April 20, 201412 yr Since they're not making any changes to the AI traffic system, I hope that they will at least thread it out. It should be much easier to turn up the traffic sliders if it took advantage of multiple cores.
April 20, 201412 yr Is there a 64 bit version of Prepar3D in the future? It's on our roadmap definitely. However, 64-bit is a very demanding technical challenge, and not something easily obtained. We still feel there is a lot of room left in the 32-bit envelope. (my emphasis added) Our recent refactor of the autogen system was a great example of this. We were able to reduce the memory footprint of an autogen tree by 17x. As we get smarter and the DX11 engine continues to evolve we will pursue many new opportunities for memory savings and performance increases. We've already had developers reach out to us and tell us how they are now able to pack more and more autogen into their solutions and add-ons because of the recent changes. The third sentence is really the key in this response. Going 64 bit is a joy for the programmers, but it isn't necessary, given the way that both GPUs and CPUs can split up the work on a 3D app.
April 20, 201412 yr If a developer were somewhow able to hook into P3D and build regional accents / phraseology into the ATC, I'd be all over it!
April 20, 201412 yr Good news for all TrackIR users : "We are also currently looking into a variety of issues that users have been reporting, the cloud 'spinning' is a good example" . Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
April 20, 201412 yr The third sentence is really the key in this response It seems also to be a change of emphasis compared with earlier comments. The road may be a bit longer now. Gerry Howard
April 20, 201412 yr It seems also to be a change of emphasis compared with earlier comments. The road may be a bit longer now. After seeing what they did with the latest patch, and what they're determined to do in the future, I'm sure that 32-bit will last us for a long time.
April 20, 201412 yr After seeing what they did with the latest patch, and what they're determined to do in the future, I'm sure that 32-bit will last us for a long time. And when I enjoy, as I do, IL2 BOS, even still in beta but with SUPERb everything ( starting with the flight dynamics... ) and see it is still 32 bit and DX9, I really don't care to have P3Dv2 at 32 bit :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 20, 201412 yr It seems also to be a change of emphasis compared with earlier comments. The road may be a bit longer now. I don't see anything different from earlier LM quotes. All it shows is that improving the sim and keeping it at 32 bits isn't the challenge that some here think that it is.
April 21, 201412 yr Moderator Consider that one of the main reasons for people clamoring for 64bit product was the OOM issues. Also consider that LM made a significant step with OOM by reworking the vegetation. if they can continue to work that 'magic' there will be a lesser *need* for 64 bit until the combination of sliders and add-ons require changes. What I got from Wes was a commitment to improving the product base engine and making it easier for 3PD's to hook in and develop the add-ons. Maintaining this line of open communication, to me, is one of the major plusses with P3D. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
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