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757FO

Blurries after installing 2.2

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Hey guys,

On a clean 2.2 install (deleted all appropriate folders after 2.1 uninstall), I am seeing blurries after a few minutes of flying around. I only have installed ORBX PNW so far but this also happens in default areas.

 

I never had issues with 2.1 I am using the same sliders settings (Clouds shadow on, to min settings)

I also installed the latest NVIDIA Drivers, and backed out 1 release but no difference.

 

My system is running a i7-3770 @4.2 GHz / 16GB RAM, and my graphics card is a GTX680

 

Any insights/settings/anything you could recommend? (I would prefer not turning down sliders as the only difference from 2.1 is having enabled Clouds shadows, and never experienced blurries with 2.1)

 

Thanks in advance!

John.

 

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Yea, me too. I am a little concerned. 

 

Bob

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Same here. Going to try some Affinity Mask settings.

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Hi John, I've got a 680 too and here's what helped: 

- try running with a lower FFTF setting (somewhere between 0.1 and 0.2)

- Run with frames set to unlimited and experiment with vsync / triple buffering on & off

- Try setting Affinity Mask to all cores (though this may cause stuttering since LM seem to have optimized the threads already)

- Try setting P3D to a high priority process in Task Manager 

 

Good luck

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I don't use any tweaks in V2.2 and it gives me by far better results and sharp textures. Give it a try and use a clean .CFG file.

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Thanks all for the replies! I will try the above tweaks, Mathijs, I tried the clean cfg and default settings but it would be a set back from 2.1 as I was able to run with more details than the default config.

I am also thinking about getting a 780 (on sales @ Newegg)... V2.2 looks really good, between volumetric fog, clouds shadow, etc..

Thanks again guys!

John.

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Thanks all for the replies! I will try the above tweaks, Mathijs, I tried the clean cfg and default settings but it would be a set back from 2.1 as I was able to run with more details than the default config.

I am also thinking about getting a 780 (on sales @ Newegg)... V2.2 looks really good, between volumetric fog, clouds shadow, etc..

Thanks again guys!

John.

I bought 780 and have terrible blurries with FTX Global installed.

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Affinity Mask tweak fixed the blurries for me. Don't use NI settings.

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Affinity Mask tweak fixed the blurries for me. Don't use NI settings.

Yep, it worked for me too. Novation, thanks for the tip.

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Yep, it worked for me too. Novation, thanks for the tip.

 

 

That's good :smile:

 

I think it is very difficult to code for so many different CPU types, hence why some find adding the Affinity Mask does make a difference.

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I'm HT enabled on my 2700K so AF=85 runs all logical cores and completely eliminated blurries and slow texture loads for me.

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I have a four core and I did an experiment. The P3D defaults to an AffinityMask=14 on my machine. When I set it to 15 (all 4 cores available) my skew-recovery time improved as noted above. When I set AM to 13, my performance was as good as '15'. This tells me that P3D REQUIRES core #0 to be active for dynamic scenery loading.

The OP is correct, yet we have a simple solution. Thanks guys.

 

Dave

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An observation I made after running a few different scenarios - setting affinity in the cfg definitely produced better results than setting it through task manager. This is the opposite of what I saw in 2.1...

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against my judgment I used the Affinity Mask 15 and I can confirm I am seeing a noticeable difference. Just not using cloud shadows as it hits FPS like crazy.

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I have an i7 3770k, what AffinityMask should I use? Do I need to include any tag before?

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I'm HT enabled on my 2700K so AF=85 runs all logical cores and completely eliminated blurries and slow texture loads for me.

 

Same here but I use 15 (all physical cores). For some reason, LM thought it was a good idea to only let the sim use 75% of your quad-core CPU by default. Kind of strange to make this the default, as this was always a controversial tweak in FSX/P3D 1.x.

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I was trying very had not to get caught in the endless FSX tweaking loop again and  was very hesitant to try any tweaking at all on 2.2 but I was getting some blurry ground textures.

 

I am running 4 physical cores so I tried the Affinity Mask = 15 and FFTF = .1 and I too can confirm that texture loading was significantly faster and diminished my blurries almost completely. The only other other "tweak" is I have my NV Inspector changed to the "BioShock" setting.

 

I believe we have a very bright future with Prepar3D !

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Would just like to echo the sentiment of dandimm in that I was very reluctant to get involved with tweaking P3D but I had the worst case of the blurries which would within a few minutes affect almost every ground texture regardless of aircraft speed. After two weeks of messing about with settings and not a single completed flight, it really was the last throw of the dice for me and I was prepared to walk away from FSX and P3D altogether and look elsewhere. I can confirm the AffinityMask=15 tweak worked for my i5 4670k. Confidence in P3Dv2 now slowly being restored. 

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Why not try the tweaks suggested by LM on their website??

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I have been able to completely eliminate the blurries thanks to the tips listed in this thread, the remaining issue for me is poor fps (and I don't really look at the counter), as soon as there is too much cloud coverage, I experience a really noticeable drop in FPS. I have minimal cloud shadows, limited the # of layers in ASN, etc..

At this stage, I am using P3D with little cloud coverage and am patiently waiting for 2.3 hoping it will cure some of the performance issues I have been running into

Happy landings!

John.

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