Sign in to follow this  
metalmike

(expired) All Taxi2Gate 30% off

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

Pointe-a-Pitre *highly* recommended; the textures are just amazing.

 

Got myself the more "legacy" MHTG and LZIB today. Enhanced coverage in the MHTG title and a very detailed custom mesh: Just what you want to see in that sort of place.

Share this post


Link to post
Share on other sites

Got myself the more "legacy" MHTG and LZIB today

 

Thanks for the HU Ollie!  I saw some screenies of MHTG and it looks great.  Oh yeah and the runway is 6631 feet....just enough for my 777 fleet :lol:

 

My favorite T2G scenery to date is LTBA.  I absolutely love that airport.  Will purchase MHTG and a couple others as the prices are too good to pass up.

 

Oh yes and the fans are glad you're back :p0805:

Share this post


Link to post
Share on other sites

Thanks for the HU Ollie!  I saw some screenies of MHTG and it looks great.  Oh yeah and the runway is 6631 feet....just enough for my 777 fleet :lol:

(...)

Oh yes and the fans are glad you're back :p0805:

 

 

There's a real daredevil among my fans, isn't there?   :P

 

Now why am I still hesitant to buy either LTBA or MMMX?   :huh:

Share this post


Link to post
Share on other sites

MMMX has terrible photo blending, I dont know what they were thinking, Its also a VAS hog but apart from that its stunning :-)

Share this post


Link to post
Share on other sites

MMMX has terrible photo blending, I dont know what they were thinking, Its also a VAS hog but apart from that its stunning :-)

MMMX came with a bunch of 2048 and 4096 textures, some of which were also 32 bit which made the VAS toll even worse. I spent a little time and resized them to 1024 DXT5 and now the VAS is really low and performance really good.

Share this post


Link to post
Share on other sites

MMMX came with a bunch of 2048 and 4096 textures, some of which were also 32 bit which made the VAS toll even worse. I spent a little time and resized them to 1024 DXT5 and now the VAS is really low and performance really good.

Is there a tutorial around for this? Maybe I can put some of my spare time to good use

Share this post


Link to post
Share on other sites

Picked up KMCO and MMMX which are really great looking KMCO in particular then a few Latin VFR airport that were on sale over at PCaviator Australia its been a good weekend.

Share this post


Link to post
Share on other sites

KMCO is well worth the money!

2014_11_16_22_55_14_36.jpg2014_11_16_22_55_5_653.jpg

Did they fix the issue of disappearing AI when crossing taxi bridges? I like the scenery but that puts me off it

Share this post


Link to post
Share on other sites

I agree with Dave Orlando is a must buy - its excellent tiny hard on fps but no big deal

 

Not sure about that Zoran - never noticed and its not installed yet on new P3D install

Share this post


Link to post
Share on other sites

Did they fix the issue of disappearing AI when crossing taxi bridges? I like the scenery but that puts me off it

Not sure, I didn't see it happen though. A SW 737 was in front of me and I watched him take off so I guess they did.

Share this post


Link to post
Share on other sites

Did they fix the issue of disappearing AI when crossing taxi bridges? I like the scenery but that puts me off it

No, it has not been fixed. If an AI aircraft leaves a gate and is going to taxi to a runway on the same side of the airport the gate is located, then it won't be a problem. In other words, as long as the AI aircraft does not need to go across the bridges, it will be ok.

 

You can fix this yourself by using ADE and manually connecting the taxiways but once you do that, the bridges (3D objects) will appear above the ground and stick out like a sore thumb.

 

I opted to keep the bridges above the ground and the taxiways connected. This way the AI can taxi anywhere in the airport without issues.

 

The devs at Taxi2Gate were made aware of this issue and they stated it could not be fixed.

Share this post


Link to post
Share on other sites

No, it has not been fixed. If an AI aircraft leaves a gate and is going to taxi to a runway on the same side of the airport the gate is located, then it won't be a problem. In other words, as long as the AI aircraft does not need to go across the bridges, it will be ok.

 

You can fix this yourself by using ADE and manually connecting the taxiways but once you do that, the bridges (3D objects) will appear above the ground and stick out like a sore thumb.

 

I opted to keep the bridges above the ground and the taxiways connected. This way the AI can taxi anywhere in the airport without issues.

 

The devs at Taxi2Gate were made aware of this issue and they stated it could not be fixed.

Not much an issue to me as I don't spend much time on the ground I do what I need to do startup,program FMC ect in bout 10 min then its wheels up!

Share this post


Link to post
Share on other sites

Not much an issue to me as I don't spend much time on the ground I do what I need to do startup,program FMC ect in bout 10 min then its wheels up!

If that's the case, then just stick with the stock airport scenery and enjoy the FPS. lol

 

Though I get what you are saying and I am also like that, it does affect other things and not just cosmetics. For instance, if taxi links are broken, VoxATC or any other app that reads taxi links, will have a hard time vectoring you around the airport. VoxATC is unable to give you a taxi route if the taxi links are broken. This is why I opted to just connect the taxiways and leave the bridges out of place.

Share this post


Link to post
Share on other sites

I picked up KMCO and it's really nice.  A welcome airport near KTPA for me.  I fly GA which means I'll be parking over at the cargo side...probably won't notice AI going *poof* on the other side. :rolleyes: Tempted to get St. Kitts.

Share this post


Link to post
Share on other sites

Is there a tutorial around for this? Maybe I can put some of my spare time to good use

I've written it out a few times how to do it, most recently in the P3D forum. Just search my content/posts and you can find the instructions.

 

If you don't own Photoshop you'll need a few freeware tools. I use DXTBmp and Gimp with the dds plugin. The main thing when resizing textures is to make sure you don't screw up the alpha textures. That's why I use DXTBmp to open the file then export and scale the texture sheet and alpha textures separately then reimport them to DXTBmp and save it with mip maps. It's a little work, but has served me well doing this to my add on sceneries for the last 6 years when devs put 32 bit and/or textures larger than 1024 in their sceneries. Have never experienced and OOM since moving to FSX back in 2008 by keeping texture sizes and VAS in check, while still keeping settings on the high side.

Share this post


Link to post
Share on other sites

I've written it out a few times how to do it, most recently in the P3D forum. Just search my content/posts and you can find the instructions.

 

If you don't own Photoshop you'll need a few freeware tools. I use DXTBmp and Gimp with the dds plugin. The main thing when resizing textures is to make sure you don't screw up the alpha textures. That's why I use DXTBmp to open the file then export and scale the texture sheet and alpha textures separately then reimport them to DXTBmp and save it with mip maps. It's a little work, but has served me well doing this to my add on sceneries for the last 6 years when devs put 32 bit and/or textures larger than 1024 in their sceneries. Have never experienced and OOM since moving to FSX back in 2008 by keeping texture sizes and VAS in check, while still keeping settings on the high side.

Thanks, already have gimp for some photo scenery stuff, will give your tutorial a try and hopefully figure it out

Share this post


Link to post
Share on other sites

I really recommend OTHH, as it's just great for short hops from OMDB in Flydubai 738's or Qatar's A320's

 Can't get WOAI to work there,even though I've tried many times following the guide.

Still, a great airport with good framerates ;)

Share this post


Link to post
Share on other sites

I picked up Pointe-a-Pitre...very nice.  Also got St. Kitts...nice as well but I wish they'd have put a little more work on the pastel houses.  Very fake looking.  But I'm happy with both.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this