October 30, 201312 yr Commercial Member So, with a 4 cores, and 4 HT cores and wanting to free real core 0 what mask should I use ? 0111 0111 or 0111 1111 ? and what translates it into AM setting ? Neither of those. Core 0 and its HT thread are denoted by the lower two bits, so 1111 1100 would allow FSX to use all cores except 0 and its HT counterpart. That's 252 in decimal. Pete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
October 30, 201312 yr I take it all this experimentation is using dx9 ? so why is it i can run much higher LOD radii when using dx10? Nigel Porter simhaven. group see: https://www.facebook.com/groups/493455508243014
October 30, 201312 yr I have a little bit different reason for using Hyperthreading and one which I admit I don't really understand. Maybe someone more knowledgeable than I could shed some light on it. My Alienware's BIOS allows me to modify the Turboboost O/C. I have set all 4 cores at 4.3Ghz.I get the full 4.3Ghz with Hyperthreading enabled. With HT off I can only get 3.8Ghz even though 4.3Ghz is set in BIOS. HT=254 works quite well for me and I get consistently smooth FSX performance and no crashes. I haven't noticed any appreciable difference in core temps. Jesse Cochran"... eyes ever turned skyward" P3D v5.3 Professional, Windows 10 Professional, Jetline GTX, Gigabyte Aorus X299 Gaming 7 mobo, i7 7740X @ 4.9 GHz, Corsair H115i Liquid Cooling, 32Gb SDRAM @ 3200MHz, Nvidia GeForce GTX1080Ti @ 11 GB ORBX Global + NALC, ASP3D, ASCA, ENVTEX, TrackIR, Virtual-Fly Yoko Yoke, TQ6+, Ruddo+ Rudder Pedals
October 30, 201312 yr I take it all this experimentation is using dx9 ? so why is it i can run much higher LOD radii when using dx10? All the images I published were using dx10 however they would have looked the same under dx9. Higher LOD = higher memory usage Dx10 = more memory headroom = higher LOD achievable without OOM
October 31, 201312 yr Neither of those. Core 0 and its HT thread are denoted by the lower two bits, so 1111 1100 would allow FSX to use all cores except 0 and its HT counterpart. That's 252 in decimal. Pete And, based on the above, you would actually want to free up the virtual core on Core1 as well.. So the target would be: 1111 0100 244? Bert
November 1, 201312 yr HT enabled here, and a decent O/C. Use 3D, Image, video and sound editing tools that take advantage of it. FSX runs just fine though I know it makes no use of HT, I found after years of IM testing it is of little use IMHO but YMMV. FSX+ 3DS Max, CS5.5 4790K @ 4.8K Asrock Xt3 - 16GB 1866 CL-9 - NV 1070 GTX - 240GB Intel SSD - 2TB Barracuda - Win10-64 Near Silent Noctua D-14 3-Fans - Two - NFA-15cm and - One NFA-14cm All @ 700 rpm - Bitfenix Shinobi Case - (Non Delided CPU)
July 22, 201411 yr Old thread, but contained all of the information I need today. Thanks much... a year later. Aaron Thacker
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