Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

P3D-2.0 - My First Day

Featured Replies

  • Commercial Member

Guess I'm just not there yet... but trying. 

 

R U guys doing any adjustments to the p3d.cfg file?  I've tried some photoreal scenery and it is blurry as heck not far from the plane.  Messing with different settings.  R U using the settings in-game or from the Nvidia Control Panel?  I understand Nvidia Inspector does not work? 

 

Have a 2GB GTX670.  Dang, my P3D1.4 is sharp as nails but this one's got me head scratchin'.  :huh:

Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
Netgear 1Gbps modem & router, (3) 27" 1440 wrap-around displays
Full array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.

  • Replies 69
  • Views 10.2k
  • Created
  • Last Reply

Top Posters In This Topic

  • Author

Hi,

 

I'm using FTX Global, I haven't tried using photoreal scenery in P3D 2.0. But I remember photoreal being blurry up close in FSX, so I imagine it would be the same in P3D 2.0.

 

 

Guess I'm just not there yet... but trying. 

 

R U guys doing any adjustments to the p3d.cfg file?  I've tried some photoreal scenery and it is blurry as heck not far from the plane.  Messing with different settings.  R U using the settings in-game or from the Nvidia Control Panel?  I understand Nvidia Inspector does not work? 

 

Have a 2GB GTX670.  Dang, my P3D1.4 is sharp as nails but this one's got me head scratchin'.  :huh:

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

 

 


R U guys doing any adjustments to the p3d.cfg file? 

 

Try these steps if you haven't already:

  1. If running nV Inspector, bring up the Prepar3D profile and delete it.
  2. Next, go into V2's Display Settings and set FSAA to OFF, MSAA to 4, and AF to 16x.
  3. Play w/ all the sliders until you're getting your %GPU utilization to maybe 90% and are happy w/ the general scenery, lighting, graphics settings.  I run frames UNLIMITED w/ v-sync on.

This resolved the blurry textures which I complained of early on but quickly learned many/most of Inspector's driver config settings are ignored by DX11.  LM says they are working w/ nV to try to address this.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Hi,

 

I'm using FTX Global, I haven't tried using photoreal scenery in P3D 2.0. But I remember photoreal being blurry up close in FSX, so I imagine it would be the same in P3D 2.0.

 

Same here. I'm using FTX Global for textures so far. I have not tested my photo scenery yet. I use the Mega scenery for Hawaii, So Cal, NYC, Denver, Dallas and Boston City for P3d 1.4v. I'm still testing P3D V2 with FSDT, Latin VCR, UTX and Fly Tampa sceneries. Once those are done I'll start adding photo scenery and see how it works.

Bill McIntyre

Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64                                                                                                                                             

I thought 1.3 was great, 1.4 was awesome. But... 2.0 is.. It's the first iteration of P3D where I truly feel like ghost of FSX past was kicked out of bed..  Sure there are obvious similarities and legacy things but what they managed to pull off is a rarity..  To completely gut the engine of  20 sum plus years of code (FSX still had assembly code in it.. lol), kick DX9 out of bed, merge in DX11, yet still keep backwards capability without invoking "legacy mode" or some other dumb layer that I've seen software companies invoke and claim "full backwards capabilities".. Is amazing. 

 

I thought 1.3 was great, 1.4 was awesome. But... 2.0 is.. It's the first iteration of P3D where I truly feel like ghost of FSX past was kicked out of bed..  Sure there are obvious similarities and legacy things but what they managed to pull off is a rarity..  To completely gut the engine of  20 sum plus years of code (FSX still had assembly code in it.. lol), kick DX9 out of bed, merge in DX11, yet still keep backwards capability without invoking "legacy mode" or some other dumb layer that I've seen software companies invoke and claim "full backwards capabilities".. Is amazing. 

Here Here--well said!  

 

I can't speak to 1.3 or 1.4, but I do recognize what we have is a familiar face w/ a very new engine inside and that means greater upside potential compared to what FSX has to offer going forward.   That said, if I had to have only one sim installed I would clearly keep FSX over P3D V2 because I do find myself in my favorite planes and 3 out of 4 of them are PMDG.  But again, the upside potential seems real here and that bodes well for all simmers going forward.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

After purchase, simply direct REX to the location of the simulator you wish to use and your set to go.

 

Tim, my backup folder I'm pretty sure is named 'Initial_Backup' or something along those lines, which if recall occurred because I elected not to back up default textures when I installed REX E+ for FSX, but my memory could be failing me.  Does that sound correct to you, that if it has that name implies no backup took place?   If I had backed up the default textures from FSX, would I chose a different folder to back up P3D default textures?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Hello Guys,

 

I am going to buy my P3D V2 in upcoming weekend :smile: . but I still don't know "Migration tool" is "Must have" add-on for it or not? My PC runs under dual boot situation and I will install P3D on separate OS. So :

 

1)just copy my fsx.exe on P3d main folder

 

2)adding FSX registry (by flight1 tool) 

 

3)create related folder for fsx.cfg and dll.xml

 

are enough?

 

I don't want have problems or conflicts after releasing native installer for some add-ons.

 

Thanks for your advices

Thank you very much!!

 

Regards!

328100.png
JULIO CESAR THOMAZ
| Prepar3D v1 v2 | FS9 | PMDG | Airbus X Extd | A2A Sim | RealAir | Carenado | FS2Crew | Ifly B737 | Airsimmer | FSGRW | Rex EPOD | ORBX | PFPX | Top Cat | Vroute | FS Flight Keeper | FS RealTime | FSUIPC 4.936a | AIRAC1409 | RealityXP | AeroSors |
[VAI0006 - http://vai.aero ] [DSY1035 - www.dreamsky.com.br ]

It's not that radical Mitch   :wink:

 

If I don't have working clickspots / mouse cursor in Full Screen Mode soon, I'll be deleting it too......  (only until it's fixed though :wink:).

 

Also the Black Screen stuff and needing to toggle between window and full screen mode is a big pain.     I personally think P3D 2.0 has amazing potential, but at this point, has some pretty fundamental bugs.

 

You could always use WindowedBorderlessGaming -- its available for free, makes windows apps 'full screen'.

Soarbywire - Avionics Engineering

You could always use WindowedBorderlessGaming -- its available for free, makes windows apps 'full screen'.

 

 

No use because P3D 2.0 uses that system by default (well a similar one with the same result). So it IS already a borderless window! P3D 2.0 doesn't have regular fullscreen mode at all. 

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.