November 29, 201312 yr Noone ever mentions the only AI Addon available. Was hoping it might have been onsale so I could give it a spin, but I just noticed they have added a demo so going to fire it up. Just wondering how is it outside of the demo.
November 29, 201312 yr This addon is amazing ! Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
November 29, 201312 yr Author I tried the demo and it was weird actually seeing working AI in XPX. I'm sure the KSEA demo area was exaggerated to show what it's capable of, but it's no walk in the park to get setup and still not a one-stop solution for AI, multiple plane packs, airports, etc. It's interesting, but seems like a lot of work.
November 29, 201312 yr X-plane really needs something like My Traffic X or UT2. Not too many hoops to jump through to get good AI traffic.
November 30, 201312 yr I tried the demo and it was weird actually seeing working AI in XPX. I'm sure the KSEA demo area was exaggerated to show what it's capable of, but it's no walk in the park to get setup and still not a one-stop solution for AI, multiple plane packs, airports, etc. It's interesting, but seems like a lot of work. Seems like my original reaction to world of Ai We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
December 1, 201312 yr I'm very impressed by what the tool can offer x-plane. But I'm under no illusions that world traffic is exactly that - a tool. Community support for the tool, (i.e. releasing AI traffic packages), is somewhat lacking. I count 82 packages in total on the org site. Compared to the early days of fs2002 when we had the likes of Project AI, the number of packages available is not only small, but there's a lack of cohesion that you see on other AI sites elsewhere. What this tool needs is community support along the lines of world-of-ai,com , where hundreds of airline ai packages are available to download. For that reason, I've not considered buying this package, impressive though the demo version is.
December 1, 201312 yr Author I broke down after multiple shots of coke and rum and bought it. Have to pick a day to read the manual and see what all I need to do. I read a few post on the .org and there are a few people who have pleasurable experiences with it. I need to check the.org for all that's available now. This was pretty neat use of it: http://www.youtube.com/watch?v=u1C0UjWd2Io
December 2, 201312 yr I offered help to the author of the tool via PM at the org. Told him that I'm an experiences AI repainter from my time with FS2004 and FSX. Guess what happened: Nothing. Gesendet von meinem GT-I9100 mit Tapatalk 2
December 2, 201312 yr I'm very impressed by what the tool can offer x-plane. But I'm under no illusions that world traffic is exactly that - a tool. Community support for the tool, (i.e. releasing AI traffic packages), is somewhat lacking. I count 82 packages in total on the org site. Compared to the early days of fs2002 when we had the likes of Project AI, the number of packages available is not only small, but there's a lack of cohesion that you see on other AI sites elsewhere. What this tool needs is community support along the lines of world-of-ai,com , where hundreds of airline ai packages are available to download. For that reason, I've not considered buying this package, impressive though the demo version is. I'm the author of the CYYZ Toronto Pearson World Traffic package. Airport-to-airport traffic can now be auto-generated within the plug-in itself, alleviating a significant hurdle in the adding AI air traffic. The biggest hurdle that remains, other than making WT-compatible aircraft (which others are doing), is making convincing ground traffic for larger airports. Right now every taxi path to get from a gate to runway (or vice versa) needs its own route defined, and different aircraft sizes may need different coordinates to define their turns. The effort easily grows exponentially. Also, until recently we really only had the 747 to play with for commercial airports. It's picked up in the last month with the addition of over half a dozen more common aircraft like the 737, 767, A320, etc, so we finally have more incentive to build new or update existing WT airport packages. X-Plane is unlikely to ever see the userbase that FSX or even FS2002 had, so even though some of us try to do our part, you won't see this AI add-on enjoying anywhere near the same level of community and developer support. It's my hope that expectations are adjusted accordingly (this goes for other add-ons, too).
December 2, 201312 yr Is taxiing done differently in Xplane to FSX? Even the inbuilt ATC directs you through buildings!
December 2, 201312 yr Is taxiing done differently in Xplane to FSX? Even the inbuilt ATC directs you through buildings! I don't know what taxi route logic is used by FSX (is it actually FSX, or the various AI add-ons that provide taxi routing?). For X-Plane the problem is that until v10, World Editor only let you define gates and runways at an airport. You could lay down visible taxiways and aprons but there was no routing logic, so the ATC would send planes over whatever man-made surface was available. Most buildings aren't solid objects in the sim (rationale was to eliminate overhead of constant collision detection calculations), so the routing logic didn't even notice them. With XP10, World Editor can now lay down reasonably complex taxi routes which can be used by the default ATC, but at the moment World Traffic doesn't read them. I think it's being considered for a future release.
December 2, 201312 yr I don't know what taxi route logic is used by FSX (is it actually FSX, or the various AI add-ons that provide taxi routing?). For X-Plane the problem is that until v10, World Editor only let you define gates and runways at an airport. You could lay down visible taxiways and aprons but there was no routing logic, so the ATC would send planes over whatever man-made surface was available. Most buildings aren't solid objects in the sim (rationale was to eliminate overhead of constant collision detection calculations), so the routing logic didn't even notice them. With XP10, World Editor can now lay down reasonably complex taxi routes which can be used by the default ATC, but at the moment World Traffic doesn't read them. I think it's being considered for a future release. Ah OK. In FSX the taxi ways are in the bgl file for an airport so add-ons can route you accordingly.
December 2, 201312 yr Ah OK. In FSX the taxi ways are in the bgl file for an airport so add-ons can route you accordingly. Gave the BGL file format spec a quick read-over, it looks similar in principle to XP10's airport definition file. What's lacking in XP10 is the number of airports (out-of-box or add-on) with this routing logic baked in, and add-ons that can take advantage of it even when it's there. An unfortunate chicken and egg problem.
November 17, 201411 yr Author I have used it in the past, there are tools that have been created to make flight plan creations easier and also a random flight generator. There are also a large amount of AI models that have been created. It's just such a chore to get one airport working that only the diehard need apply. You can find some plans created on the org for a few Airports, but it's just not prime time ready.
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