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REX4 Texture Direct sp2 released

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Hello guys,

 

For everyone having Rex Texture Direct, head over the their forum to dl SP2.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

  • Author

Just checked and I have animated waves till above 11.000ft  without having edited any files.

( did not have the time to test any higher )

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Thanks for the heads up!

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

Thanks downloading now.

 

Mick

Haven't had time to install the update yet, but what water settings are required to have less static water at altitude? Hopefully not "ultra" because this is way too hard on the frames when flying tubeliners.

[email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE

  • Author

On my pc I only have animated water when set to Ultra...

 

You can try both 32 bit and DXT1 water textures and see if it helps ( The texture size is 1024 )

In Rex Essential + OD you can choose the water texture resolution : 1024 / 512 / 256

 

I am wondering what looks better : 32 bit 512 or  DXT1 1024 ?

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Water's still frozen on my system (v2.3).  I tried 32-bit and DXT1.  Water is set to Ultra.

 

Gregg

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Water's still frozen on my system (v2.3).  I tried 32-bit and DXT1.  Water is set to Ultra.

 

Gregg

 

Did you reinstall a wave animation set after installing SP2?

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

 

 


Did you reinstall a wave animation set after installing SP2?

 

Yes...I installed water textures and animations.  Tried various combinations of things and changed various settings in P3D.  Still frozen.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Don't forget to delete the shader file. I believe that is necesssary.

Which shader file need to be deleted. the one with HLSL or the one in app data/ local/ L/M p3d / shaders?

 

                                              Thanks

                                               Ron

Which shader file need to be deleted. the one with HLSL or the one in app data/ local/ L/M p3d / shaders?

 

                                              Thanks

                                               Ron

 

Yes, the one on you Appdata- Local

Ricky Torbe

okay got it thanks

Does that fix the detached water reflections in Prepar3D 2.4?

 

Afaik this is a P3D bug, but they mush have done something for sure. This update made wonders at least for my water reflections!

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