December 21, 201411 yr Moderator A nice evening for a short GA flight. This airfield is one I'm currently building and is a great little GA airfield located in the Yorkshire Wolds and is built to fix exactly into World2XPlane. The field is called Eddsfield (XEDD), named as such, because the owner is called Edd, and it's Edd's Field :smile: All clear, looks like those Cessnas have finally cleared off. But I'm in a helicopter, so I'm going straight up ;-) So off I go... Shortly after take off the rolling hills of the Wolds can be seen (Even more defined now with HD Mesh v3, the detail is really nice). The village below is nestled just in the valley, but I'm not supposed to fly over the top, as it will really annoy the neighbours. We head towards the coast to spot some of the coastal towns and villages. This is Flamborough head, a cliffy out-crap on the eastern coast, popular with caravaners and bird-spotters. Bridlington, the town below is glistening in the sunset, (I also skipped the time forward a bit, as X-Plane's lighting is so nice ;-)) Holiday parks are all full, must be nice out there. Turning back inland, we head towards our second GA airport. It's hard to find, but those reservoirs really help locate where it is (Also nicely enhanced by HD Mesh v3) There it is, just below :smile: Landed just in time for a cup of tea. This airfield is EGNY Linley Hill, another GA airfield about 20 miles to the South of XEDD. I'm currently updating this airfield as I learn new things. The weather station is also animated and shows the wind direction. Scenery Used: - G2XPL photoscenery built on top of HD Mesh v3 - Eddsfield XEDD (Work-in-progress) - Linley Hill EGNY (First beta version is available on my site, but I'm currently redoing it) - World2XPlane 0.7.0 (WIP) with custom UK config. I removed all the European stuff, adding some county style autogen buildings, and removed the lego-brick facades. It improves framerates to People have mentioned that my screenshots look really dark. I think it's probably my gamma settings, as they look fine on my comp. I apologise if they look too dark
December 21, 201411 yr Bloody Hell. This is impossible. WWOWOWOWOW Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 21, 201411 yr Lovely shots there Tony. Shots like these clearly show the edge that XP now has over the competition. To me XP is now the sim I'd been hoping for for many years, truly as real as it gets on a PC! The Robonson is the perfect way to see it too, slow and low.
December 22, 201411 yr Really nice Tony. It might be an idea to start thinking how you and your collaborators might put together all of your hard work in installers per area a la ORBX and sell them as I think they'd sell like hot cakes. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
December 22, 201411 yr Author Moderator Really nice Tony. It might be an idea to start thinking how you and your collaborators might put together all of your hard work in installers per area a la ORBX and sell them as I think they'd sell like hot cakes. Thanks :smile:. Regarding collaborators, apart from Simheaven who distribute the precompiled regions, it's only me at the moment doing the application, models and airports. I'm finding it very difficult to get anyone involved, and people who say they'll help, don't, or start their own projects, etc.. It's really disappointing as I thought there would be a lot of interest from developers to unify work, have a common library of objects and scenery, but there isn't. The airfield above is one I'm trying to do like an ORBX GA airport, it has licensed (I had to pay for it) photolayer, animated hens and chickens :smile: (But, I couldn't find a way to add the sounds without doing a plugin). I'll also add some animated people (AKA. PeopleFlow), as X-Plane is more than capable of doing this. It's more a proof-of-concept than something anyone would want. I don't think though anyone would buy such a scenery pack, i.e. A couple of airports and custom W2XP region. I can't even get people to use it for free, so selling it might be difficult .
December 22, 201411 yr Thanks :smile:. Regarding collaborators, apart from Simheaven who distribute the precompiled regions, it's only me at the moment doing the application, models and airports. I'm finding it very difficult to get anyone involved, and people who say they'll help, don't, or start their own projects, etc.. It's really disappointing as I thought there would be a lot of interest from developers to unify work, have a common library of objects and scenery, but there isn't. The airfield above is one I'm trying to do like an ORBX GA airport, it has licensed (I had to pay for it) photolayer, animated hens and chickens :smile: (But, I couldn't find a way to add the sounds without doing a plugin). I'll also add some animated people (AKA. PeopleFlow), as X-Plane is more than capable of doing this. It's more a proof-of-concept than something anyone would want. I don't think though anyone would buy such a scenery pack, i.e. A couple of airports and custom W2XP region. I can't even get people to use it for free, so selling it might be difficult . If you market it properly, I bet you could sell more that you could give away for free. I can help if you like, I run ecommerce sites.....
December 22, 201411 yr The problem for Tony will be selling it for X plane 10. Because the app he has made is a free / donation ware thing. He has to make something extra ordinary for X plane 10. For Fsx / P3d would be more profitable. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 22, 201411 yr Looks great. The only drawback with scenery like this is that you need to learn a bit about X-Plane scenery editing, as you mentioned replacing autogen and removing certain elements. It's not quite where an ordinary X-Plane user can just run an installer or copy some files and then go fly. -
December 22, 201411 yr Actually using the stuff that people like Tony and Andras and others have already created for us, its very simply to get great looking scenery in X-Plane Jason E Row Follow me on Youtube https://www.youtube.com/user/JasonRowPhotography
December 22, 201411 yr Author Moderator Looks great. The only drawback with scenery like this is that you need to learn a bit about X-Plane scenery editing, as you mentioned replacing autogen and removing certain elements. It's not quite where an ordinary X-Plane user can just run an installer or copy some files and then go fly. I'd have to disagree here. Simheaven has already done 99% of the work for you with G2XPL and World2XPlane, all you need to do is download the photoscenery and W2XP data and drop them into your scenery folder. In fact, IMO, it's even easier than in FSX, because there's no installers to run or configuration inside the sim. If people can run the FTX region tool to set a region, then it baffles me why people think such scenery is more complicated. Another example is how easy it is to install Andras's HD Mesh v3. It's literally drag & drop into a folder. In FSX/P3D you need to run through installers, enter product keys, etc.. When I mentioned replacing autogen and removing certain elements. Yes, I did this because I'm developing a full region for the UK (With county regional changes). You don't need to do any of this with Simheaven's scenery, or in fact the default W2XP config. For Fsx / P3d would be more profitable. This is true, and I think there is little point releasing a tool for FSX/P3D (as ~1% of people would actually want to do the scenery theirselves), but providing ready-generated scenery, yes. When P3D goes 64-bit, you can bet that there will be such scenery appearing ;-). The closest I've seen is FranceVFR and Earth Simulations, both of which I hear very little about on these forums, but I think are top-class and the best currently available in FSX/P3D. World2XPlane is just the tool to make the scenery. For 99% of people, I guess they just want a scenery pack. I could easy package all the above used in a screenshot above into a single installable folder (Airports, W2XP scenery, Photoscenery) etc. The W2XP scenery above contains lots of custom objects not inside world-models and the public release of W2XP, such as Edwardian and stone buildings, walls, etc.. Maybe at some point I'll do a standalone installable scenery, but I'm a one-man band with a full-time job, who doesn't have the time to do support, hosting, selling, etc.. I simply enjoy doing it, and when the point comes when I've had enough, I'd like to just leave it to one-side and move on :smile:
December 22, 201411 yr @Tony. Yes Using Simheaven / V3 / W2XP is childs play. One step at a time would be better . P3d 64 bit is still far away . And IMO only your installer / DLL may need updating to 64 bit. Probably the image / graphics data can be shared with what you make for the payable scenery for XPX. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 22, 201411 yr Very nice, it's been 1 year for me since moving to XP, the best move I made, I went back to MFS a few weeks ago for a few minutes and left. Not even my expensive add-ons could hold me :rolleyes:
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