight and noticed that the skies were empty of AI aircraft, or at least I thought so.  I then noticed that the aircraft were there but had no functioning strobe lights.   Once they got within 10 miles, I would see their flight info header in the sky (flight destinations, altitude, speed, etc...)

Is this a known problem?   If so, could someone please share the fix?

Outside of this, the DX-10 Fixer appears to be working perfectly so far.

Thanks!

 

 

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I am suffering from the same problem, Alexander. I am hoping that a fix is in the works, or that someone can tell me how to solve the problem.

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I have the same issue too. However, its not that they aren't working, they are too dim, or something of the sort. I have yet to hear about a fix for this, or way to brighten these up in the distance.

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Ah, good to know that I'm not the only one suffering with this quirk.

 

I am using MyTraffic 5.4C as my A.I. traffic program.  I can experiment tonight with WOAI and see if I'm getting the same problem with that AI program.

 

And by the way, I did not have this problem with the free version of Steve's DX-10 Fix.

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I tried the ballast light-thing, but it does not work, so I have resorted to disabling "DX10 Compatible Lights and Effects". This gives me back the nice ai strobe lights, but of course reintroduces the problem with the blinking street lights in ORBX regions. But the FTX Global lights still work great, so I just stay away from the ORBX regions (at least during night time).

 

I hope this can be looked into and fixed (if possible), though.

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Just bumping this one up to see if there is a fix in the works, if possible.

 

Thanks

I agree that what you report is true. No obvious solution springs to mind. I guess that what we need to do is work out the nav lights that the AI uses, merge them with a ballast light and then add them as excludes in the effect conversion process.

 

I will experiment and report back but it will be next week

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Not a solution but a "workaround": when the shockwave 3D lights are used on the AI traffic, they are perfectly fine. It seems then, that what's going wrong with the default lights is not true with the shockwave lights. Maybe this helps to get the things sorted out for Steve...

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I do see external lights on my ultimate traffic 2 ai but they dissapear every few seconds and come back in about 5 seconds, this continues hope it can be fixed

 

wayne

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Just looked at my MTX 5.4c - the A320 Airbus aircraft.cfg, and there's a [Lights] folder there, so I imagine all that would be necessary, is to copy the [Lights] section from a normal user A320 into the cfg, and all lights should work. Possibly the ballast mod might have to go in?

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Hi Steve

 

Why would the strobes and nav lights on the Ai planes be disappearing for 5+ seconds then coming back continuously also they don't seem to flash but stay illuminated when on also, they should flash anyway shouldn't they so maybe the timing is all screwed up for some reason

 

Wayne

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Steve

 

Most interesting I noticed when I turn all aircraft lights on the strobes and nav lights turn on on the ai aircraft and they work properly as soon as I turn off all my lights so do the lights on the AI, weird

 

Wayne

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Yes that's how messed up the DX10 effects system is.   The first one or two effects that use the FX2 texture inherit invisibility unless they have been converted using the ENABLE effects button.  Even then any FS8 aircraft with embedded lights or runways will still inherit invisibiity.  The best solution is to enable effects and add a ballast to your aircraft.

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Does that mean adding a ballast light to ALL of them, Steve? I have a large database of AI planes, and as far as I can see none of them are displaying the navigation or strobe lights.

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No you add it to your aircraft not the AI aircraft.

 

Currently assuming you have effects enabled the AI lights should be working but visibility is < 0.5nm (that is assuming that they are effect style lights and not embedded)

 

Disabling effects will make the AI lights work at distance  but you lose the nav lights on your plane.

 

If AI lights matter to you the best solution is to give up on your aircraft nav lights or convert the aircraft nav lights the old way with ballast lights.

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Hi steve

Are you referring to disabling light effects in the dx10 fixer or a change in the aircraft config file

Thanks

Wayne

Hi steve

Are you referring to disabling light effects in the dx10 fixer or a change in the aircraft config file

Thanks

Wayne

Sounds like nothing can be done to fix this through the next dx10 fixer application update, is that correct that its something you cant directly fix, thanks

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I think it's worth pointing out here that the instructions for adding a ballast light are slightly misleading. The manual makes it look like you only have to point it at the AIRPLANES folder, but in fact it needs to be pointed to the specific aircraft folder within the AIRPLANES folder for it to add the ballast light statement to the config file. That may sound obvious, but I assumed that the utility automatically added the ballast light statement to ALL of the aircraft in the folder.

 

I will check again to see if it has worked this time.

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Sorry Christopher we are at cross purposes here I was talking to someone else about adding a ballast to stop his ai blinking. You don't have that issue do you? Your problem is the ai range visibility.

 

The solution there is to merge the basic nav lights with ballasts, and disable their conversion. I said I would create instructions or create a package next week.

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That's OK, Steve. If you are in the process of sorting it out, then I will leave you to it!

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I have created a work around for this.  Can you PM me if you would like to test it for me

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If you have a problem please create a new thread and not resurrect one from  5 years ago!!

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