October 18, 201312 yr You should post some pics sir. There was a Wed Contest at the org. This airport was the winner. http://forums.x-plane.org/index.php?app=downloads&showfile=19831 ... and this airport won 2nd place. http://forums.x-plane.org/index.php?app=downloads&showfile=19810 Both airports should appear in the beta, along with many other good pieces of work.
October 18, 201312 yr By the way, my artist friend - Albert - who did all the new textures, posted a few lines about the changes over at the org: http://forums.x-plane.org/index.php?showtopic=71274&p=770573 Yes - there are 103 new textures (+30%), which now represent tropical, partly subtropical and many other landclasses entirely new. This comes along with a great number of improved, enlarged or changed former textures. V10 has now a consistent look around the globe (though not finished yet...) And: @Alpilotx - First of all, I have to say that this is an improvement, so thanks to the Laminar team. I am wondering if you know if anything can be done with the string of buildings attached to the roads? Everything can be done with the autogen system (though, I am not the master of it!) ... and its a complex piece of work: http://developer.x-plane.com/?article=x-plane-10-autogen-scenery-file-format Andras Fabian / Alpilotx Visit www.alpilotx.net, a site about X-plane scenery You can see some landscape and other photographs from me here: http://www.flickr.co...s/weathermaker/
October 18, 201312 yr Everything can be done with the autogen system (though, I am not the master of it!) ... and its a complex piece of work: I was having a rummage through the autogen folder in wed trying to pin down some ideal facades to use at a heliport I was making. I couldn't find what I wanted, so in the end I made a wed file with a polygon for **every** facade option I could find. I now learn there's a lot more to facades than just a texture file applied to a blank wall! - You can make car parks out of facade polygons with perimeter fences, flood lighting, and a warden's shed all built in. - Many facades have objects bolted onto them (e.g. warehouse facades can have lorries sticking out of the the goods entrances. - Some industrial building facades will have small chimney stacks rising out of them - The objects added to a facade may or may not be there depending on the size of the footprint. - I haven't figured out the radio tower facades yet - but it'll be interesting to see what happens if I make a big enough footprint out of it (I'm hoping for tower, with gravelled area around it, fenced off, and a building next to the tower). It's worth playing about, you can find some surprising options. Now, applied to autogen I can see a lot of potential to make things even more interesting - and that's just the existing artwork.
October 18, 201312 yr There was a Wed Contest at the org. This airport was the winner.http://forums.x-plan...&showfile=19831 Both airports look great. The Winner was around a 30k download and the second about 15k, I've written letters that take up more space than that. Great stuff guys :drinks:
October 19, 201312 yr Talking about scenery changes haven't heard or seen anything of PilotBalu recently. Are those guys still doing OSM updates? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
October 19, 201312 yr Commercial Member Talking about scenery changes haven't heard or seen anything of PilotBalu recently. Are those guys still doing OSM updates? This (single) guy is of course still active, but in the last few weeks he had more important things do to (job related). If you speak German, you can follow his activities here: http://forum.aerosoft.com/index.php?/topic/60079-simheaven-download-von-osm-und-fotoszenerien/ Mario Donick .:. vFlyteAir
October 19, 201312 yr I wish they would add some kind of indicator in the setup screen to show which Airports have buildings. And maybe have a different color to show new additions from one patch to the next. Be easier to check out newly added designs.
October 19, 201312 yr Commercial Member I wish they would add some kind of indicator in the setup screen to show which Airports have buildings. Maybe you should point out this idea to Ben by writing a comment: http://developer.x-plane.com/2013/10/airports-in-x-plane-state-of-the-union/ Mario Donick .:. vFlyteAir
October 19, 201312 yr Maybe you should point out this idea to Ben by writing a comment: http://developer.x-plane.com/2013/10/airports-in-x-plane-state-of-the-union/ Done.
October 19, 201312 yr There was a Wed Contest at the org. This airport was the winner. http://forums.x-plane.org/index.php?app=downloads&showfile=19831 ... and this airport won 2nd place. http://forums.x-plane.org/index.php?app=downloads&showfile=19810 Both airports should appear in the beta, along with many other good pieces of work. those airports look amazing. and they were all designed using WED?
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