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The next great flight sim.

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The entire video is shot in game with some editing to the footage, but all footage is from gameplay!!!!!. This is no Arcade Warthunder type game this is a true sim!!!!

Its truly amazing!! The multiplayer community is very active with battle of up to 100 players!

Please support our hobby by purchasing this sim!!! 

 

 

 

 

 

 

 

 

ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

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It looks great but non clickable cockpit is turn off for me.

[color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]
  • Author

It looks great but non clickable cockpit is turn off for me.

It was for me too, at first but I found that its not really needed in a combat sim.

ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

My major problem with IL2 BOS is exactly what I seek in the very first place, a good / sound flight dynamics model...

 

While it's graphics and overall "ambience" are very good, IMO the best I ever experienced on any flight simulator I have used, there are some physical modeling flaws in terms, for instance, of stability ( static and dynamic), prop torque effects, ground handling, and airplane performance according to historic data, that have disappointed me.

 

With the latest release, 90% complete and the first version of the SP Campaign, it became evident I was not going to keep investing on it :-(  

 

Those overdone torque effects while taxxing, the implementation of ground handling on the Russian airplanes without lockable tailwheel, that unacceptable flick roll you get into when you push your stick on the Bf109 and Fw190, the limitations of the Fw190 model, which was supposed to be one of the fastest aircraft among those modeled, and other factors, have progressively turned my attention away from this sim.

 

But again, should something change in the future, and I see sign of the devs considering the aerodynamics and other physics modeling flaws, I may reconsider....

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

My major problem with IL2 BOS is exactly what I seek in the very first place, a good / sound flight dynamics model...

 

While it's graphics and overall "ambience" are very good, IMO the best I ever experienced on any flight simulator I have used, there are some physical modeling flaws in terms, for instance, of stability ( static and dynamic), prop torque effects, ground handling, and airplane performance according to historic data, that have disappointed me.

 

With the latest release, 90% complete and the first version of the SP Campaign, it became evident I was not going to keep investing on it :-(  

 

Those overdone torque effects while taxxing, the implementation of ground handling on the Russian airplanes without lockable tailwheel, that unacceptable flick roll you get into when you push your stick on the Bf109 and Fw190, the limitations of the Fw190 model, which was supposed to be one of the fastest aircraft among those modeled, and other factors, have progressively turned my attention away from this sim.

 

But again, should something change in the future, and I see sign of the devs considering the aerodynamics and other physics modeling flaws, I may reconsider....

 

Discard....

 

I'm being stubborn....  There are glitches, but HECK! it's a Great WW2 Flightsim... and we can get a lot of fun playing it :-)

 

And... as I said, it's the best experience in terms of graphics and ambience I ever had in a flightsim....

 

So, I agree with the OP...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author

My major problem with IL2 BOS is exactly what I seek in the very first place, a good / sound flight dynamics model...

 

While it's graphics and overall "ambience" are very good, IMO the best I ever experienced on any flight simulator I have used, there are some physical modeling flaws in terms, for instance, of stability ( static and dynamic), prop torque effects, ground handling, and airplane performance according to historic data, that have disappointed me.

 

With the latest release, 90% complete and the first version of the SP Campaign, it became evident I was not going to keep investing on it :-(  

 

Those overdone torque effects while taxxing, the implementation of ground handling on the Russian airplanes without lockable tailwheel, that unacceptable flick roll you get into when you push your stick on the Bf109 and Fw190, the limitations of the Fw190 model, which was supposed to be one of the fastest aircraft among those modeled, and other factors, have progressively turned my attention away from this sim.

 

But again, should something change in the future, and I see sign of the devs considering the aerodynamics and other physics modeling flaws, I may reconsider....

If you give a 1000hp engine full throttle with out adding a lot of rudder your gonna be doing doughnuts in the real thing as well. I've read that a lot of mustang pilots would start take off roll with full right rudder and add power slowly as the speed increased and they gained rudder authority.

ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

DCS are also (eventually) releasing a WW2 sim within the EDGE engine, that should be something worth seeing

Ian R Tyldesley

DCS is much better systems/flight dynamics wise, but it lacks WW2 atmosphere (It lacks any atmosphere actually). Scenery quality is questionable too, but we can wait for EDGE.

[color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]

 

 


WW2 atmosphere (It lacks any atmosphere actually).

 

Yes you are right.  I have some hopes that a more focused approach with WW2 might change this.  I think it's around the lack of any coherent reason for flying the aircraft, it could do with a branching dynamic campaign like Falcon 4 or TAW.

 

 

 


Scenery quality is questionable too

 

It's not really fair to compare the scenery of the entire Southern Caucasus region with a small section around Stalingrad.   

Ian R Tyldesley

Lack of clickable cockpit takes it out of the "true sim" category IMO. DCS is closest to earning that brand. I do enjoy BoS very much however, and glad I invested in it long ago. Unfortunately I have not tried the new campaign yet. 8-month old baby girl in the house competing for my attention...

 

The developers have stated clearly this is not a FLIGHT sim, but a COMBAT sim. I can live with that.

Aaron Thacker

 

Excellent point BladderBoy, and BTW, all of the Best to your baby girl... ( been there, done that :-) )

 

I am also a devoted DCS World user, specially now with the Fw190 D9 and the upcoming Bf109 k4, and as precentralis has put it, DCS has probably the best flight dynamics model ever made available for a flight / combat flight simulator amon all I have used. A session, specially now online on the ww2 servers or simply on a aerobatics or free flight multiplayer server is a great time!

 

IL2 BOS has that feel of being there, maybe due to the excellent and fluid graphics, the not bad at all flight models... but it's a combat sim, and I really don't like air combat in the first place... Anyway, I have to admit I have already spent a good deal of time online at the multiplayer servers :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Looks like great fun, but a little too frantic and frustrating for me :wink:

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

I say let's leave true flight simulation untainted by mayhem and online training in death and destruction. Be it a good flightsim or not. This world is writing its own obituary.  

Gareth Wilkinson

LEAL

Costa Blanca, SPAIN

Gareth,

 

I couldn't agree more regarding the main objective of these flight simulation games, but the truth is that those were the only ( with the exception of Aerowinx PSX for the 747-400 ) flight simulation platforms where I could find credible flight dynamics modeling.

 

Most of the time I use DCS World online at servers that are meant only for aerobatics and free flight. Simple circuits around the aerodrome, getting the feel of those powerful ww2 prop aircraft, make my day... Flying offline doing the same, trying to push the aircraft to it's limits, testing the accuracy of the modeling through comparison with RW data are also interesting activities.

 

I have several times considered uninstalling IL2 BOS because it actually tempts you to enter simulated air combat, and that's the kind of activity that can push you to the limits of your flightsim flying skills but, at the same time, as you point out so well, can unfortunately also take you to simulate something we should all be ashamed of, specially because we really love aviation and flying in the very first place!

 

I try to use IL2 BOS just for circuits, but then I am confronted with flight dynamics and systems modeling limitations I do not have in DCS, and that's why I tend to spend a lot more of my time in PSX and DCS, but I have to say, the superb graphics, scenery and fluid display provided by IL2 BOS, make me dream of one day having that in a civil flight simulator.

 

Above all, I keep asking myself why I am forced to use Combat flightsims to get realistic flight and overall physics modelling ?  It's truly frustrating, as Howard put's it.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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