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calooom

Maybe There IS Potential of a 64-Bit FSX

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Before I get slated for even posting what probably is an impossibility (I'm not ignorant to the fact FSX is SOLELY a 32-bit program), but this popped up on my Facebook page yesterday.

 

I'm by no means a software developer or have a clue how or whether this is TECHNICALLY possible, so don't shoot the messenger.

 

"awesome new guys !!!!!

AS you all know I sent an email to Microsoft in relation to SDK KIT . 

We have received an email in reply on my private email account .

In short the SDK is authorised , as a legal tool for the development , supplied by Microsoft / FSinsider / ACES . 

We can develop the software using the relevant tools , but under no circumstances is it to be sold. this would constitute a serious violation , of the license for the potential rewards For software we are not entitled to charge for . Despite doing the work, we do not legally own a re-sale license and it would not be given this was maid very clear . 

three tech guys who are working with me on another project , will be assisting , getting this , we will do our upmost to bring , FSX as potential 64 bit program , trial and error and lots coding. 

Here's my personal view , !!!!!!!!!! LETS DO THIS THING !!!!!!!!"

 

https://www.facebook.com/permalink.php?story_fbid=447127302064532&id=178280192282579FSX Performance issue's tip's & tweak's

 

 

 

Like I said, I don't believe this is truly possible, but I thought I'd see what you think...

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So did they get access to source code or what's all this fuss about? What SDK are they talking about, the one that comes with FSX Deluxe? 

 

I don't think we will ever get a 64 bit FSX. 

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The SDK has been a legal tool since it's release. It will do NOTHING to convert FSX from a 32 bit program to a 64 bit program. A bunch of hot air for nothing.

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The SDK is not FSX source code. It's used by add-on developers. In no way could it be used to convert to 64bit FSX. Nothing but a delusional fantasy.

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Well he DID say he knew nothing of computers!!

 

Vic

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Awesome, they also have FSX supporting DX11:

 

I do not ever use SWEET FX / or ENB . never have never will 

my tool does away with all that dll rubbish in the root FSX folder.

My tool , does a whole lot more than ENB / Sweet fsx can ever do .

it bring the full power of DX11 shade application to FSX by pulling the files directly from the root shade folder in fsx, then Blending them With DX11 , Shader in the GPU . 

the tool has pre sett markers , to load themes directly in to fsx.
along with being able to modify , the HSL , HLSL. RGBCYN , HDMI, Boost

fully automated colour correction, and FSX cfg adjustments while in flight . as you get lower to the ground the pictures get blurry etc. the tool will raise and lower values to keep the images sharp as knife , at all altitude's

 

 

 

I'm sure it will also run on an ipod touch and interface with oculus rift via bluetooth and gets 200 FPS.

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I'm sure it will also run on an ipod touch and interface with oculus rift via bluetooth and gets 200 FPS.

They also have it running on a Blackberry Playbook

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They also have it running on a Blackberry Playbook

 

Wow, FSX on a Crackberry, talk about addiction!  :P

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I'm with FSCamp and Jim Skorna here, I doubt that this is possible with the SDK, but without the source code. And I doubt that MS can permitt anyone to modify that, as far as I am aware they don't own the source code anymore...

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Awesome, they also have FSX supporting DX11:

 

I do not ever use SWEET FX / or ENB . never have never will 

 

my tool does away with all that dll rubbish in the root FSX folder.

 

My tool , does a whole lot more than ENB / Sweet fsx can ever do .

 

it bring the full power of DX11 shade application to FSX by pulling the files directly from the root shade folder in fsx, then Blending them With DX11 , Shader in the GPU . 

 

the tool has pre sett markers , to load themes directly in to fsx.

along with being able to modify , the HSL , HLSL. RGBCYN , HDMI, Boost

 

fully automated colour correction, and FSX cfg adjustments while in flight . as you get lower to the ground the pictures get blurry etc. the tool will raise and lower values to keep the images sharp as knife , at all altitude's

 

 

 

I'm sure it will also run on an ipod touch and interface with oculus rift via bluetooth and gets 200 FPS.

 

That sounds like a rip off of my DX11 gauge/cockpit lighting tech which does NOT replace the FSX graphics engine but works alongside it. I cant say i can take him seriously....

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