March 25, 201412 yr Granted the ability to not see your controls seems like a negative I know the folks on the Racing community forums have been having a lot of discussion on the matter and are finding it to be quite a hindrance. It sounded good but when they when to shift, they have to "Feel" around for the shifter lever. Not good. I reckon if all you have is a monitor be alright,
March 25, 201412 yr Basically to make OR work properly with panel-based sims, they are going to have to create an animated arm/hand that replaces the mouse cursor. But to do that you would need the equivalent of either a Kinect or at least a TrackIR with some IR LEDs attached to your hand. Oculus Rift, Morpheus (the PS4 equivalent) and the upcoming MS XBOX 1 3D display wearable unit are more suitable for apps where you use just a simple joystick/gamepad.
March 25, 201412 yr I expect sometime in the near future you will be able to use your hands to click virtual switches on and off, etc. Sort of like Microsoft's Kinect. Yes that sounds good but I doubt that it is a good solution for flight simulation: You do not only have switches in the cockpit but also dynamic hardware parts like the yoke. You need to feel the yoke for proper trimming. (Just one example) IXEG 737 Beta-Tester and First Officer i7 [email protected], 32GB RAM, Palit GTX 1080 GameRock Premium@2Ghz, Oculus Rift S, ButtKicker X-Plane 11 latedt version on a Samsung M.2 SSD for speedy loading times
March 25, 201412 yr Yes that sounds good but I doubt that it is a good solution for flight simulation: You do not only have switches in the cockpit but also dynamic hardware parts like the yoke. You need to feel the yoke for proper trimming. (Just one example) I would assume you'd still use a yoke/joystick. It would be best just for just buttons and switches I think.
March 25, 201412 yr I fully agree Rendi, the Oculus may be fine if you are playing on one of those console toy thingies where you just have one controller and know where all the buttons are by feel, but flight simming is a whole different ball game. How the hell would I be able to see my second monitor with the flight planning software running? OR makes it pretty hard to read (and fold, fold, fold, fold, fold...) my paper charts, too. The Rift is a great thing for games and even simple flying where you never need to take your hands off the controls or look at anything other than what the sim is displaying, but conventional head-tracking is much better suited for more serious flight simulation.
March 25, 201412 yr Because the autogen system, which was terribly optimised, was a big show-stopper for many people (low performance and very easy to get OOMs). They obviously proceeded to fix the more pressing issues first. I'm just saying, if they tried to implement SLI/CrossFire support before moving more autogen workload to the GPU and adding cloud shadows, it would be less justified to add SLI/CrossFire support because you would still be CPU-limited, and working on both at the same time would delay the patch a lot when there's a really pressing issue to fix (OOMs). Yeah, did more reading... Looks like SLI will work now, Or at least won't crash like it was before. I agree though. Just me being selfish...
March 25, 201412 yr Author Yeah, did more reading... Looks like SLI will work now, Or at least won't crash like it was before. I agree though. Just me being selfish... I think it was also said in the past that SLI will provide a very small performance improvement too. Anyway, I'm sure Prepar3D 2.3 will have full support.
March 25, 201412 yr But if something like that is to be made, it will be a long time till it's released. I doubt Microsoft would sell the Kinect separately for the PC. They already sell the kinect separately for windows and have supplied a SDK for it, there are quite a few tech demo's around for it. I know the folks on the Racing community forums have been having a lot of discussion on the matter and are finding it to be quite a hindrance. It sounded good but when they when to shift, they have to "Feel" around for the shifter lever. Not good. I reckon if all you have is a monitor be alright, Strange because I am an iRacer and there is a very large thread going on in the irking hardware forum. The question you posed is certainly a common question that comes up from people who have never used the rift and are not sure what to expect so the question is valid. In answer to that question, I don't remember any iracers that have the rift ever having a problem. In reality you know where your shifter is. Thing about when you drive in your car. Do you actually ever take your eyes off the road to find your shifter or does your hand just go there? I think you will find the answer is that you just put your hand there. Some people use H pattern shifters, some sequentials and easiest of all to find are the paddle shifters. I have them all and I don't look for them at all. Imagine how many times I would be taking my eyes off the road on a typical road racing course if I had to look for it. On the contrary, in the irking forum you will see many people who won't race without it. Even with the limited resolution. They are prepared to race slower and get beaten more often than they otherwise would have because the fun of the immersion outweighs the bragging rights of a few places at the finish.
March 25, 201412 yr , I don't remember any iracers that have the rift ever having a problem. In reality you know where your shifter is All they have is a shifter. No knobs, switches, 8 throttles etc. Whats needed is Arm rift or better yet WHOLE body riff. . Ive seen the examples and with all the hardware I have Riff is certainly not an option. As stated, may be fine for game controller pad games. At very least I need to confirm my throttle/pitch/mixture positions are matching indicated. ideal would be eye and head tracking without having to put a TV on your head.
March 25, 201412 yr All they have is a shifter. No knobs, switches, 8 throttles etc. Whats needed is Arm rift or better yet WHOLE body riff. . Ive seen the examples and with all the hardware I have Riff is certainly not an option. As stated, may be fine for game controller pad games. At very least I need to confirm my throttle/pitch/mixture positions are matching indicated. ideal would be eye and head tracking without having to put a TV on your head. Yes, all they have is a shifter but that wasn't my point, my point was I have not heard the complaints you talked about from people who DO use the rift, only people who don't wondering about it. Actually we do have buttons and knobs but usually we can get by with what is on the wheel and once you have been doing a little bit of racing without the rift muscle memory has already kicked in and you dont need to look for them. Then there are some buttons that will probably replaced by voice activation, e.g. pit stops and pit stop settings. In a way this brings it back to a more real life scenario talking to your pit boss on the radio. I do agree that some people will not want to give up their pits for the rift. To much invested and a love of the aircraft they fly in their virtual pit. Still, I think it is worth pointing out that you cannot say this for everyone. It's a bit like the old talks about how a certain sim will succeed if pmdg develops for them. It doesn't take long for people to chime in that only some people fly heavy metal, not everyone. It's even more true when you come to having multiple panels on flight sims. Not many people have them! Most people don't have fancy throttles/panels and ply their pmdg through the virtual cockpit most of the time - other than a basic throttle and yoke/stick. Myself and most of the people I fly online with and from other forums use hotas because we dont do so much civilian flying. We don't have so many of these issues. Remember the rift can give you the same feedback that you get from a real aircraft, the gauges, the sound etc. Real aircraft don't give you the feedback that fsuipc might telling you the throttles are all at 69%. It will depend on circumstances, I agree with that but I don't think that your personal circumstances match that of most flight simmers. If you have just one or two panels you have more than most flight simmers.
March 25, 201412 yr Author They already sell the kinect separately for windows and have supplied a SDK for it, there are quite a few tech demo's around for it. Whoa, I wasn't aware of that. Very surprising. I guess not for games though?
March 25, 201412 yr Whoa, I wasn't aware of that. Very surprising. I guess not for games though? http://www.microsoft.com/en-us/kinectforwindows/ For anyone that want's to integrate it in to their software. I am not sure if there are many games that use it on the pc. I would imagine that games made to use it on the consoles are really more oriented to console play and never moved to pc but it's not an area I ever looked at - other than the kinect for VR and 3d scanning applications.
March 25, 201412 yr Author http://www.microsoft.com/en-us/kinectforwindows/ For anyone that want's to integrate it in to their software. I am not sure if there are many games that use it on the pc. I would imagine that games made to use it on the consoles are really more oriented to console play and never moved to pc but it's not an area I ever looked at - other than the kinect for VR and 3d scanning applications. Interesting. I wonder how many developers will add Kinect support to PC games, because I doubt many PC users sitting on a desk will use that. For living room PCs though, definitely.
March 25, 201412 yr Interesting. I wonder how many developers will add Kinect support to PC games, because I doubt many PC users sitting on a desk will use that. For living room PCs though, definitely. There was a tremendous burst of activity when the PC Kinect SDK was released. I bought a Kinect and messed around with it for a while, mostly hoping that PC-based games would become Kinect friendly. With this, I got it to work with Skyrim. But after the novelty wore off, one was left with a lot of RD stuff and not much for consumers. Maybe after a few more hardware generations, camera-based action mapping might be ready for prime time. I have been thinking of buying the add-on motion tracking unit for the ps4, but I haven't seen too much written about it.
March 26, 201412 yr Author There was a tremendous burst of activity when the PC Kinect SDK was released. I bought a Kinect and messed around with it for a while, mostly hoping that PC-based games would become Kinect friendly. With this, I got it to work with Skyrim. But after the novelty wore off, one was left with a lot of RD stuff and not much for consumers. Maybe after a few more hardware generations, camera-based action mapping might be ready for prime time. I have been thinking of buying the add-on motion tracking unit for the ps4, but I haven't seen too much written about it. I guess not many PC users would be interested in Kinect games as well. I don't it will ever see a prime time, but unexpected twists do happen.
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